HTC to give Vive app developers 100% of app revenue for the rest of 2017

HTC to give Vive app developers 100% of app revenue for the rest of 2017
No sooner has HTC made a deal with Google that will fill its coffers with $1.1 billion and increase the importance of the Vive VR system to the company, the Taiwan based manufacturer is trying to get developers to lower prices for apps developed for the VR headset. Instead of keeping 30% of app revenue related to the product, HTC will take a 0% slice of app revenue, which means that the developers will keep 100% instead of their usual 70%. After December 31st, 2017, HTC regains its 30% cut.

HTC is hoping that lower priced apps results in higher sales of the Vive system. And do not discount the timing. HTC is putting the carrot on the stick of these app developers just before the holiday shopping season begins. Both the Vive itself, and individual apps, could be found under Christmas Trees and inside Chanukah gift boxes this year. The Viveport Store opened last year and the number of apps available has soared from 60 to over 1,000. 26,000 developers have signed up.

HTC is also allowing arcade operators who charge customers for the hourly use of the HTC Vive, to keep 70% of the revenue generated by arcade sales for the remainder of this year. Previously, the gross was split 50-50. The Viveport Arcade Manager has been in trials in 15 countries and now allows arcades to offer over 700 titles. Additionally, a new Viveport Scene SDK is being offered to developers. The kit will enable them to create effects that get users interested in trying out a certain game or app.


As we told you last week, HTC is working on a stand alone version of the Vive called the Vive Focus. Unlike the original Vive, the Vive Focus doesn't need to be connected to a computer, and is powered by the Snapdragon 835 chipset. In the U.S., the Focus will support Google's Daydream VR platform. We could hear more about this device on October 4th.

source: VentureBeat

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9 Comments

1. kiko007

Posts: 7493; Member since: Feb 17, 2016

"Unlike the original Vive, the Vive Focus doesn't need to be connected to a computer, and is powered by the Snapdragon 835 chipset." Finally, a VR headset that I don't either have to plug into a PC or put my phone inside of. Solid.

2. slannmage

Posts: 289; Member since: Mar 26, 2013

Sna[dragon 835 isn’t powerful enough, so lame... it needs a 1080ti in there.

3. Settings

Posts: 2943; Member since: Jul 02, 2014

Lol, care to put heatsinks and liquid coolers in your head as well?

7. FlySheikh

Posts: 444; Member since: Oct 02, 2015

Hahaha!

4. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Have you seen SD835 running Photoshop? ARM is now a direct threat to x86 CPU. https://www.youtube.com/watch?v=A_GlGglbu1U&sns=em

5. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Have you seen SD820 running Photoshop? SD835 is even more powerful. ARM can now directly compete to x86 CPU. https://www.youtube.com/watch?v=A_GlGglbu1U&sns=em

6. sgodsell

Posts: 7365; Member since: Mar 16, 2013

How do you figure that the 835 isn't powerful enough to power a VR headset? Especially when the SD 835 can drive a 4k display at a sustainable 60 fps. Not to mention it can also capturing camera input from multiple cameras sources simultaneously.

8. HansP

Posts: 542; Member since: Oct 16, 2011

That's not entirely true. At 4k a mobile processor is limited to video playback and extremely low detail graphics.

9. sgodsell

Posts: 7365; Member since: Mar 16, 2013

That is BS. I have the XZ premium with a 4k display, and it has HDR10 video support. It looks amazing when playing 4k video. I even have some cardboard VR apps that support 4k and look stunning. VR apps are by far the most demanding apps around. So stop being a liar.

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