Great moments in gaming: Google bringing the new Vulkan graphics standard in future Android versions

Great moments in gaming: Google bringing the new Vulkan graphics standard in future Android versions
If you haven't heard about the new Vulkan graphics standard, it's time to start paying attention, as Google just created a dedicated team to start employing it for Android. Vulkan is better than the current graphics APIs in the sense that it provides direct access to the GPU, allowing developers to fine-tune the resources their game or other app will gobble from the graphics subsystem, down to the individual cores and memory. 

This is potentially a game-changer in developing graphics-intensive software, as it would allow more performance to be squeezed from the chipset, and at the same time will keep the power draw in check with more efficient and better optimized coding. 

Valve has also taken up support for Vulkan in its Steam OS, reaching out to a third-party development team, LunarG. That same LunarG is now splitting, and its mobile software department is moving over to Google to work on incorporating Vulkan into Android. With Google and Valve on the side, Vulkan should quickly take off. Current high-end, and even some midrange chipsets, have the abilities to support Vulkan, though it is unlikely that Google will be ready with the necessary APIs before the eventual Android 7.0 N edition next year.


source: LunarG via AndroidPolice

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14 Comments

1. NoToFanboys

Posts: 3231; Member since: Oct 03, 2015

About time

9. vincelongman

Posts: 5693; Member since: Feb 10, 2013

True, AMD first released Mantle in 2013 Apple released Metal in 2014 MS released DX12 earlier this year Khronos will finally release Vulkan at the end of this year, or early next year

2. TyrionLannister unregistered

Linus in a PA linked video, nice.

11. Khyron

Posts: 397; Member since: Sep 28, 2015

This goin to impact on ui smothnes And overall performance ir it is only for games

3. greenelektron

Posts: 537; Member since: Sep 10, 2014

So even with a poor gpu, android phones can enjoy graphics intensive games? Is vulcan like that?

4. vuyonc

Posts: 1090; Member since: Feb 24, 2014

The performance gain should be significant but not game changing for quite a while. Game development will actually be MORE difficult because developers need a lot of experience and time to understand and dig in to CPU and GPU resources for extra performance.

8. vincelongman

Posts: 5693; Member since: Feb 10, 2013

Also should bring some decent efficiency gains too From Imagination Tech (makers of the PowerVR GPUs)http://blog.imgtec.com/powervr/vulkan-scaling-to-multiple-threads

5. Plume-Veil

Posts: 174; Member since: Nov 19, 2015

Why not use Mali T880Mp16 core or imagination technologies Pvr top end gpu. How stupid. Or even TegraK1 Gpu....

7. vincelongman

Posts: 5693; Member since: Feb 10, 2013

Graphics API (software) != GPU (hardware)

6. Plume-Veil

Posts: 174; Member since: Nov 19, 2015

Why not use Mali T880Mp16 core or imagination technologies Pvr top end gpu. How stupid. Or even TegraK1 Gpu....

10. combatmedic870

Posts: 984; Member since: Sep 02, 2015

So 2 years from now. Yay...

12. gauravbhakuni90

Posts: 28; Member since: Oct 29, 2013

I hope it doesn't end up like mantle..........

13. Krjal

Posts: 431; Member since: Dec 19, 2013

Mantle was folded into Vulkan. This *is* what Mantle ended up like.

14. gauravbhakuni90

Posts: 28; Member since: Oct 29, 2013

Thanks for info...... Now i want to end it up like mantle :)

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