Vulkan graphics API aims to preserve battery life while bringing console quality graphics to the palm of your hand

Vulkan is the exciting new mobile API (application programming interface) that will supposedly give mobile gaming a serious push forward, visuals-wise at least, bringing something more akin to home console quality graphics to the palm of your hand. We’ve already seen some examples of what Vulkan will be capable of when it’s fully fleshed out and developers get around to fully utilizing its powers — i.e. having much more direct access to the hardware, than what the current mobile graphics rendering API (OpenGL ES) allows for — but achieving higher visual fidelity is only one part of the Vulkan equation.

Pretty graphics are great and all, but they put a significant strain on the CPU and require much more energy to be drawn from the system, which consequently results in decreased battery life. This is one of the problems Vulkan is aiming to solve before you can wreak havoc in GTA V on your smartphone. In the video comparison below showcases not the huge improvements in graphical fidelity that can be achieved with Vulkan, but rather how the two APIs are set apart by their utilization of multi-core CPUs and power consumption.

Even at the infancy of software development for Vulkan, the benchmarks show that it is at least 15 percent more efficient when it comes to power consumption, and that it is much more apt at multithreading, allowing it to balance the workload across multiple CPU cores, instead of putting the load on a single core.

For more on Vulkan, including cool tech demos from big game developers, check out the stories below:



1. ThePython

Posts: 902; Member since: May 08, 2013

PC quality >>>>>>>>> console quality

2. maple_mak

Posts: 953; Member since: Dec 18, 2013

Console always can't replaced to PC gaming.

6. sgodsell

Posts: 7605; Member since: Mar 16, 2013

You are a relic. Clearly you are not following mobile processors and GPUs. They are becoming more and more powerful all the time. Also you are belittling something you most likely never tried. Have you tried Vulkan graphics APIs out, or tested it on any mobile device that supports it? You are quick to dismiss without even trying. I also look at Nintendo Switch who is partnering with Nvidia on their latest mobile Pascal based processors and GPUs. They are looking at 3-4 teraflops in mobile devices. That is more processing power than most people have in their PCs or laptops. Not to mention their current mobile X1 processors were pushing 1 teraflop. Basically people like you will always say negative things about mobile. That's okay, especially when mobile gaming has over taken all other forms of gaming combined. That includes PC gaming, and all the Console gaming. I guess that is why we are seeing so many companies investing in mobile devices in general.

7. Scott93274

Posts: 6040; Member since: Aug 06, 2013

In regards to the Nintendo Switch, I'm a little apprehensive to buy the system. In the single promo video provided, it showed Zelda: Breath of the Wild both being displayed on the TV and on the tablet itself and when it was on the tablet, it appeared to have horrible framerate issues. I'm sure it'll be an amazing game, but I can't help but be concerned for the quality of the system's mobile experience.

12. sgodsell

Posts: 7605; Member since: Mar 16, 2013

I was trying to show him that mobile processors and GPUs are getting faster all the time. As far as Nintendo Switch there was a leak that Nvidia will be supplying Nintendo's Switch GPU. Honestly I can't wait to try out Google's Daydream VR. So I can see how much faster it is in comparison to Samsung's Gear VR, which is using Vulkan graphics APIs.

9. ThePython

Posts: 902; Member since: May 08, 2013

A wall of text doesn't change the fact that PC >>>>>>> Console

18. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Actually depend on which PC and which game. Some PC has low end graphic card and some titles are not crossing over to PC platform. So good is really circumstantial. Example the below petition for Red Dead Redemption 2. Personally, i play more PCs game but do cross over for exclusive console titles.

3. ebilcake

Posts: 1231; Member since: Jul 16, 2016

Console quality>>>>>>>>>>Smartphone quality

4. LanjaKodaka

Posts: 219; Member since: Sep 27, 2016

Lol did you ever see a console in action ? Dont reply with a fake comment that you own a PS4.

5. zunaidahmed

Posts: 1185; Member since: Dec 24, 2011

Lol, I have a PS4 and a x1, but I still game on a PC unless the consoles have an exclusive I really want. I dumped over 5000USD on my PC so I do expect it to beat a console graphically(duh!!!). The price difference is huge, and don't say consoles have optimization, blah blah blah, when you are comparing similar price point PC with consoles, yes the consoles beats it, but when a PC cost over 10times, do you, even with your puny brain think console graphics would look better than it? Lol

13. LanjaKodaka

Posts: 219; Member since: Sep 27, 2016

Noob, PS4 pro is much more powerful than your $5000 or $50000 or whatever crap you spend on a pc. You probably use a 720P hd TV for your PS4. I use a 4K HDR Sony TV and my original PS4 with the new software update made a good amount of change when I switched to HDR. Keep your junk with you and it will never be as good as a PS4 or XB1.

14. LanjaKodaka

Posts: 219; Member since: Sep 27, 2016

Also idiot, the primary and the sole function of a console is to game. The pc does so much more apart from gaming. All of the console's hardware and software were designed to handle games properly and efficiently. How the hell can your pc beat it ? Stop comparing specs idiot.

15. rkoforever90

Posts: 479; Member since: Dec 03, 2011

by console quality do they mean ps2?

16. sgodsell

Posts: 7605; Member since: Mar 16, 2013

Most flagship smartphones from a year ago were already much faster than a PS/3. Qualcomms SD 820 was already close to 600 gigaflops. The SD 821 is faster. For speed comparison the PS/3 was 230 gigaflops. Microsoft's XBox One was 1.24 teraflops. So only an idiot would ever think that Mobile smartphones will never succeed in getting up to high end computer speeds. The SD 830 is suppose to be around a teraflop. Not bad for something that sits in the palm of your hand. It's no wonder why smartphones are the most widely used computing device.

17. RebelwithoutaClue unregistered

Even so... mobile graphics don't come close to next gen console graphics. They only get old gen console graphics, like the xbox360 and PS/3

19. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

What you say is true. However, its steadily getting better. Developer always aim for the lowest common denominator. Vulkan graphics API provide an easier mean for developer to optimize their graphic for great performance. That's being said, Vulkan API is new and harder to master compare to market standard OpenES GL 2.0

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