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The Galaxy S7/S7 edge's powerful Game Launcher app explained

Posted: , by Chris P.

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The Galaxy S7/S7 edge's powerful Game Launcher app explained
Ever the enemy of high frame rate and therefore smooth gameplay, a high resolution is the number one reason your games stutter—whether we're talking about conventional computers or smartphones. And with Quad HD (1440 x 2560 pixels) displays becoming more and more common, chip makers need to deliver increasingly powerful silicon whilst balancing the load on the battery. As you can imagine, there's only so much that can be done.

Worse yet, when talking about as small screens as on smartphones, there's really no reason you'd want that high a resolution anyway. Even if you were among the few with vision that acute to really, and consistently, notice a difference—let alone one big enough to affect your experience—the motion blur of most games slaughters what extra clarity a pixel-dense display brings to the table anyway. And that's if your device can even run at the maximum graphical settings at reasonable speeds. After all, what's the point of an ultra high resolution if, in order to cope, your device automatically plays games at lower than optimal graphical settings?

Well, Samsung has been well aware of this disconnect for a while, otherwise it wouldn't have worked on an app like the Game Tuner, exclusive to Galaxy S6-era devices. What it does is allow you to lower the resolution of the display so you get a better frame rate when gaming, or optimize for battery so you can go for that Candy Crush marathon. And with the Galaxy S7 and S7 edge, Samsung is taking this a step further by bundling the so called Game Launcher app with the software.

Game Launcher is just like Game Tuner when looked from a distance, but actually offers a number of other goodies and user experience improvements. In order to highlight these for you, we took the Galaxy S7 edge for a spin and tested what the app has to offer, and what serious mobile gamers stand to gain by getting the new flagship.

Here goes:


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posted on 22 Feb 2016, 17:21 2

1. bachir8k (Posts: 148; Member since: 25 Feb 2013)


can you record a game while showing the player from the front cam? that neat if it's true.

posted on 22 Feb 2016, 17:34 1

5. Ordinary (Posts: 2177; Member since: 23 Apr 2015)


Not sure if Samsung put that too but you can with Google Play Games

posted on 22 Feb 2016, 22:04 4

14. kent-gaga (Posts: 489; Member since: 10 Apr 2012)


i bet yes
sony's had that for about a year now and it's pretty simple to implement on most mid or high-class phones with decent hardware

posted on 23 Feb 2016, 05:07 1

23. jontaylor07 (Posts: 162; Member since: 12 Oct 2015)


According to this demo video, that is indeed possible.

posted on 22 Feb 2016, 17:22 6

2. Arch_Fiend (Posts: 2059; Member since: 03 Oct 2015)


Cool Cool Cool.

posted on 22 Feb 2016, 17:23 6

3. bubblechaos (Posts: 113; Member since: 04 May 2015)


Must resist.... Game launcher too good.

posted on 22 Feb 2016, 17:25 6

4. MrElectrifyer (limited) (Posts: 2192; Member since: 21 Oct 2014)


Yet another example of why I love Android. What you'd require a separate mac to officially do on iOS (screen recording), all doable on one device...I use the Screencast app that came with my OnePlus One for screen recording.

posted on 22 Feb 2016, 17:47 3

6. nokia12 (Posts: 464; Member since: 19 Nov 2013)


"""Worse yet, when talking about as small screens as on smartphones, there's really no reason you'd want that high a resolution anyway.""""

Yes there is and the more resolution we can get the better it is

The reason is Virtual Reality of which Gear Vr is a big part

Phones will be the No1 driver for VR Movies/Cinema and Videos

posted on 22 Feb 2016, 21:29 16

12. MrElectrifyer (limited) (Posts: 2192; Member since: 21 Oct 2014)


VR doesn't exist to iPhonearena, not until apple invents the iVR...

posted on 23 Feb 2016, 05:08 2

24. jontaylor07 (Posts: 162; Member since: 12 Oct 2015)


Although high resolution is important for VR, frame rates are even more important for VR. Nothing to take you out of the game like a half-second lag between your head movement (or whatever control) and the game responding.

posted on 22 Feb 2016, 18:23 2

7. darealist (Posts: 105; Member since: 25 Feb 2015)


Game launcher. To launch crappy mobile games. Meh.

posted on 22 Feb 2016, 19:02

8. bodzio1809 (Posts: 356; Member since: 28 Aug 2013)


Look at this GFXBench scores of Exynos.www.youtube.com/watch?v=vnUKg21kfO0 Offscreen test are almost the same as iPhone 6S so it's not bad. Also you need to notice that guy from video didn't give time for device to cool down so scores could be even higher.

posted on 22 Feb 2016, 19:21

9. 47AlphaTango (Posts: 273; Member since: 27 Sep 2015)


Its not about benchmarks. Its about the supported games. Games that requires a qualcomm or a tegra to run. Would you be able to run on an exynos device?

posted on 22 Feb 2016, 19:28 6

10. Macready (Posts: 843; Member since: 08 Dec 2014)


The Exynos S2 was already one of the best supported Android phones of its era when it came to games and apps in general. Based on the fact that Samsung is working closely with the likes of Epic, has one of the front running mobile VR systems (helped by Oculus) and is the first to support Vulkan, that's not going to change. Au contraire.

posted on 22 Feb 2016, 20:29 5

11. bodzio1809 (Posts: 356; Member since: 28 Aug 2013)


Do you know that most Android devices are from Samsung? I think that maybe half or now even more Samsung devices have Exynos procesor. Do you think that game producers are so stupid so they don't sell their game to so many people? :-)

posted on 22 Feb 2016, 21:31

13. bodzio1809 (Posts: 356; Member since: 28 Aug 2013)


I got great info for people worried about Exynos performance in S7. The GPU got the same performance as iPhone 6S. Of course in offscreen 1080p. Also on GFXBench are results of Adreno 530 in Xiaomi MI 5 and 2 tablets. Adreno in MI 5 got a little more fps in offscreen. T-Rex: 85.5 vs 82 Manhattan 3.1: 29.9 vs 28 and Manhattan: 40.9 vs 38.

Also I find highest results in GeekBench for S7 with Exynos, S7 with S820 and iPhone 6S Plus:
single | multi
S820 2356 | 5489
Exynos 2185 | 6583
iPhone 2563 | 4461

And here is video with GFXBench test of S7 withExynoswww.youtube.com/watch?v=vnUKg21kfO0 Also you need to notice that guy on video didn't wait between benchmarks so scores could be even higher.

posted on 22 Feb 2016, 22:07 4

15. williandyzxz (Posts: 16; Member since: 10 Mar 2014)


Did you want play game? Buy a PC.

posted on 23 Feb 2016, 01:34 2

19. KillTheKardashians (banned) (Posts: 93; Member since: 19 Feb 2016)


virgin detected

posted on 23 Feb 2016, 02:22 3

21. Z3R091 (Posts: 86; Member since: 13 Apr 2014)


What the heck you doing here PC guy?
This is phonearena. Not PCarena. LOL

posted on 23 Feb 2016, 05:10

25. jontaylor07 (Posts: 162; Member since: 12 Oct 2015)


Maybe he likes phones for apps and phone stuff, but plays candy crush on his PC?

posted on 22 Feb 2016, 22:28 1

16. avishekmukherjee (Posts: 284; Member since: 09 Apr 2015)


Game launcher= Superb

posted on 22 Feb 2016, 23:36

17. twens (Posts: 955; Member since: 25 Feb 2012)


Why are people concerned with gpu performance on a mobile device? All you need is a gpu that can handle the screen resolution efficiently. Exynos multicore is all that the s7 needs.

posted on 23 Feb 2016, 00:41

18. 27satz (Posts: 115; Member since: 28 Apr 2014)


Challenge for me to stick with Galaxy S6 for next one year knowing S7 is just too good.

posted on 23 Feb 2016, 02:13 1

20. johanbiff (Posts: 388; Member since: 31 Mar 2015)


with the MM update I would wait until S8 release..the update is really good!

posted on 23 Feb 2016, 04:53

22. yemkoid (Posts: 26; Member since: 17 Aug 2015)


Virgins erwhere! Yes! I do all gaming on pc. Mobile phones has lots of s**t to catch

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