Great moments in gaming: Google bringing the new Vulkan graphics standard in future Android versions
This is potentially a game-changer in developing graphics-intensive software, as it would allow more performance to be squeezed from the chipset, and at the same time will keep the power draw in check with more efficient and better optimized coding.
Valve has also taken up support for Vulkan in its Steam OS, reaching out to a third-party development team, LunarG. That same LunarG is now splitting, and its mobile software department is moving over to Google to work on incorporating Vulkan into Android. With Google and Valve on the side, Vulkan should quickly take off. Current high-end, and even some midrange chipsets, have the abilities to support Vulkan, though it is unlikely that Google will be ready with the necessary APIs before the eventual Android 7.0 N edition next year.