Apple expected to drop support for 32-bit apps in iOS 11
by Alan Friedman / Jan 31, 2017, 6:39 PM
Some developers have already updated their apps as far back as September 2013 with the unveiling of the Apple iPhone 5s. That model featured the 64-bit A7 chipset, allowing the iPhone 5s to be the first smartphone to support this technology. At the time, some iOS developers went ahead and updated their apps, while others decided to sit back and continue offering 32-bit support. In February 2015, new iOS apps needed to offer 64-bit support. App updates were required to do likewise by the following June.
But more than two-years have gone by since the 64-bit A7 hit the market, and Apple is hoping to force developers to update their 32-bit apps by ending support for the older technology. Besides the pop up message, Apple could also decide to contact developers separately by email to warn them. Apple traditionally waits for the next major iOS release to make a change like this, which means that developers will need to update their apps before iOS 11 is released. We should see that take place in September following a June unveiling at WWDC.
source: @steipete via AppleInsider
Moving Forward... This with the new planned filing system - iOS should be even less recourse hungry and even more zippy.
posted on Jan 31, 2017, 6:44 PM 6
Posts: 6794; Member since: Mar 29, 2012
That's only one side of the coin, the other is some developer would rather let Apple remove their old app from the App Store since cost of re-development surpass the revenue stream they are going to receive for the old app. Personally, i am against digital distribution store operator removing apps especially those that are purchased by user. Make me think twice even to spend a penny on the store. If steam were to do this, there will be an outrage across the internet.
posted on Jan 31, 2017, 7:18 PM 0
Um... They dont have to "redevelop the app" if Apple removes it from the App Store, the app sits in the developers account in the same state until the app is updated for App store policies. They dont have to redevelop nothing at all, just simply update the apps to comply with current App store policies
posted on Jan 31, 2017, 7:50 PM 3
Posts: 52; Member since: Dec 07, 2010
If the app was built on 32-bit wouldn't it have to be changed to 64-bit which would involve some development? If the app came out prior to Apple going 64-bit and it was somehow not updated then it would need at least re-tooled? I'm not a developer so I wouldn't know, which is why I'm asking...
posted on Feb 01, 2017, 5:34 AM 0
Posts: 7368; Member since: Mar 16, 2013
This makes sense for Apple to stop support for 32 bit, especially since they have stopped making, and selling 32 bit iOS devices for over a year now. So when iOS 11 arrives on the new iPhones it should be over two years.
posted on Jan 31, 2017, 11:32 PM 1
Posts: 6794; Member since: Mar 29, 2012
Why should they remove app/software that i have pay for? Developer has no obligation to support old software forever. They made the software, sell it and support it maybe a year or two and that's it. Imagine this is done on your steam or xbox live account wouldn't you be outrage. I still have like 100 over steam titles no longer supported by the developer but i am thankful that i could download and play them on my windows xp/7/8.1
posted on Feb 01, 2017, 12:16 AM 0
Well thsrs one side of the coin - and you're not wrong. But as a consumer I expect the developer to upkeep and update the apps that I paid for!!! Just like I expect Apple to further evolve the OS that came with my device with newer/better code if becomes available. Besides usually Apple will provide a developer tool when it makes these kind of changes. And I bet developers would appreciate the benefits from an is that supports the latest.
posted on Feb 01, 2017, 12:58 AM 0
Posts: 7432; Member since: Dec 02, 2011
If the app doesn't get revenue off App Store, there's an app users don't want and need to use, so there's no lost. If there's a good app, the App Store is the best place to get revenue, so it will be updated (if it hasn't been already).
posted on Feb 01, 2017, 10:58 AM 0
Posts: 1421; Member since: Sep 04, 2015
And seen Apple's track record the last few years the release of iOS 11 won't go smoothly one bit. The introduction of a new filesystem will likely only come to the 2017 iPhones and not older models to avoid the very high probability of bricking phones that comes with it and hardware compatability issues, so the majority of iPhone users won't notice anything.
posted on Jan 31, 2017, 7:32 PM 1
Its coming to all iPhones in iOS 10.3 that can run iOS 10, and sure there is a ever slight chance of some peoples devices bricking from switching file systems but that is quite rare, Apple has figured out how to transfer file systems easily on their devices going from HFs+ to AFS. AFS is made for modern SSD's/NAND storage, HFS and + were originated for HDD's and vice versa, much slower storage speeds. the + version of it came in to try and improve on some things What iPhone users can notice from it is improved performance in the file system, which can lead to faster I/O performance/etc, thus faster app launching speeds/etc. What iPhone users wont really notice is the improved security benefits of them switching to AFS. Overall a under the hood change that doesnt seem like much but is a whole ton and easilythe biggest change coming in iOS 10.3 Kudos to Apple for further securing their devices and also improving the file system dramatically, nothing but good can come from this
posted on Jan 31, 2017, 7:52 PM 3
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