Apple has reportedly teamed up with Valve for its AR glasses

Apple has reportedly teamed up with Valve for its AR glasses
Apple Glasses concept by Martin Hajek

Apple has been playing around with AR software for a while now but its ambitions regarding the futuristic technology are yet to materialize in the form of a product. It’s long-rumored Apple Glasses might be months away from release, however, and now new information adds an important partner to Apple’s endeavor.

Coming from DigiTimes is a report that Apple is partnering with Valve for the development of its own AR headset. Valve Index is one of the popular VR headsets on the market right now and the company’s Steam platform offers a wide range of VR games. If true, this adds fuel to the rumors that Apple might be preparing more than one AR/VR capable devices, including one that’s focused on entertainment. The virtual experiences to go with it/them could very well be exclusive to Steam.

Apple is also allegedly planning to go with the same hardware manufacturers that Valve is trusting: Pegatron and Quanta Computer. Of course, that’s nothing surprising considering Apple has been working with both companies for a while now. Quanta is assembling the Apple Watch while Pegatron is responsible for a fraction of iPhone orders. However, having these two companies involved in the production of the AR headset shows that Apple is planning to make it a mainstream device with sales numbers potentially in the double-digit millions, something no manufacturer of VR headsets has achieved yet.

DigiTime’s sources say the new product is expected to hit the market in the second half of 2020 which is later than recent predictions from Ming-Chi Kuo which targeted next year’s Q2. Either way, next year is shaping up to be an important one for Apple and, as an extension, the whole AR/VR industry. Needless to say, we can’t wait to see what it has in store!

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2 Comments

2. sgodsell

Posts: 7514; Member since: Mar 16, 2013

VR is clearly not dead, which articles and some iDiots said VR was DOA on mobile. Then you got some other idiots saying that AR is better and you don't need a headset or glasses for AR. You want games, like a driving game "need for speed", a first person shooter "call of duty", a flight simulator game "lots to name". AR can't do those types of games, period. VR has the advantage when it comes to actual immersion and games. Be put into space, or on an alien world, and then AR just falls flat on its face. AR is great for showing off the real world with what ever you want to display on top of. AR wasn't designed to give users any immersive experience, period. Some articles talk about AR apps and how you will be able to use existing ARKit apps on Apples AR glasses or headset, which is completely false. AR glasses/headset don't give you a touch screen for any input. So ARKit apps just won't work. This is where VR programming and development is the same for an AR headset or glasses. Where are all those idiots that said VR is dead for mobile (DOA).

3. sgodsell

Posts: 7514; Member since: Mar 16, 2013

Even Apple knows that the most revenue that is made in Apple's app store is from games. So the best and most immersive games will be VR games, and not from AR games. It's that simple.

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