Humor: We have a pretty weird perspective when it comes to buying apps for our smartphones
Never mind the fact that we paid hundreds of dollars for our phone, our tablet, our laptop, and hundreds more for other members of our family, plus even hundreds more for the services used by all these devices.
Developers know this, but some do not want to clutter their apps with ads. Others offer free with upgradable options, and still others hit you with ads, offer you in-app purchases and end up taking even more money than another developer’s $0.99 or $5 option. Thing is, most of these apps are compiled by very small companies or individuals, if they got a good thing going, pocket change is not such a bad deal.
Several apps have gone on sale recently in Google Play and iTunes. One thing is certain, the bang for the buck is unbeatable at best, highly competitive at worst compared to just about any other environment where software is concerned.. Whether it is $1, €1, or £1, or even ten-times those amounts, you will be hard pressed to find such a large concentration of great apps in the iTunes, Google Play, or Windows Phone Store anywhere else.
How we look at buying apps
source: The Oatmeal
1. vincelongman (Posts: 1145; Member since: 10 Feb 2013)
I wish people would spend $0.99 (or whatever) so we can kill off pay2win IAPs
IAPs are especially holding back mobile games
8. WahyuWisnu (Posts: 1001; Member since: 29 May 2014)
What I read is, pay_2_CHEAT is here to stay because developer got a better income with pay2cheat compared to selling apps @0.99
11. JMartin22 (limited) (Posts: 973; Member since: 30 Apr 2013)
Developers make much more money using the money gouging Free-to-Play model than they would charging a gaming app at even $10-15.
12. vincelongman (Posts: 1145; Member since: 10 Feb 2013)
I dont see why people pay those cheat IAPs
Games should be challenging, those cheat IAPs kill the challenge
17. JMartin22 (limited) (Posts: 973; Member since: 30 Apr 2013)
Most times, IAPs aren't "cheats" (implying that it's just an optional and convenient way of excelling faster), they're the core game play aspects of the game that developers monetize to give those willing to pay (and pay a lot) a detrimental advantage over those who don't.
20. WahyuWisnu (Posts: 1001; Member since: 29 May 2014)
Apparently there is someone with less time (work, work, work) but also want to have fun and don't have time to do the chores of micromanaging.
Before the age of IAP, someone with too much time, and nothing to do, would enjoy playing the game, then sell their online game account that already strong/good, or maybe sell the virtual goods like coins, helmet, sword.
Now, the developer is cutting the middle man, and selling the virtual goods directly to those who don't have too much time, but want to have fun too.
25. frydaexiii (Posts: 1231; Member since: 01 Dec 2011)
Simple, people/kids are getting dumber...How can you tell? Try giving a 10-13 year old an old 1990s Zelda or Final Fantasy game. He'll try it out for 30 mins before giving up on it and giving all sorts of excuses like crappy graphics.
27. avalon2105 (Posts: 73; Member since: 12 Jul 2014)
You Sir, deserve a medal. The amount of hand-holding in modern games is just over the top. But I guess it is the sign of times since more and more people choose pay2win method instead of actually playing and enjoying game through and through. And whole "graphics are bad" excuse is just terrible. Even today, the games I enjoy the most are PS and PS2 games I play through emulator or sometimes even older stuff like Chrono Trigger. Today kids just want best possible graphics and settle for gameplay that is mediocre at best.
30. kzat82 (Posts: 26; Member since: 26 Dec 2013)
And there's less opportunity for piracy if you're forced to purchase through the app instead of downloading the apk for a $7 game.
31. WahyuWisnu (Posts: 1001; Member since: 29 May 2014)
That's right. No one want to pirate the US$0 apk. using IAP is a good way to make sure that the money goes to developer.
2. fzacek (Posts: 1629; Member since: 26 Jan 2014)
It just doesn't feel right to spend real money on something that doesn't really even exist...
13. vincelongman (Posts: 1145; Member since: 10 Feb 2013)
Agreed, support the devs
Our smartphones would be nothing with the great apps
15. Planterz (Posts: 756; Member since: 30 Apr 2012)
I'm no saint. I've torrented/kazaa'd/napster'd my fair share of stuff. But I've also purchased 300+ DVDs, 850+CDs, and if an app is good and has a pro version with added content, or an ad free version, I'll happily pay a buck or two or five for it. I've spent the buck or three for "coin doubler" options in games I enjoy playing. I spend hundreds of dollars a year on sodas and Cheetos and sunflower seeds. Why should I balk at spending a few bucks on an app or game that I use daily or enjoy for hours each week?
People complain about ads in apps/games, yet they won't pay for the ad-free version. If everybody who got use of the apps or enjoyed the games, the devs wouldn't need to include ads to generate revenue.
3. HugoBarraCyanogenmod (Posts: 135; Member since: 06 Jul 2014)
7. WahyuWisnu (Posts: 1001; Member since: 29 May 2014)
Additional info for the last one
"$0.99?, Let's Jailbrake the iphone, and download pirated apps"
21. Ninetysix (Posts: 1578; Member since: 08 Oct 2012)
You mean check "unknown sources" and grab the .apk online?
9. Sniggly (Posts: 6983; Member since: 05 Dec 2009)
It's nice that Phonearena discovered the Oatmeal, but this particular strip has existed for years.
10. dimas (Posts: 41; Member since: 22 Jul 2014)
He even did this few years ago and still applicable to this day.
14. Planterz (Posts: 756; Member since: 30 Apr 2012)
I've been saying this for a couple years. People complain about ads, but won't pay $.99 to remove them, yet they'll cycle several dollars a day (or more) of useless swill through their urinary tract. They don't way to pay a buck or 3 for the ad-free version of a game that they spend hours a day playing.
I can understand the trepidation, as I've been there myself. But I got over that a long time ago. A 20oz bottle of soda costs nearly 2 bucks these days, lasts an hour at most, then a few hours later, it's in the toilet. A couple bucks for a game or app lasts a lifetime, and the expenditure of said money is forgotten quickly.
I paid $45 for an Iron Maiden t-shirt at a concert 2 years ago. I remember the concert, I still have the shirt, and have long forgotten the "loss" of $45. A buck or 3 for an app or game is insignificant, and every little bit helps the developers and motivates them to make updates and develop other apps.
28. avalon2105 (Posts: 73; Member since: 12 Jul 2014)
But 99 cents spent on apps won't rehydrate you or quench your thirst. And everything spent on software can go up in smoke with one HDD dying if you lose all your accounts on it. I've spent a lot of money on Steam and each day I ask myself "What if Valve decides to close the Steam, or publisher decides to pull the game back from Steam like EA did?" even though it is unlikely.
Also those prices like 5$ may seem small to you but I can eat for a day for that amount of money (junk food of course, but still three meals).
18. Settings (Posts: 312; Member since: 02 Jul 2014)
Its hard to decide to purchase in a something that is not tangible, something you can't hold physically and see. And in today's trend any paid app will end up free soon or any of its DLC or IAP.
22. RebelwithoutaClue (Posts: 742; Member since: 05 Apr 2013)
I hardly hesitate to buy apps, I already easily spend over $200 in apps. A few games (mostly zen pinball) but I rarely play games other than on pc.. But the apps that I bought, I install them on my phones, my tablet, my future phones. So I dont know what the fuzz is about this minor costs. Only thing I don't pay for, are way too expensive games with IAP as well.
23. 14545 (Posts: 1106; Member since: 22 Nov 2011)
I have never had an issue buying apps. However, recently it has become harder because some of the apps that I paid for (3-5 dollars or so) have either lost development (since like 2012) or are going to freemiun models and won't reward you for your early investment. (by this, I mean being a little more attentive to the people who pay, needs/fixes/wants.) This isn't as aggravating as the devs that just up and dump support.
24. k1ng617 (Posts: 245; Member since: 13 Oct 2009)
LOL so true! I literally had to connect my paypal to my GF's gplay account to buy her NOVA launcher cuz she couldn't stomach the 4 bucks. But even .99 she refuses... The funny thing is, the free to play model now has people that wouldn't normally spend money spending way more than had they bought the full game at lets say $4.99. Just look at the top grossing games on Gplay they are mostly all FTP with in game purchases.
26. Cyberchum (Posts: 269; Member since: 24 Oct 2012)
That's why I won't stop using Freedom (free IAP mod)
29. buccob (Posts: 1409; Member since: 19 Jun 2012)
This is very true.
The problem particularly in my country is that there is an exchange controlled by the government and every foreign currency spent is at about 12 times it's "official" value...
So a $0.99 app would be $11.88 for us...