Warhammer 40,000: Freeblade lands as iOS exclusive, takes 3D Touch gaming to the next level

Warhammer 40,000: Freeblade lands as iOS exclusive, takes 3D Touch gaming to the next level
The 3D Touch pressure-sensitive screen technology on the Apple iPhone 6s and 6s Plus has some real merits not only when it comes to popping context menus up on the homescreen, but in numerous other undertakings, including gaming. We already rounded up some of the more ingenious ways that developers are using 3D Touch on the new iPhones, and one of the examples there was the game Badlands.

Well, that's not the only game in town that employs 3D Touch, and the newest Warhammer 40,000: Freeblade edition that just landed on iOS, deserves an honorable mention here. In fact, this was one of the titles that Apple introduced 3D Touch with when announcing the new iPhones back in September, and it is now gotten official. 

You can use a moderate press to zoom in and out, or press harder to switch to a heavier weapon, for instance, but that's not the only thing cool about the newest Warhammer. Featuring jaw-dropping 3D graphics, this shooter employs you as a 50-foot Imperial Knight mech called Freeblade (duh) that wreaks havoc among a smorgasbord of galactic enemies in the name of the Emperor. 

Pressing harder on the screen to equip yourself with a more lethal force comes naturally, and one quickly appreciates decluttering of the screen from weapon icons that usually obscure the view in the middle of a heated battle until you switch to a new weapon. Take Warhammer 40,000: Freeblade for a spin from the source link below if you are interested to test a stunning game with incorporated 3D Touch controls - it's free to play, with various in-app upgrade purchases tossed in, as usual.

Developer: Pixel ToysDownload: iOS
Category: GamesPrice: Free to play, in-app purchases



4. Unordinary unregistered

Wooot its finally out! Been waiting for this since the keynote. I dont think this trailer gives it much justice based on game play I've seen before. Cant wait to play it and use its revolutionary and innovative mobile gaming mechanics. Yes, revolutionary and innovative mobile gaming. The fact that you can slide your finger around to aim, then press harder (not "long press" lmao [btw iOS had "long press" since the OG iPhone]) is amazing really makes gaming on the iPhone even better than it already was.

2. Wulfgardr

Posts: 73; Member since: Oct 29, 2014

Stunning game and visuals. Definitely hoping for an Android port :)

1. Hexa-core

Posts: 2131; Member since: Aug 11, 2015

Android got this pressure-sensitive feature since Jelly Bean, heck even Eclair began it, though Android's OEMs had not yet adopted it, apart from Sammy's 2013 Galaxy S4 *peek-and-pop* which Apple has now "innovated" in 2015. *meh*

3. Martin_Cooper

Posts: 1774; Member since: Jul 30, 2013

Too bad you are clueless. This isnt the same thing. It doesn't measure how long you are pressing but how hard. No android phone besides Huawei's has this. It is innovative, they did it first and worked flawlessly on macbook and after on the watch. Its like having a right click from mouse on your phone or an extra button.

5. ibend

Posts: 6747; Member since: Sep 30, 2014

he is right, android has this since eclair, and its different with long press.. check herehttp://developer.android.com/reference/android/view/MotionEvent.html#getPressure() getPressure() already there since API 5 (eclair) while long press available since API 1http://developer.android.com/reference/android/view/View.OnLongClickListener.html btw, do you really think that company who insist using single button mouse for decades will innovate about alternate input for mobile phone? lol

6. Wiencon

Posts: 2278; Member since: Aug 06, 2014

So WHAT??? Jesus Christ, you fandroids are the worst, what does it change that Android had this API when NO APP EVER used it?

7. Gasteasoro

Posts: 25; Member since: Apr 02, 2014

It's not that it changes anything, the problem relies on iDiots praising "innovation" (See comment 3. "They did it first, It works flawlessly" whereas its just something that apple yet again got last. But hey! since it's been done by apple its branded as "new"! Innovative! Revolutionary! Creative! etc... Just as it would irk you to see Bob on the streets claiming he invented bacon, and all of a sudden a BUTTLOAD of people start bragging about how Bob DID invent bacon. And when you come out and say, heck no, Bacon has been around for far too many years, all of Bob's fans lash at you. Lets face it, the real issue is not with apple itself. Heck, Apple produces amazing yet slightly overpriced products. The real issue are apple fanboys which are annoying blindfolded pricks. The way iSheep spit out misleading information to boast their expensive devices is what irks most of the people. Guess the only good thing about apple's so called "innovation" nowadays is the fact that it pretty much forces old-gone once-thought-gimmicky technology into the new era. And it does so not beacuse its innovative at all, it does so because its an "Apple product" and that alone makes millions upon millons of people automatically say its "flawless".

8. perry1234

Posts: 655; Member since: Aug 14, 2012

A small correction , in the link mentioned above , if gone through thoroughly , it says : Returns the current pressure of this event for the given pointer index (use getPointerId(int) to find the pointer identifier for this index). The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), however values higher than 1 may be generated depending on the calibration of the input device . The key term being " depending on the calibration of the input device" As fas I know until Huawei no other Android phone's display was calibrated to be pressure sensitive. I am not sure if you are aware , but pressure calibration is also needed at hardware level , which was simply not present on Android until recently. Even the note series used a Wacom digitiser which was a different piece of tech. P.S.:Not an iFan , never owned an iPhone ( have an iPad though) . Just giving credit where it is due.

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