Mobile games made $16 billion in sales last year

Mobile games made $16 billion in sales last year

Market research by AppAnnie and IHSconcluded that games was the biggest-selling category for digitalcontent in 2013. Mobile games accounted for $16 billion in sales,marking a 2.9 times growth from 2012. Although the US is the leadingdigital market, the true mobile gaming hotspots were South Korea andJapan, where sales grew 5.8 times and 4.4 times, respectively. Thetop mobile game publishers in 2013 were GungHo Online Entertainment(Japan), Supercell (Finland,) King (United Kingdom), Electronic Arts(U.S.), and Line (Japan).

Worldwide consumer spending on digitalentertainment (movies, games, apps, and music) grew 30% to $57billion in 2013, up from $44 billion in 2012. The three most popularmovie-themed apps were Kabam’s The Hobbit: Kingdoms ofMiddle-earth, Gameloft’s Despicable Me, and Fremantle Media’sJurassic Park Builder.

Also, reports of the music industry'sdeath have been, once again, greatly exaggerated. Digital music appssales went up 77% from 2012. The most popular music app in 2013 wasShazam, and the best-selling (in terms of consumer spending) wasPandora.

source: AppAnnievia VentureBeat



1. Kishin

Posts: 706; Member since: May 30, 2013

$pent 150$ on iOS..

2. Sauce unregistered

"Spent" over $4500 on IAP's and paid apps thanks to Cydia :D

3. arenanew

Posts: 286; Member since: Dec 30, 2013

only gta 5 earn alone that much ha ha ha

4. livyatan

Posts: 867; Member since: Jun 19, 2013

Not sure if really stupid or just trolling..

5. livyatan

Posts: 867; Member since: Jun 19, 2013

I think I've read that mobile games revenue is expected to reach 50 Billion by 2018. And that's realistic given the proliferation of Android and smartphone use penetration in general. It has only covered about 25% of the potential market so far

6. joens16

Posts: 9; Member since: May 07, 2013

Yep, i started my HD movie collection on my Xbox One/Win8 Laptop. No more Blu-rays.

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