Fortnite rakes in $100 million on iOS just 90 days after launch

Fortnite rakes in $100 million on iOS just 90 days after launch
Massively successful, cross-platform, battle royale game Fortnite has crossed yet another important milestone on iOS, and in a surprisingly short time. According to the latest report mobile app intelligence company Sensor Tower, Epic Games' ultra-successful title has managed to rake in over $100 million in revenue during its first 90 days of availability on Apple's App Store.

Fortnite has now become the second-fastest app to reach the coveted $100 million milestone in its category, being second only to Clash Royale, which managed to cross the $100 million mark in a mere 51 days, according to Sensor Tower.

What's more interesting, perhaps, is the fact that the iOS version of Fortnite was invite-only initially. Who knows how much it could have made, had it not been for those two-or-so months of invite-only exclusivity? A lot more, we're betting.

Sensor Tower's recent report reads:

"Clash Royale managed the fastest time from launch to the $100 million milestone on iOS, accomplishing the feat in just 51 days. Fortnite, however, reached this point nearly three months faster than Knives Out and Honor of Kings, at 173 and 179 days, respectively."

Fortnite’s biggest rival on mobile, and in general, is PlayerUnkown’s Battlegrounds, better known as PUBG. It launched on iOS a few days after Fortnite, but it is yet to hit the $100 million mark. In fact, according to the report, PUBG has managed to bring in around $5.2 million in its 60 days of monetization.

This reflects a broader trend, as PUBG has been waning to popularity and losing a sizable chunk of its player base to Fortnite, which too has been losing some traction in recent weeks.

source: Sensor Tower via 9to5Mac



14. drunkenjay

Posts: 1705; Member since: Feb 11, 2013

i tried it on mobile and i couldn't stand it.

13. midan

Posts: 3261; Member since: Oct 09, 2017

After 90 days and still no love for Android users. I feel sorry for them, this is the best mobile game out there currently. So not surprising these results.

9. jay2018

Posts: 15; Member since: Mar 14, 2018

The stats just keep on becoming even more impressive, it is scary to think that this game is yet to be released on Android. Real Media Now Ltd

5. Rampage_Taco

Posts: 1126; Member since: Jan 17, 2017

The one unfair comparison here is Fortnite accounts are cross platform, so players could be buying currency on their iOS version but using it on their PC or Console games

1. master-mkk

Posts: 214; Member since: Aug 27, 2014

and still, no android release date i guess they are afraid that Android users will find a way to hack the game and do modes and cheats etc...

2. japkoslav

Posts: 1553; Member since: Feb 19, 2017

Same as PC players ... am I right? .... facepalm ....

3. RebelwithoutaClue unregistered

Actually, there are a lot of cheaters/hackers in Fortnite on the PC platform

4. Rampage_Taco

Posts: 1126; Member since: Jan 17, 2017

That's what he was getting at. They aren't keeping it from Android because of hackers because they are already prevalent on PC. the reason it's not on Android is the same reason many games tend to come to android later and that's the lack of consistency across phones.

6. RebelwithoutaClue unregistered

Ah got it, I did see the sarcasm but thought he meant it differently. And true people forget it's harder to develop certain apps/games for Android.

7. japkoslav

Posts: 1553; Member since: Feb 19, 2017

Sure it's hard, same as a PC that have like milions of hardware and software combination ... and it was first on PC.

8. RebelwithoutaClue unregistered

Actually not true, as long as you have the necessary DirectX version (which usually means 11 or 12), the Windows version doesn't really matter. For Android the programming is different and you have to take into account screen resolution as well, but also which Android version and Google Play services are installed, because of API's.

10. japkoslav

Posts: 1553; Member since: Feb 19, 2017

DX version does not mean it will just work.

11. Blazers

Posts: 790; Member since: Dec 05, 2011

They could simply have minimum requirements to run the game, just like Apple and PC does. If your phone doesn't meet those requirements, you can't run the game. Simple as that.

12. japkoslav

Posts: 1553; Member since: Feb 19, 2017

Yeah it's really simple ...

15. Rampage_Taco

Posts: 1126; Member since: Jan 17, 2017

Another difference between Android and PC. If a PC user doesn't meet the requirements for a game, i.e. min. 4GB of RAM, the User can purchase more RAM and install it Same goes with other specs, on PC minimum specs list oldest processor (AMD/Intel), OS, Storage, GPU, etc. which are all for the most part interchangeable for a user Android however once you buy a phone you can't alter the GPU, RAM or App storage. And the OS availability is at the will of manufacturers and carriers.

16. japkoslav

Posts: 1553; Member since: Feb 19, 2017

Yeah most part are interchangable ... yeah ... so sockets, RAM version etc. are backwards compatible now?

17. Rampage_Taco

Posts: 1126; Member since: Jan 17, 2017

So what I'm getting is that you're bringing up, what if a Game requires DDR4 RAM but the motherboard only supports up to DDR3? Simple the user can opt to replace their motherboards and processor. Again, a PC user can upgrade every part of their System while keeping the same core device

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