Popular game Clash Royale earns developer Supercell a cool $1 billion


Last year, at least two high-profle games managed to make their developers $1 billion richer. These are Pokemon Go (Niantic/Nintendo) and Clash Royale (Supercell). The first new Supercell game in three years launched in 2016 and managed to deliver in record time, making up around half of the Finnish company's $2.3 billion revenue.

The developer's approach is to focus on a handful of free-to-play profitable games, instead of launching and managing a large number of titles. Asked to consider its eventual moves for this year, the developer said it may start testing a new game, although it won't launch until 2018. Meanwhile, Supercell's exceedingly popular Clash of Clans has remained a top-grossing app since its 2012 launch.

Analyst Jack Kent from IHS Technology believes that the gaming market's explosive growth, driven by the rise in smartphone adoption and the shift to a freemium model, has slowed down. Thus, coming up with consistent blockbusters to succeed its major hits will be challenging for the Supercell. The company numbers 213 employees, but it's already among Finland's most profitable.

ALSO READ

FEATURED VIDEO

5 Comments

1. KingSam

Posts: 1425; Member since: Mar 13, 2016

Leave it to supercell to make a good game. Got hooked to clash of clans now this.

2. KingSam

Posts: 1425; Member since: Mar 13, 2016

Considering I would never spend a penny on a game. Supercell changed that and I spent about $30. No more pirating, time to support developers. And I know a lot of my friends in the same boat.

3. Nathillien

Posts: 11; Member since: Feb 17, 2017

Booring and a s**tty game.

4. Chidoro

Posts: 168; Member since: Sep 20, 2016

CR plays well on even older devices and it's play tested a ton. A great game for mobile and you really don't need to spend money to enjoy it. To get to the higher trophy counts, you do, but the game is fun at all levels.

6. Spedez

Posts: 542; Member since: Aug 29, 2014

Nice cash from just a 2D mobile game. I have to admit, I'm still playing it.

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at https://www.parsintl.com/phonearena or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit https://www.parsintl.com/ for samples and additional information.