Samsung Galaxy S7 finally receives support for the Vulkan graphics API - PhoneArena

Samsung Galaxy S7 finally receives support for the Vulkan graphics API


Back in April, at the Samsung Developer Conference in San Francisco, Samsung showed off its TouchWiz launcher based on the Vulkan graphics rendering API, making claims about improved battery life and performance. The company promised that the Galaxy S7 and S7 Edge would be the first smartphones to support the new API, and although it didn't quite keep its word, support for it has finally rolled out to the S7 siblings alongside the August security patch.

Vulkan is a 3D graphics API, natively supported by Android 7.0 Nougat on compatible devices, that grants developers more direct and granular control over the device's graphics processor, allowing in turn for much better-looking games to run on relatively modest mobile hardware. It could be said that Vulkan is to Android, what Metal is to iOS.

The Vulkan-based TouchWiz launcher is still nowhere to be seen, but the majority of people are nonetheless primarily excited about the bump in graphical performance associated with the API's name. At E3 2016, Samsung demonstrated how different Need for Speed: No Limits would look like from its current version when running on a Vulkan-enabled Galaxy S7, and the demo really was impressive. The side-by-side comparison between the standard and spiced-up versions of the game showed enough of a difference to make us excited about what's to come. Well, it's here now – the Galaxy S7 and S7 Edge finally received support for Vulkan about a week ago, but do keep in mind that games that take advantage of the new API are still a ways off. Well, here are some cool tech demos and comparisons to keep the graphics snob inside you alive while we wait for some pretty games to come out:

via Reddit
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