Dark Meadow shows how far gaming has come on mobile devices

Dark Meadow shows how far gaming has come on mobile devices
How far have mobile games come? Phosphor’s new game, Dark Meadow, is a good example of cutting-edge mobile gaming. Available for iOS and “select Tegra-powered devices”, the game shows how well mobile devices can power the Unreal Engine. The first-person hack and slash game has moody lighting, great looking textures, and in general it looks like a high end PC game from just a couple years ago.

On the Android side of things, the mobile industry seems to be taking a cue from the PC industry as major chipmakers compete to present games that show off their bits of silicon in the best possible light. NVIDIA has scored a win on this account, as Dark Meadow currently only runs on NVIDIA’s Android chipset, most likely because NVIDIA paid to have the game “optimized” for their devices first.

Dark Meadow shows how far gaming has come on mobile devices
We hope the NVIDIA exclusivity won’t last too long – we’re not big fans of seeing Android gaming get fragmented based on hardware manufacturer, but a lot of money gets offered to gaming companies to do just that. In the here and now, however, Dark Meadow is a smart-looking cross platform mobile game.

If the game sounds like your cup of tea, check out the trailer below, and hit up the app market of your choice to download the game, for the low, low cost of free.



market links: Play Store, App Store
source: Droid-Life

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23 Comments

1. kshell1

Posts: 1143; Member since: Oct 05, 2011

The way games on Android and mobile OS's in general (with the exception of windows which has had no forward investment in chipsets) are improving is crazy.

2. PackMan

Posts: 277; Member since: Mar 09, 2012

Although this game looks great, it is nowhere near close to high end PC games from couple of years ago. Remember Crysis:Warhead was released on 2007. Many other exclusive PC titles i.e. those which are not ported from console, cannot be ported to consoles without degrading the graphics and Nvidia is barely reaching XBOX 360 level GPU performance which is again slower than PS3 GPU which is basically Nvidia 7900gt. I am not completely sold on mobile games, most of them look like online flash games from years ago.

3. kshell1

Posts: 1143; Member since: Oct 05, 2011

They are getting there though, years ago we couldn't even imagine playing grand theft auto 3 on our phones, especially in 720p

6. remixfa

Posts: 14605; Member since: Dec 19, 2008

chips are not up to console level yet. that's coming with the exynos 5250, t4, omap5, and krait pro... so like late 2012 and they will officially break the 360\ps3 polygon pushing barrier.. that is nothing short of impressive consoles are about 6 years behind PC's at this point especially seeing what the new nvidia geforce 6xx is throwing. regardless of what people think about the t3 vs the krait there are some things that 4 cores can do better than 2.

11. bolaG

Posts: 468; Member since: Aug 15, 2011

How are consoles 6 years behind PCs? IMHO TVs are 6 years behind chips. Once UDTV become the norm things will be equal.

13. remixfa

Posts: 14605; Member since: Dec 19, 2008

research what is in an Xbox compared to what is in the current gforce 6xx chips aand how many chip generations PC cards have gone through since then. there is your answer

18. bolaG

Posts: 468; Member since: Aug 15, 2011

I get that PCs graphics cards are newer and all, but consoles handle all graphics coming out right now with out any problems (lag, fragmentation, etc). I dont see a 6 year diffrence from graphics on a PC compared to graphics on an XBOX360 what so ever. What I do see is that 1080p resolution is starting to lag behind what the new graphics cards output are capable of. Once UDTVs (a.k.a. 4k2k TVs a.k.a 3840 x 2160 resolution TVs) can be mass produced then we'll see the chips true capabilities

14. kshell1

Posts: 1143; Member since: Oct 05, 2011

Consoles are 6 years behind PC's because none of them have been updated since 2006, with the wii in all technicality hardware wise being ages old.

17. ph00ny

Posts: 1976; Member since: May 26, 2011

Because consoles aren't following the 6month product cycle

19. cepcamba

Posts: 717; Member since: Feb 27, 2012

Currently, PCs are still steps ahead of consoles. Though that is soon to change, probably in the next 5-10 years. PCs had a long steady improvement since it's conception. But now consoles improvement are being fueled by money from eager consumers and thus increasing the improvement rate exponentially. People were divided when the first 1GHZ phone came out and thought there'd be no use for such power on a mobile phone. However people found ways to use it and now people can actually do productive tasks on their mobiles that they use to do on their PCs (word, powerpoint, excel, etc). Though the mobile world still needs to catch up to the PC standards we sure are going there.

20. kshell1

Posts: 1143; Member since: Oct 05, 2011

Exactly, over the last couple years we went from the OG snapdragon at 1ghz 65nm to now 32nm HKMG quad cores lol

21. cepcamba

Posts: 717; Member since: Feb 27, 2012

And as we can see 20nm is on the horizon already.

22. kshell1

Posts: 1143; Member since: Oct 05, 2011

The way tech is evolving is just insane, Its only a matter of time to where we have to find out new ways to make the die even smaller once we reach 8-9nm

23. cepcamba

Posts: 717; Member since: Feb 27, 2012

Once we reach that theoretical limit the next goal will be to search/create a longer lasting material. yeah, technology is crazily insane. :p In the future, you'll literally be able to control everything with a device the size of the palm of your hand (possibly even smaller).

4. Bluesky02

Posts: 1439; Member since: Dec 05, 2011

If you take high end pc games of couple years ago (Gears of War) and resize them to smartphone screen size, it would look much better than that. However if you take PS2 Generation Games, like God of War 2, and resize to smartphone screen then it would looked like that. So you can say todays smartphone are equivalent to PS2 Generation games, just optimize to smartphone resolution with some more details.

5. Mobile-X-Pert

Posts: 565; Member since: Dec 20, 2010

Actually, The Xbox 360 GPU is slightly more powerfull than the PS3's GPU, but everybody knows that the Cell proccessor on the PS3 is a lot more powerfull than Xbox's GPU.

8. remixfa

Posts: 14605; Member since: Dec 19, 2008

it doesnt matter. the cell processor has a huge bottleneck with its memory pipeline which is why many Xbox games look better in the end. they both have advantages over the other but the 360 wins IMHO. I have them both. if you want to play games,integrate your PC to it, and be online u can't beat the 360. if you want theater media like bluray and DVD upconverting, and optical outputs with a side of gaming... the ps3 is better.

10. PackMan

Posts: 277; Member since: Mar 09, 2012

OK you're right about the XBOX360 GPU being more powerful but cell processor has many advantages over XENON. Still it is nowhere near PC level even though consoles are heavily optimized. About mobiles devices we will see what happens when Mali t658, POWERVR 6 series and Nvidia kepler for mobile phones come out.

7. Mobile-X-Pert

Posts: 565; Member since: Dec 20, 2010

Sorry my bad, I mean the Xbox's CPU

9. Mobile-X-Pert

Posts: 565; Member since: Dec 20, 2010

Yeah you're the cell processor has a huge bottleneck. I prefer PC gaming casue I like to play all my games at 1080p resolution, but I miss a few console games if you ask me.

12. jcoberg10

Posts: 112; Member since: Oct 30, 2009

cant' find this game on ICS Galaxy nexus. :(

15. jcoberg10

Posts: 112; Member since: Oct 30, 2009

well i guess it helps if you read Nvidia only! damn it

16. alekso9

Posts: 40; Member since: Jan 30, 2012

Kinda of looks like dead space

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