iOS is a world of its own when it comes to mobile gaming and with Apple reaching out to more and more people it is bound to success. But even now the numbers are staggering. Games on iOS in its two years of history outnumber what the gaming industry put out in 25 years altogether, as some raw statistics compiled by Richard Gaywood from TUAW show.
Now, no need for extra hype as the count does not necessarily mean quality. And with the newest consoles you can argue that one game has the depth to cover for a few iOS titles, but let's ignore that for a second and look at the numbers. iOS has the mind blowing 52,000 games compared to a total of nearly 18,000 issued for consoles. Early computer systems' releases account for some 38,500 games, which also falls short of Apple's platform. Counting out titles that included the words “lite” or “free” gives a more realistic picture of 32,500 iOS games.
And to make the comparison more accurate, the data compiled by TUAW included Flash games, which alone account for some 40,000 titles. After all, Flash games share some features with titles for iOS - the majority of them are less submersive and not so graphically intense. Take a look at the graphics compiled by Gaywood below.
And then again, we know that those numbers are barely even comparable. Some, if not most, of the games took literally several hours in the making and cannot compete with the newest Xbox 360or PS3 titles. What these numbers come to prove is rather how much of a game-changer iOS is and where the vector of development is headed.
Finally, the numbers don't mean as much as the titles. It was Super Mario for Nintendo and Sonic for SEGA that gave each console its own signature. But now the landscape changes with the medium and some of the boundaries might end up blurred. EA, Activision, Id and Epic are all aboard the iOS train. Will others jump in too? This remains a question of the future.