Here's all the games that support 120Hz on the Razer Phone

Here's all the games that support 120Hz on the Razer Phone

One of the biggest selling points of the Razer Phone is its "UltraMotion" display, which may not be the brightest one out there, or the most colorful, but it's capable of running at a refresh rate of 120Hz. This is a boon for gamers, in theory at least. However, in reality, the benefits of the high refresh rate display are lost on games that are not optimized for running at 120Hz.

In fact, when the Razer Phone launched, there was a mere 10 or so games that supported the tech. Fortunately, however, this has changed over the few months since the phone's launch, and the library of games that support the high refresh rate has grown considerably.

Razer touts close to 50 titles that have been optimized for the Razer Phone, and there's quite a few hit titles in there, including online FPS games and MOBAs, which are two of the genres that should most benefit from the super fluid motion.

Also, don't forget that in order for the Razer Phone to be able to operate at the higher refresh rate, you have to first enable the option from Settings > Display > Refresh Rate > 120Hz. And here's the full list of games that support 120Hz on the Razer Phone:
 


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source: Razer

Related phones

Phone
  • Display 5.7" 1440 x 2560 pixels
  • Camera 12 MP / 8 MP front
  • Processor Qualcomm Snapdragon 835, Octa-core, 2450 MHz
  • Storage 64 GB + microSDXC
  • Battery 4000 mAh

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19 Comments

1. pokharkarsaga

Posts: 544; Member since: Feb 23, 2012

Hope this year all the flagships come with 120hz display.

2. Anonymous.

Posts: 423; Member since: Jun 15, 2016

All flagships? That's a stretch... But definitely flagships from the major OEMs.

4. GreenMan

Posts: 2670; Member since: Nov 09, 2015

Amen to that! But I don't think this will happen this year. Neither LG G7 nor The S9 are rumored to possess high refresh rate displays. But Google can change this if it make the upcoming Android P compatible with high refresh rate displays. Oh well, G'Day!

10. Khyron

Posts: 396; Member since: Sep 28, 2015

And old man looking for speed up his slow old days

11. Khyron

Posts: 396; Member since: Sep 28, 2015

What we have here And old man looking for speed up his slow old days

6. AmashAziz

Posts: 2867; Member since: Jun 30, 2014

They might need to switch to LCD displays for 120Hz refresh rates.

8. vincelongman

Posts: 5560; Member since: Feb 10, 2013

Please stop spreading misinfo 120Hz OLEDs do exist e.g. Sony uses Samsung-made 120Hz OLEDs in PS VR Google Pixels do 60Hz with strobing in Daydream (i.e. the OLED does 120Hz, but with 60 blank frames and 60 actual frames)

12. AmashAziz

Posts: 2867; Member since: Jun 30, 2014

Dude, firstly, we already had a discussion on this in another article where you agreed that I may be right about the statement that 120Hz Oled screens for ‘smartphones’ (not TVs or VRs, etc.) do not exist/aren’t possible. Secondly, in my above post, I was discussing about smartphone displays, and I wrote ‘maybe’, not ‘surely’. So calm down, I’m not trying to spread mis-info. If anyone (including you) doesn’t want to agree with me then I respect his/her opinion.

18. vincelongman

Posts: 5560; Member since: Feb 10, 2013

I didn't agree with you The power consumption concerns of 120Hz applies to both OLEDs and LCDs 120Hz OLED phone are easily possible If OEMs choose smoothness over battery life, but most OEMs are choosing battery life There's a reason why Razor included a huge 4000mAh battery, yet have had mixed reviews about battery life

19. AmashAziz

Posts: 2867; Member since: Jun 30, 2014

You didn’t say you disagree with me, and from your tone, I couldn’t guess It either. Regardless, until I hear someone releasing/patenting a 120Hz Oled smartphone display, I will go with what I have heard and seen. You might be very right, but I need proof of that in smartphones, not TVs or VRs.

21. vincelongman

Posts: 5560; Member since: Feb 10, 2013

The Google Pixel is a smartphone Google Pixels do 120Hz in Daydream But with 60 blank frames and 60 actual frames, its a motion blur reduction technique called strobinghttps://www.blurbusters.com/oculus-vr-prototype-oled-uses-strobing-to-reduce-blur/

3. Tommy1960i

Posts: 144; Member since: Oct 11, 2013

Minecraft!!!

9. worldpeace

Posts: 3049; Member since: Apr 15, 2016

Last time I check AoV run at 30fps as default, and have 60fps switch at setting.. Did they add 120Hz option exclusive for Razer phone? or Razer phone doing it's magic and make it 120fps?

13. rsiders

Posts: 1777; Member since: Nov 17, 2011

They definitely are holding their end of the bargain thus far increasing the compatible games selection.

15. Sania

Posts: 97; Member since: Nov 04, 2017

It’s about time!

16. jonathanfiuwx

Posts: 174; Member since: Mar 10, 2017

ok just a stupid question... whats the point of 120hz on pacman?

20. AmashAziz

Posts: 2867; Member since: Jun 30, 2014

Being able to know exactly if you are avoiding the line of sight of the ghosts, atleast for the eagle-eyed.

22. vincelongman

Posts: 5560; Member since: Feb 10, 2013

Improved smoothness and responsiveness Not sure who takes mobile pacman that seriously, but its a big improvement

23. ebilcake

Posts: 1189; Member since: Jul 16, 2016

I don't care about refreshrates, 120hz on a mobile phone is just going to kill the battery, you're basically making your GPU work twice as hard in these games. That's something we don't need.

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