Infinity Blade is an epic series spanning three games, and thanks to community efforts all of them are finally playable again on PC and Android.
The image you see above is the intro screen of the first game, and I think it still looks impressive. Once you dive in, you can see that the graphics have aged, with typical glossy textures and limited character movement, but you must understand that when these games were released, they were the peak of mobile gaming. In a way, they still are.
When Infinity Blade released, it took just 4 days for it to become the fastest grossing app ever, registering more than 270,000 users at the price tag of $5.99 — which wasn't cheap back then, especially for a mobile game.
But the reason why I rushed to share the full story with you isn’t just because the games were technical marvels of their time. The series’ artistic merit, story and gameplay are still incredible to this day, and it’s a true gift that we can finally play them once more.
How Fortnite killed mobile gaming’s greatest series
The blade itself is in Fortnite, for some reason. | Image by Epic Games
I have an old iPad 2 that I used to rely on during my student years, circa 2012. Back then the App Store was just as, if not more, saturated in terms of gaming content, so of course: I dabbled in that as well. I’ll never forget that my first real-money purchase was Infinity Blade, and by the end of the week, I bought the sequel, and was eagerly waiting for the final installment of the trilogy.
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Playing Infinity Blade on a bigger screen and an Apple-made display at that was simply unreal (pun intended). In the game, you fight through a gauntlet of enemies through what are basically gestures: swipe to attack and counter, tap buttons to dodge and use your shield.
The way the game was designed provided me with almost tactile feedback, without any use of buttons, which was monumental. I was pretty opposed to touchscreen-based games back then, and Infinity Blade really made me rethink my stance.
I still keep that iPad, and one of the primary reasons I held on to it was these three games among other gems.
So imagine my surprise when one day I boot it up and see that all three games are missing. Up until recently I thought that the series was just a casualty in the Epic vs. Apple courtroom debacle, but that wasn’t the case.
As it turns out, Epic Games decided to delist the Infinity Blade series due to two factors:
Fortnite’s popularity
The now-cancelled project Spyjinx, which was a focus back then
At Epic we strive to put players first and to provide a supported, full-fledged experience in every game we publish. With the development of Spyjinx and other projects, it has become increasingly difficult for our team to support the Infinity Blade series at a level that meets our standards.
Epic Games, December 2018
But it goes deeper than that. Infinity Blade utilized Unreal Engine 3, which relied on OpenGL. At the same time, however, Apple was switching to their proprietary Metal API. This happened around the launch of the iPhone X, which also introduced an 19.5:9 aspect ratio, mismatching the 4:3 aspect ratio that the games were originally designed for.
What all of that means is that in order for Infinity Blade to stick around, Epic would have to rework a substantial chunk of each game. That, of course, would require resources, and it simply made more sense to invest those in Fortnite, which was already a global hit.
It’s a real shame that Infinity Blade got delisted, because it was the first mobile game to use Epic’s Unreal Engine, marking a massive milestone in mobile gaming history.
But here’s what Epic couldn’t account for: how much love the community holds for Infinity Blade to this day. And it’s very easy to understand why.
Back in the 2010s, mobile gaming was different. Most games were arcade experiences, and only the biggest hits leveraged modern smartphones’ touchscreen to its fullest potential.
We had a few odd ones out, like a port of Sonic 4 or Sonic All-Stars Racing, or the dearly beloved Dead Space mobile, which deserves way more credit than it gets, but it was truly rare to experience a game built around how we use a smartphone.
That’s where Infinity Blade comes in: a game that aims to tell a grand story with massive twists and turns, contained in small roguelike runs with meta progression. And this was quite a while before the genre became as popular as it is today.
This design decision meant that you could sneak in gameplay sessions in-between things you were already doing, because they didn't take much time, but made you feel like you were making progress in a grand adventure. There's no arguing here: this is the ideal solution if you want to make a great mobile game.
In the first game, for example, each of your attempts is interpreted as the next generation of a sacred bloodline destined to some day take down the tyrannical God-King Radriar.
The game in its entirety is relatively short, especially if you’re an experienced player, but since your items, levels and spells carry over, it becomes engaging to try again, even after beating the game. The castle you explore offers multiple branching paths so no playthrough is truly identical.
Future installments added even more to the idea: more secrets to uncover, more branching paths and a mysterious air about the story that kept inviting you back in.
That would mean nothing if the core gameplay wasn’t fun and engaging, and it was for one very simple reason: everything was designed specifically for play on a smartphone, and that paid off massively. And the story doesn’t end here.
A fantasy epic built by massive talent
Infinity Blade was destined for success from the start, and the developers truly did their best. Not only can you find multiple outstanding environments and pieces of artwork in the game, but you also get to experience a fantastic story, co-written by one of the most recognized modern fantasy authors of our time — Brandon Sanderson.
… At the end of the (first) game they drop this bomb on you... They didn’t really know how they were going to be able to explain this in the sequel, because of the sparse nature of the storytelling in the games. So we sat down and had a lot of fun brainstorming.
Brandon Sanderson, personal blog
The same author later went on to publish two books bridging the gaps between the games, which are still available today. Both books contributed massively to the worldbuilding and character development of the series.
The sequels featured voice acting from acclaimed actors of stature like John Noble, and the third game even got an official song from hit-makers Imagine Dragons. Nowadays, the old official video featuring visuals from the games no longer exists online, but the song is still very much around.
I was lucky enough to hear it live, and I thought about Infinity Blade the whole time. Because I wouldn't have even been at that concert if not for these games.
The efforts of the anonymous developers who brought the series back to modern devices are truly incredible. The work has taken substantial time, but it has finally been done.
All three Infinity Blade games are fully playable on PC, and on Android. Each installment has even been upgraded with:
Higher resolution graphics
Unlocked framerates
Support for mods
Dedicated Cheat menus (for fun, of course)
Stability improvements and fixes
Even today, the gameplay of all three titles remains fresh, fun and engaging. Once you start playing, you can easily see how the experience was custom-tailored to smartphones and tablets, which is part of the reason why I’m so happy to be able to re-experience these again.
For the record, the PC versions work great, and using a mouse instead of touch input is serviceable, but the real fun for me is on mobile. I mean, I work here, so that probably makes total sense.
The first game’s massive twist is still just as impressive as it was back then, but don’t worry — I won’t spoil it here. I’ll leave you to uncover it for yourself. Back when I first beat the game, which took numerous attempts over weeks, I was incredibly impressed. Sure, I was just a teen back then, and I’ve since read a lot more books, but the creative effort remains just as impactful.
Why you need to play Infinity Blade today
Fan-led preservation projects often exist in a legal gray area. But since Epic has officially sunset the franchise, community efforts remain the only way to experience these gems today.
I encourage you to give the games a shot. If you like them — make sure to try the books, because they are undoubtedly a core part of the overall saga.
Full disclosure: if Epic would just sell me these games, I’d buy them again in a heartbeat. Many among the community have hoped that the devs would repackage and modernize the games into a collection, and re-release them for modern platforms. But that never happened.
Hence, it fell to the community. And I’m very happy that we haven’t lost another great work to time. This is a total win for preservation, because Infinity Blade incorporates so much artistic merit into itself: from incredible aesthetics, through impressive voice work to an immersive musical score.
For me this was much more than a trip down memory lane. Thanks to Infinity Blade, I discovered a lot more books and literature that I grew to love. I bonded with people over trying to figure out how to beat the games, and otherwise we might’ve never become friends.
Yes, the games have naturally become a symbol for an era of my life that I am indeed nostalgic for, but my message lies elsewhere: the very fact I had these experiences is testament to the remarkable depth of the series.
Now, I won’t be leaving any links for you out of respect for the developers. If you search for the games, you’ll surely find them. The installation process is very user-friendly and straightforward, so I’m confident that most of you will be able to figure it out.
For some of you, this will serve as a comprehensive explainer of the lore behind that funky sword cosmetic in Fortnite. But for others it will hopefully be the start of an epic journey you won’t ever forget.
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Stan, also known as Stako, is a smartphone enthusiast who loves exploring the limits of Android customization. His journey with mobile tech began with the Nokia 5110 and evolved with devices like the BlackBerry 9350 Curve and Samsung Galaxy A4. Despite his love for Android, he holds equal respect for Apple, considering the iPhone 4s as a significant milestone in mobile tech. Stan started his writing career early, contributing to MetalWorld, and harbors a passion for creative writing. Beyond smartphones, he's interested in photography, design, composition, and gaming, often preferring solo projects to hone his objective thinking. He's also an avid student of open-source technology and consoles, with a special fondness for the Pebble Watch, Arduboy, and Playdate.
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