187,000 32-bit Apple iPhone apps won't work with iOS 11

187,000 32-bit Apple iPhone apps won't work with iOS 11
In a few weeks, iOS 11 will be released and when that happens, the latest build of Apple's mobile operating system will not support 32-bit apps. And that is bad news for developers and users of approximately 187,000 32-bit apps in the App Store that will stop working with iOS 11. These apps will most likely remain in the App Store so that iOS users who can't, or won't, download the latest iOS update can still use them. Eventually though, Apple will probably remove them from the App Store.

According to App-centric analysis firm Sensor Towers, most of the 32-bit apps affected by this are games. In fact, precisely 38,619 gaming apps will not be supported by iOS 11. After games, other app categories affected, in order, include education, entertainment, and lifestyle apps.

To check which of your currently installed apps is 32-bit and thus is in danger of not working once you update your iPhone, go to Settings > General > About > Applications. Any 32-bit apps on your phone will show up. If you don't have any, no names will appear.

187,000 apps doesn't seem like a lot these days. But there was a time, back in October 2009, when the App Store had a total of 100,000 apps on its shelves. Remember those days? The latest data disseminated by Sensor Tower counts 2.4 million apps now available from the App Store.

Back in January of this year, Apple pushed out warning messages in iOS 10.3 beta 1 when certain 32-bit apps were opened. The message read, "This app will not work with future versions of iOS. The developer of this app needs to update it to improve its compatibility." Apple's hope was that iOS users would put pressure on developers to update their apps so that it would work on iOS 11. There are no statistics that give us an idea of how many iOS users and developers followed through.

source: BusinessInsider



1. Avieshek unregistered

64-bit or nothing.

6. Shubham412302

Posts: 592; Member since: Nov 09, 2011

None of the iOS app uses more than 4gb ram.

8. mikehunta727 unregistered

That's only one benefit of 64 bit out of many others too, 64 bit apps allow ARM64 instruction sets to be used, etc, not just to go past 4GB RAM 32 bit limit

14. applesnapple93

Posts: 339; Member since: Jan 06, 2016

You didn't site any other advantages which makes me question your knowledge of 64-bit... and even ARM. Please enlighten us with your vague etc blanket statement.

16. zunaidahmed

Posts: 1185; Member since: Dec 24, 2011

It's really about efficiency, a 64bit operation would take 2 32bit cpu cycles to complete while a 64bit cpu could complete it in 1. Another reason to remove 32bit totally would be to reduce the system library size, 64bit and 32bit apps need different library, by shutting down all 32bit apps, Apple could just fully remove the system library to further slim down the systemperature size. As iPad pro has more 4GB ram, I do see the reason behind apple removing 32bits altogether, as that would allow more multi-device apps, less and less iPad only or iPhone only apps in the app store.

17. mikehunta727 unregistered

Reread my comment, I did mention a advantage, that covers a lot, ARM64 Instruction set, you commented a common misconception about 64 bit and I merely mentioned that there are also more benefits to it then just that 31 registers available vs 15 registers on 32 bit, better security/encryption when using 64 bit IS, etc Question it all you want, I don't know every single thing about it but I also don't need to lecture you on what I know lol because this topic's a bit difficult to really explain because I don't know everything about it to break it down, I just know that there are many benefits of 64 bit in terms of bettet performance/security/larger apps, whatnot

18. sgodsell

Posts: 7603; Member since: Mar 16, 2013

See this is the benefit of Android and it's VM. It doesn't matter if the apps are 32bit or 64bit, because the VMs handle both 32 or 64 bit.

23. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

There is more to 64BIt then apps using double the memory space. Mobile apps usually don't use more than 128GB of RAm, so 64bit addressing doesn't even apply here at all. Learn the tech facts and benefits of 64Bit.

2. Derekjeter

Posts: 1557; Member since: Oct 27, 2011

I had a couple that didn’t work when I upgraded to iOS 11, but all of my apps are working on iOS 11 beta 6.

10. Xilam unregistered

I don't have an iphone but isn't there a way to check if any of your apps won't work after iOS 11? Pretty sure there was an article about that.

3. cnour

Posts: 2305; Member since: Sep 11, 2014

Moving forward....the others will follow.

13. PhoneInQuestion

Posts: 496; Member since: Aug 20, 2017

As usual you'll behave like an aboriginal (when do you not?), dancing to this as if the gods had sent you a blessing.

24. 47AlphaTango

Posts: 742; Member since: Sep 27, 2015

LOL! Did you look how android runs nowadays? Why do you think that there's a 6 to 8 GB Ram smartphone in the first place? The reason is simple. With android still retaining on 32 bit structure even on android N. Bigger storage means bigger ram is required. Which is the reason why this years smartphone that has 256GB of internal storage has 8GB of ram. Unlike apple. Their latest ipad pro 2017. Can utilize 512GB of internal storage while only using 4GB of ram! Tell me. Why does it require to use 6GB of ram to utilize 128GB of internal storage on all android devices? EXPLAIN!


Posts: 946; Member since: Feb 23, 2014

final fantasy tactics looking at you!

5. Plasticsh1t

Posts: 3109; Member since: Sep 01, 2014

What's the Deal with Final Fantasy Tactics?


Posts: 946; Member since: Feb 23, 2014

Its not been updated to work with iOS11

19. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

The developer has to do a cost benefit analysis before they put in the resources to upgrade to 64 bit. Most game developers couldn't afford it. Besides, it's not their responsibility to keep updating their software due to the changes in the OS. Don't understand apple fans cheering this on while they would be outraged if their steam game in a Windows platform failed to work with Windows 10. Anyway, this is not new. Some of both iOS and Android apps would fail to work with the newer release of the mobile OS and precisely the reason i refuse to pay for any mobile apps after getting burnt.

20. kiko007

Posts: 7521; Member since: Feb 17, 2016

"Besides, it's not their responsibility to keep updating their software due to the changes in the OS." That's the laziest thing I've heard all day. As a developer, it is your JOB to make sure all regulations regarding your app are accounted for, including future updates. Do you quit a task at work just because the parameters change and make the task harder?

21. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Before iOS, Apple did make a conscious effort to maintain backward compatibility remember Steve Job investing on a translating engine to convert Motorola code to Power PC and again from Power PC to x86. These translation engines ensure that the application created for their older Mac would run on their newer Mac. Microsoft till this day still make sure that their Windows code base maintenance backward compatibility at least at the application level. You can hope that the developer would update their app but ultimately it's still up to them. And if they feel it is not cost effective than they wouldn't. Scream all you want. That's why I still think its OS developer responsibility to maintain application compatibility because they hold a greater stake in the OS success. Apple fans are so blind by their fandom that they can't even see this simple fact. Lastly, seeing how things are I would hesitate to put my money on mobile apps.

22. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Another thing is that Microsoft has put in the effort to bridge the gap between 32-bit and 64-bit applications. All 32-bit Windows applications do run on a 64-bit system. For this, I am grateful. Because a lot of PC games minus those developed recently are 32-bit games. Apple user claim that they are rich so wouldn't mind paying again for the 64-bits enhanced version of the app. The old saying there a sucker born every minute and Apple is counting on them.

7. darkkjedii

Posts: 31632; Member since: Feb 05, 2011

My iPad is ready for iOS 11. Some sweet features coming to it, and I like that new dock.

9. Xilam unregistered

Looks like over a 100,000 apps are about to be updated.

12. Scott93274

Posts: 6040; Member since: Aug 06, 2013

lol, not likely, I'm sure a good deal of them are simply crap apps that were developed by amateur developers looking to try to make a quick buck and then quickly stopped development for. The Apple App & Google Play Stores are full of them.

15. Xilam unregistered


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