Type:Rider Review


Type Rider is all about fonts.
Once you start the game, you are instantly immersed in a unique visual style and a world composed of letters of different size and shape. Starting you with caveman writing and the first Gothic font in 1450 you get served small dishes of information about how the human kind evolved its typewriting as you proceed through fairly easy puzzles. The game is not much of a challenge - instead of a run, it feels more like a Sunday stroll. Some will like it, hardcore gamers might prefer to exert a bit more effort, though.
The characters you assume control of are two tiny balls that roll left and right and can jump. Controlling them is fairly straightforward and well optimized for a touch screen - you just tap on the left or right side of the display and another tap while you hold that movement would cause them to jump.
It’s all a side-scrolling world and for every level you have to collect the full collection of letters for a maximum score, but you can continue even if you don’t. Spread across the levels are portraits of famous people who have contributed either a font, a typewriter, or another advancement in typography. The levels themself are composed of elements like the first letterpress machine or the Gutenberg bible. The letterpress, for instance, is something you see working and you have to escape its pressure in one of the levels. Ultimately, font names like Didot and Clarendon, the history of French typography and the arrival of modern Pixel fonts all melt together in an engaging story.

You go through the history of typewriting.
Pros
- Unique immersive visual and audio style
- Great educational value
Cons
- A bit too easy at times

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