YouTube for iOS gains Google Cardboard support

YouTube for iOS gains Google Cardboard support
YouTube viewers using the iOS app have received a small update. The change list includes support for VR headset Google Cardboard on YouTube videos streamed over iOS. Android users already have had this capability for months. Now, those with an iPhone or iPad will be able to click on the Google Cardboard icon found on any video, and watch a 360 degree VR video through the headset.

It was only last year that a version of Cardboard compatible with iOS was released. It is not surprising after all, that Google had Cardboard support Android first ahead of iOS. But Apple is said to be working on its own VR technology. It has reportedly assembled a team of VR and AR experts. This is a secret team stocked with employees from companies like Microsoft and Lytro.

Back in 2013, Apple filed a patent for a VR headset. The first VR headset available in the Apple Store was the Mattel View-Master Virtual Reality Starter Pack, priced at $29.95. The device was initially spotted in the Apple Store back in February.

If Apple does enter VR in a big way, it has the money, the people and the technology to quickly make up for lost time. Now, iOS users are going to get to experience VR on YouTube, whetting their desire for more.

source: Photoscoop

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6 Comments

1. sgodsell

Posts: 7028; Member since: Mar 16, 2013

It's a joke on iOS devices. Because the resolutions are terrible on the iPhones. The iPhone 6/6s only has a resolution of 667x750 per eye. Never mind the iPhone 5/5s/5c/SE only have a resolution of 567x640 per eye. Get an Android device

2. ibend

Posts: 6747; Member since: Sep 30, 2014

yeah right 750x667 per eye, and if you play wide screen vids (9:16), usable area will be 376x667 its like watching 60inch screen with 360p resolution at 2meters away, lol

5. sgodsell

Posts: 7028; Member since: Mar 16, 2013

I always thought it went X x Y. So when a phone is on its side, then its length becomes the phones width or X, and the height becomes the length or Y. So it will be 667 across (X) and 750 down (Y). In either case 667x750 or 750x667 is still a poor grainy resolution. Not to mention the smaller the display, then the lower FOV (field of view). So the viewing angle will be less. Naturally a larger screen like a 5.5" or 6" will give a better FOV.

3. NoToFanboys

Posts: 3231; Member since: Oct 03, 2015

iPhone 6+/6S+ are also options. But yeah, the non-plus iPhones are no good for VR

6. sgodsell

Posts: 7028; Member since: Mar 16, 2013

It's better, and the viewing angle will be better. However the iPhone 6+/6s+ still only has a resolution of 960x1080 per eye. For instance a S7, G5, HTC One, or many other QHD devices will have a resolution of 1280x1440 per eye. The Sony Z5 premium is the only device right now that has an exceptional resolution of 1920x2160 per eye.

4. sgtdisturbed47

Posts: 965; Member since: Feb 02, 2012

Not with that resolution we aren't.

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