Apple's iPhone-connected AR smart glasses might be just months away from a production start

Apple's iPhone-connected AR smart glasses might be just months away from a production start

Apple's rumored interest in building augmented reality hardware is pretty much as old as time, with speculation from multiple reliable sources over the years fueled by everything from seemingly related acquisitions and job postings to Tim Cook's honest excitement regarding the potential of AR technology. But as the tech giant's CEO and vast majority of industry pundits have repeatedly cautioned, it's still too early to release a mature, smartglasses-type product.

We may not have to wait that long, though, as Ming-Chi Kuo expects mass production for Apple's first augmented reality device to start no later than the second quarter of 2020. That's essentially the worst case scenario right now, with the veteran analyst suggesting manufacturing operations could even be underway as early as this year, which would all but guarantee a commercial rollout in 2020.

Your iPhone will be the brains of the operation


While AR (augmented reality) headsets haven't taken off yet, there are many VR (virtual reality) and MR (mixed reality) products around that are slowly but steadily rising in popularity. For the time being, the distinction between all these reality-enhancing and reality-replacing experiences is not extremely clear, although the consensus among companies like Apple and Facebook seems to be that AR has a much brighter future than VR technology.

That being said, there is an important and crystal clear distinction already being made between standalone head-mounted displays like the Microsoft HoloLens or Oculus Go and tethered products like the HTC Vive or Oculus Rift. Most rumors and inside reports have called for a less-than-ambitious Apple approach in this fledgling market, and Kuo is once again supporting the iPhone-connected theory.

The iPhone XS is certainly powerful enough to drive an AR headset

The iPhone XS is certainly powerful enough to drive an AR headset


That basically means the smartglasses would rely on your iPhone for, well, pretty much everything. There will be no processor, memory, GPS chip or other crucial components built into the actual headset, so disconnecting it from your iPhone will render it useless. For what it's worth, it sounds like the glasses will be able to link to Apple's mobile devices wirelessly, also sporting their own display and various depth sensors. 

At the very least, that means we're looking at a significantly fancier (and pricier) product than the Samsung Gear VR, which also uses the screen of a physically-connected Galaxy phone to deliver (mildly) immersive virtual reality content.

Is this truly the industry's next big thing?


In short, probably not. Probably not right off the bat, that is, but further down the line, it's easy to imagine why so many powerful people in the world of technology consider augmented reality the biggest breakthrough since the mobile phone. We just need to give Apple a little time to refine, improve, and expand the app ecosystem. It also might not be such a bad idea to release a tethered headset first for a number of reasons, the most important of which are production and production costs.

Apple is going where Google already failed miserably

Apple is going where Google already failed miserably


Otherwise put, it's much easier and cheaper (at least in theory) to manufacture smartphone-reliant AR glasses than a fully independent device you can wear on your face and use for various purposes, like gaming, navigation, communication, and so on. Apple should therefore be able to price this first-gen product substantially lower than the defunct Google Glass and business-oriented Microsoft HoloLens 2, the latter of which costs a whopping $3,500.

Unfortunately, we can't give you an actual number until we find out exactly what Apple's headset can do and what it contains. We're also worried the battery of existing iPhones may not be able to power both the handset and headset for very long, but perhaps Apple will think of that and release a mobile device this year with a jumbo-sized cell. One can dream, right?

FEATURED VIDEO

8 Comments

1. sgodsell

Posts: 6715; Member since: Mar 16, 2013

If Apple really wants high resolution displays for both eyes, or one really high resolution display split in two for both eyes. Then Apple has to wait for the competition to make those components first, or I should say displays first. Especially ones that can handle the needed resolutions, and make the AR glasses still small enough. Remember Apple doesn't make any displays.

2. sgodsell

Posts: 6715; Member since: Mar 16, 2013

I should have added that you want the AR headset to constantly support a high frame rate, like a minimum of 75 fps. But Apple's AR SoCs have to sustain those fps rates at a sustainable and considerable length of time. So their AR headset will have to be on for hours at a time. And you definitely don't want to recharge it after a hour or two. Preferably you would want to see 4 hours at a minimum. Especially if this technology is going to replace your smartphone. Like Apple has stated. As of today the competition already have AR headsets that can be on constantly for 3 hours, and some already support high resolution displays. It will be interesting to see what Apple's rOS is like.

3. NarutoKage14

Posts: 1296; Member since: Aug 31, 2016

Every time I see an article like this I have to ask if the same places that banned Google glass will also ban the Apple glasses.

4. CantEvenWin

Posts: 10; Member since: Jan 24, 2019

Wont sell if you have to have an iPhone. iPhone caters to the wrong audience for something like this.

6. pecapello

Posts: 104; Member since: Feb 19, 2015

Babe once it's out every single soul is going to crave it like the American dream, wanna bet ?

7. sgodsell

Posts: 6715; Member since: Mar 16, 2013

If it's just an accessory to the iPhone. It looks like even for development purposes you will have to start out by creating an iPhone app for their new glasses. It's not even competing with HoloLens, or Magic leap. Even Google Glass is standalone, and you can install apps directly to it. It even has LTE. Plus what are the specs vs the price. If it's over a grand for Apple's new AR headset, that is watered down. Then it will not be a good buy.

8. TheHitman1982

Posts: 89; Member since: Dec 30, 2014

Tell that to the Apple Watch

5. Vogue1985

Posts: 356; Member since: Jan 24, 2017

oh, they look nice..........Huawei has its version in the work,just with a huawei logo and cheaper material......:-)

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at https://www.parsintl.com/phonearena or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit https://www.parsintl.com/ for samples and additional information.