Google pushes Android developers towards use of Google Wallet

Google pushes Android developers towards use of Google Wallet
When developers first started to populate the Android Market, Google didn’t have an in-house solution for in-app transactions. As a result developers turned to third party payment options, such as PayPal, Boku, and Zong. While this solved the problem of enabling payments inside of Android apps, the multiple competing payment platforms hurt the rate at which app users purchased items (the “conversion rate”), because not all potential users would have the necessary payment account set up.

To address this, Google is now pushing developers to adopt the use of Google Wallet for all in-app payments. Users that purchase apps already have a Google Wallet account by default, so while switching the payment type involves more upfront work for developers, it should also lead to a higher conversion rate.

Charles Hudson, of Bionic Panda is seeing that in action since his company switched from PayPal to Google Wallet last spring. He indicated that while they lost a few customers initially, they have seen “an overall lift in conversion and monetization on a per-user basis,” since then. Hudson added. “Without having to choose your payment option it's closer to the one-click experience of the Apple iOS platform. The convenience factor would outweigh customer losses."

Not everyone has been as quick to change to the new payment system, and Google has started to send out notices that the current terms of use for the Google Play store (previously the Android Market) require the shift to Google Wallet. In some cases developers have received warnings that failure to comply could lead to delisting from the store until the app is updated.

Google gets a bigger cut of in-app payments from Google Wallet, taking the same 30% that Apple takes from their App Store. So the shift to Google Wallet could make Android more lucrative to the search giant. At the same time, studies have shown that in-app purchases have lagged significantly behind Apple’s App Store, which means that Android app development has often been less lucrative, despite having recently caught up to Apple in the number of apps served.

That means the shift should benefit everyone – consumers will get a simpler, one-click way to make in-app purchases, developers should get a resulting increase in their conversion rate, and Google should get both a bigger revenue stream and an app ecosystem that helps make Android even more appealing to customers who dislike complexity.

source: Reuters



4. JonGarrett

Posts: 34; Member since: Aug 06, 2011

Why? it doesnt even work on 99% of Android deviecs.

3. Stuntman

Posts: 843; Member since: Aug 01, 2011

I want carrier billing. Put it on my carrier's phone bill. That's what I feel is most convenient for me.

5. LoneShaolin

Posts: 307; Member since: Jan 14, 2012

As far as buying the initial apps go, they have that as an option and I love it. I can also control how many apps I buy so my bill isn't catastrophically expensive. I think that's the reason they don't do carrier billing of in-app purchases because "some people" can't control their spending.

2. PhoneCritic

Posts: 1382; Member since: Oct 05, 2011

This is good news and will help the Android market in making development more lucaritive for developers and help bring apps to the market on a timely manner as iOS.

1. tward291

Posts: 559; Member since: Feb 14, 2012

sounds pretty straight forward and easy it should be a good and welcomed change

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit for samples and additional information.
FCC OKs Cingular's purchase of AT&T Wireless