Fortnite Season 5 launch boosts iOS revenue to over $150 million

Fortnite Season 5 launch boosts iOS revenue to over $150 million
Despite recently celebrating its one-year anniversary, cross-platform game Fornite is showing no signs of slowing down. And thanks to the game’s growing popularity and the recent Season 5 launch, total iOS revenues have now surpassed $150 million, just one month after the $100 million milestone was reached.

Following in the footsteps of most mobile games, Fortnite capitalizes on the freemium model by allowing users to purchase in-game currency known as “V-Bucks” that can then be used to purchase various extras such as outfits and gliders. Additionally, users can also purchase seasonal Battle Passes that open up access to multiple other items.

As expected, user spending tends to spike significantly upon the launch of a new Season within Fortnite. However, with the recent launch of Season 5, the daily average spending on iOS has surpassed $2 million. This is up 19% from the average of $1.7 million that was registered during the first 10 days of Season 4. Moreover, July 13 also set a record for the game when players spent around $3 million during the 24-hour period, smashing the previous high of $1.9 million that was achieved on May 1.

Currently, the mobile version of Fortnite is only available on iOS devices, but developer Epic has stated that an Android version is coming soon. However, no specific launch date has been provided as of yet.

source: Sensor Tower



1. Phullofphil

Posts: 1823; Member since: Feb 10, 2009

That’s weird it’s not out on android yet. I wonder why it is taken so long. Games should be coming out at the same time.

2. BullaBoss

Posts: 141; Member since: Jul 17, 2018

Developing for iOS is easier and more rewarding for developers with in app purchases. The real question is why spend so much. I tried on my iPhone and it's terrible. Maybe they play on iPads or multiplatform and just make the purchases via iOS

3. kiko007

Posts: 7518; Member since: Feb 17, 2016

It functions fine on my X but not my SE.

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