4 cases where 3D Touch is a superior feature to a simple long press
Ever since it was first introduced with the iPhone 6s, 3D Touch has been a touchy topic. Many mocked Apple, claiming that the fancy pressure-sensing input method can be replicated with a simple tap-and-hold. Later on, Google made that point clear by adding Quick Shortcuts to Android 7 Nougat — long pressing on an app icon on the home screen opens up a tiny contextual menu, a lot like how 3D Touch acts when you hard press on an icon on the iPhone.
Even Apple allowed for the iPhone SE, iPhone 5s, and the current iPhone XR to simulate 3D Touch with long presses for certain functions, like activating Live Photos in the gallery or adding message effects in iMessage.
There's a rumor floating about since before this year's iPhones were even announced. Reportedly, Apple is preparing to kill off 3D Touch in its future phones. Reason being, the company believes the feature is rarely used since it's not immediately apparent to users when and how they can 3D Touch various UI elements. In turn, the tech for pressure sensing under the screen is actually quite costly, so Apple is considering to cut that corner from all of its future phones, the rumors claim.
Well, let's explore the cases when 3D Touch is actually a superior feature to have, compared to a single long press.
A minor point to begin with, sure, but one that is immediately obvious for anyone who tries 3D Touch for the first time. A smooth animation that responds to your finger pressure and a very nice, reassuring "pop" haptic feedback effect from the Taptic Engine make the whole experience extremely satisfying. It's like the app icons or UI elements are actual buttons. That kind of experience says "OK, yes, I have a premium phone in my hands.
If you hard-press on your iOS keyboard while typing a long message, you get a PC-like cursor, which you can drag around and go back to a certain word or phrase you wish to correct. Force-press again while the cursor is active and you can mark a word or a whole phrase. It's easy and intuitive, not to mention — you guessed it — satisfying.
Yes, you can activate the cursor on iPhones without 3D Touch — like the iPhone SE and iPhone XR — by simply swiping across the keyboard's spacebar, and you can select text by using a second finger to tap on the keyboard while the cursor is activated. A bit clumsier, a bit less premium-feeling, and not necessarily as precise, but at least it's still there!
Peek and Pop allows you to open a preview of a website or email by hard-pressing on a link or email subject, respectively. If you want to continue reading whatever you are Peeking at, you press in harder and boom — it "Pops" out. Alternatively, while holding a piece of content in Pop mode, you can swipe it up to get a contextual menu for alternate options.
Obviously, we have a whole bunch of gestures here that can't be replaced by a simple tap-and-hold.
Gaming on smartphones is still pretty limited. Its main obstacle is controls. Since phones nowadays rely mainly on touchscreen input, you can't really have a game with complex controls — there are no physical buttons conveniently placed for our fingers to press, there is no tactile feedback to help us out. Basically, you are two-thumbing on the phone, hoping for the best.
Any type of extra input helps out, and it just so happens that 3D Touch is used for a few games and it is pretty effective. For example — shooters. You no longer need to lift your aiming finger in order to find a "fire" button and then awkwardly shoot in one direction. 3D Touch allows you to freely aim around and fire at will, just by pressing down a bit more.
There's a rumor floating about since before this year's iPhones were even announced. Reportedly, Apple is preparing to kill off 3D Touch in its future phones. Reason being, the company believes the feature is rarely used since it's not immediately apparent to users when and how they can 3D Touch various UI elements. In turn, the tech for pressure sensing under the screen is actually quite costly, so Apple is considering to cut that corner from all of its future phones, the rumors claim.
Some iPhone enthusiasts are not happy with this gossip and claim they would be extremely disappointed if that's the case. "Why?" you might ask yourself, if you are not an avid 3D Touch user.
Well, let's explore the cases when 3D Touch is actually a superior feature to have, compared to a single long press.
It feels so satisfying!
A minor point to begin with, sure, but one that is immediately obvious for anyone who tries 3D Touch for the first time. A smooth animation that responds to your finger pressure and a very nice, reassuring "pop" haptic feedback effect from the Taptic Engine make the whole experience extremely satisfying. It's like the app icons or UI elements are actual buttons. That kind of experience says "OK, yes, I have a premium phone in my hands.
Keyboard cursor
If you hard-press on your iOS keyboard while typing a long message, you get a PC-like cursor, which you can drag around and go back to a certain word or phrase you wish to correct. Force-press again while the cursor is active and you can mark a word or a whole phrase. It's easy and intuitive, not to mention — you guessed it — satisfying.
Yes, you can activate the cursor on iPhones without 3D Touch — like the iPhone SE and iPhone XR — by simply swiping across the keyboard's spacebar, and you can select text by using a second finger to tap on the keyboard while the cursor is activated. A bit clumsier, a bit less premium-feeling, and not necessarily as precise, but at least it's still there!
Peek and Pop
Peek and Pop allows you to open a preview of a website or email by hard-pressing on a link or email subject, respectively. If you want to continue reading whatever you are Peeking at, you press in harder and boom — it "Pops" out. Alternatively, while holding a piece of content in Pop mode, you can swipe it up to get a contextual menu for alternate options.
Gaming
Gaming on smartphones is still pretty limited. Its main obstacle is controls. Since phones nowadays rely mainly on touchscreen input, you can't really have a game with complex controls — there are no physical buttons conveniently placed for our fingers to press, there is no tactile feedback to help us out. Basically, you are two-thumbing on the phone, hoping for the best.
Things that are NOT allowed: