2016 is mobile gaming's biggest year with $91 billion revenue
Of course, the industry already has its indisputable blockbusters in light of games such as Monster Strike and Clash of Clans, titles that managed to earn billion dollar revenues. However, this year's runaway hit is Pokemon Go, which racked up earnings of $788 million. At the same time, the highly anticipated Super Mario Run earned $14 million in just three days, although its freemium nature might discourage steady ongoing profits.
2016 wasn't a breakthrough year for virtual reality, though, as it only earned publishers around $2.7 billion. VR revenues are expected to go up to $17.8 billion in 2019. Meanwhile, augmented and mixed reality made around $1 billion and $100 million, respectively. The VR market is poised for rapid growth in the coming years, as more people and brands embrace the format. VR headset shipments were dominated by the Samsung Gear VR, which saw 2.3 million units shipped.