LG 360 VR Review


Like the LED bulb that is now permeating the market, so has virtual reality been around for decades—in one form or another. And true to the seemingly universal rule of thumb that dictates that anything legitimately cool we see on TV eventually makes its way into our home, so have virtual reality headsets been trending up.

Headsets, such as the LG 360 VR. Priced at $199 in the United States, and with a rather underwhelming initial showing during MWC 2016, we were curious to see if the final product is worth the price tag, if it's effective at drawing people to virtual reality, and if its promise of "smartphone-free" viewing would amount to something truly noteworthy.

Let's see...

In the box:

  • LG 360 VR headset
  • Protective lens caps
  • Glasses case
  • User guide

Design, weight, and fit

Dozens of VR headsets have made their way into the wild already, but universally, you look like a fool with them glued to your face. The time will come to try and work on making these aesthetically pleasing, but it is not this day.

For its part, the LG 360 VR looks better than most, with noticeably smaller physical footprint and back and select buttons on the top right. The headset is the size of a phablet in width, and half that in height, weighing just 4.7 oz (134 g). In comparison with, say the Samsung Gear VR, it's significantly more compact, lighter, and travel-friendly.

Ergonomics with the LG 360, however, are actually worse—and that's saying quite a lot as Gear VR users will know.

Quite frankly, it's shocking that the one standout feature of LG's VR headset—its lightweight and compact construction—is undermined by the seriously uncomfortable eyeglass temple. How this passed the internal OK is beyond us, as it literally cuts into the top of your ears.

Beyond that, the LG 360 VR is actually light enough as to be comfortable to use even for longer stretches. The nose pads are also comfortable and can be regulated, unlike OnePlus' Loop VR. Of course, given how the LG 360 VR needs to be tethered to a phone (via a rather short USB Type-C cable), and with the addition of earbuds, it all quickly escalates into a tangled mess where accidental damage to your smartphone is not at all unlikely given how much you'll be looking around.

That said, it is because of that tether that the LG 360 VR is light and compact—the phone doesn't have to sit on your face. Instead of that, LG has integrated a tiny, 1.88”, 960 x 720 pixel resolution IPS LCD display that's used for viewing. With such a high pixel density, we were actually pleasantly surprised to note that image sharpness was better than the Gear VR paired with the Galaxy S7.

To focus the lens, you twist them until you're satisfied, but you can only do so with the so-called Light blocker part of the headset removed first. Not only is this extremely annoying, as you'll likely want to do some finer adjustments after your first attempt, but the light blocker isn't much of a light blocker anyway. Indeed, light seeps in from the bottom and even the sides, creating a distracting glare on the lenses' glass.

Overall, the 360 VR feels all kinds of half-baked. The construction isn't as solid as we'd expect, and the headset raises some extremely valid concerns when it comes to comfort and even practicality.



1. FlySheikh

Posts: 444; Member since: Oct 02, 2015

Wait! Is this a joke????

2. Zomer

Posts: 361; Member since: May 31, 2013

The LG 360 VR is, you're correct.

11. peace247 unregistered

what's with that dude, Benjamin Bennett!!...... is he ok?..... ha ha made my day...... we have some weird people around us...

12. sgodsell

Posts: 7606; Member since: Mar 16, 2013

He got a number of things wrong. First of all you don't have to take off the light shade in order to adjust the lenses. That was just dumb on his part. Also these glasses are Cardboard compatible and can play with actual Cardboard apps. So to say that there is only 4 apps has told me that this guy doesn't know what he is doing.

15. Chris.P

Posts: 567; Member since: Jun 27, 2013

Yeah, no. Sure, you could try and adjust the lenses with the shade on, but it's near impossible and infuriatingly hard to twist them at all. Seeing as how you'll be going for finer adjustments at this point, good luck managing that feat with them on, and still close enough to your face not to trigger the proximity sensor, which will turn off the 360 VR's display as soon as it decides you're no longer around. As for Cardboard apps, none of them can be downloaded through the 360 VR Manager app—there's not even a mention of their availability. What's more, they do NOT show up in the VR Manager's app list even when installed, nor do they appear when in VR Home. Besides, even if they were available—which they are not—no company should, under no circumstances, assume that users will simply know this.

18. HomerS

Posts: 419; Member since: Sep 19, 2014

It's just a fail by LG, they can do better. If you compare this with the far superior Gear VR for 99$ (or even free with a bundle plus 50$ worth of games), the LG 360 VR for 199$ is just a joke.

21. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

LG big on experimentation and releasing prototype into the market but weak on practical application and user support.

20. marorun

Posts: 5029; Member since: Mar 30, 2015

They forgot to mention its compatible with google cardboard vr apps and game as well so content is not an issue. Also lots of subjective crap in the con. But hey ofcourse they will promote samsung over it so as usual lets make crappy biased review.

3. sebbellic01

Posts: 305; Member since: May 03, 2016

Is that the lowest score ever given to a product in the history of PhoneArena?

4. Clars123

Posts: 1079; Member since: Mar 16, 2015

No one should be surprised by this...this product was reviewed months ago and everyone said it was dreadful... LG really needs to up its game for H2

5. Plasticsh1t

Posts: 3109; Member since: Sep 01, 2014

LG should test the product properly before selling it to the masses.

6. KONICHIWA-ANNYONG unregistered

THey obviously don't test products before releasing them...

7. cnour

Posts: 2305; Member since: Sep 11, 2014

They need to wait Apple to do it to know how we do it in the right way.

9. Nathan_ingx

Posts: 4769; Member since: Mar 07, 2012

What do you mean we? You is an Apple? You is Apple?

13. ibend

Posts: 6747; Member since: Sep 30, 2014

I guess he mean Slap Apple logo to that product and BAAMMM!!! 9/10

19. HomerS

Posts: 419; Member since: Sep 19, 2014

We already have a right way, the Samsung Gear VR.

8. Mreveryphone

Posts: 1859; Member since: Apr 22, 2014

It just looks silly with all those wires hanging everywhere...

10. Jevon5

Posts: 60; Member since: Feb 15, 2016

I'm not surprised. LG is the poor man's Samsung

14. cryptonx

Posts: 60; Member since: Jan 05, 2016

Expensive and late with the phone, useless accessories and crappy gadgets. LG = Low Grade :D

16. rshanberg unregistered

Well don't sugarcoat it. Tell us how you really feel.

17. dubaiboy78

Posts: 459; Member since: Sep 19, 2014

poor LG

22. MrElectrifyer

Posts: 3960; Member since: Oct 21, 2014

And here I was thinking the Low Grade genes had been exterminated. This shows they're well and alive in LG...

23. choozurmobile

Posts: 4; Member since: Jan 15, 2015

LG's display is a key feature buying this headset. Not that bad huh... don't miss, just google "choozurmobile virtual reality headsets'

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