This autonomous VR headset is powered by Samsung's Exynos 7420

VR gear creator Idealens has announced its second generation headset — the Idealens K2. It's an autonomous device that seeks to deliver an untethered, put-on-and-use experience and breaks ground in a few places while doing so.

The Idealens K2 looks extremely easy to put on — there are no straps and no harnesses, just a metal frame, which goes over the user's head, clamping at it from behind. There's a thick piece of padding back there and early reports say that it's comfortable, though, we are curious how much of a squeeze this style of latch puts on the user's head, and how secure it exactly is. That aside, the set is reported to only weigh 10.4 oz (295 grams), which certainly sounds promising.

Being autonomous means that, unlike other mobile VR headsets, which use a phone for its screen and processor, only assisting it with some extra sensors for movement detection, the Idealens K2 has its own screen, its own processor, RAM, and even battery. In this case, we have a 3.81-inch, 2560 x 1440 display for a pretty sharp pixel density of 771, a Samsung Exynos 7420, 3 GB of RAM, 32 GB of storage, and a 3.800 mAh battery. In other words, it sounds as powerful as a Samsung Galaxy S6 stuck inside a Gear VR2, only with a much bigger battery, and that is in no means a bad thing.

The headset achieves super-low latencies of under 17 ms, which is well below the 20 ms limit for comfortable viewing, and accompanies it with a refresh rate of 90 Hz. It runs on what the company calls Ideal OS — software based on the good-old Android. It's controlled with two sets of hardware controls — volume buttons on its left side and a touchpad on the right for navigation purposes.

It is said that the company will soon launch a headset with Samsung's newest top-tier processor – the Exynos 8890. Unfortunately, we currently know nothing about availability and price on the Idealens K2, so we can't even speculate on when the upgraded model might see the light of day.

Via: Sammobile, Samsung Exynos



1. sissy246

Posts: 7111; Member since: Mar 04, 2015

Sounds cool

2. hafini_27

Posts: 949; Member since: Oct 31, 2013

Does screen size affect VR or only the resolution?

4. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Resolution is probably more important to the image looks good. As far as size. I would say, packing in as many pixels into a small space is equally as goo don a phone. Liek for me, even though my huge TV is full hd, hd looks better on screens 1/2 its size, as the pixels are closer together, makes a sharper image. But I'm only guessing. But from what I've read, VR looks better on 1440p than it does on 1080p. Because QHD is closer to UHD and UHD is what you really need for a better VR experience.

6. sgodsell

Posts: 7365; Member since: Mar 16, 2013

The resolution matters if you want a crops clear image. However the physical screen size can effect the FOV (field of view). So it's a trade off. Do you want a better FOV or better resolution, or both. If you want both then you need more resolution and a larger screen size. Also the higher the resolution, then the more pixels you have to push per frame.

10. ibend

Posts: 6747; Member since: Sep 30, 2014

any size are fine as long as it can fit inside VR, lol... whats matter is FOV and resolution

3. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

For a standalone unit packing, S6 like hardware, its gonna be likely $500 and even more for an 8890 version. Why only 32GB of storage? Why not 64GB. It costs basically the same which I have proven when bought by the millions. Even though VR apps aren't huge or very common, there seems to be s huge push. So bigger games are going to come,. The last thing we need is a device that won't last more than 2 years because it doesn't have enough space for firmware upgrades and games too.

5. sissy246

Posts: 7111; Member since: Mar 04, 2015

True, really they should have done a 128GB or it should have a SD slot. If this goes over good I see them doing that next year maybe.

7. Swordylove

Posts: 209; Member since: Jun 27, 2015

This was what I was talking about. A standalone device. This is how VR should really be. Or at least tethered to a PC, but with its own display, not smartphone display.

8. abdoualgeria

Posts: 928; Member since: Jul 27, 2015

Why cant samsung make vr headset with integrated 4k display , exynos soc , 4000+ lah battery , and leave the freaking galaxy s8 with Quadhd freaking display ?

9. iushnt

Posts: 3105; Member since: Feb 06, 2013

Because I don't want to buy an expensive VR and an expensive phone.

11. ibend

Posts: 6747; Member since: Sep 30, 2014

or make VR with built-in 2x4k display, bunch of sensors and internal battery, but use smartphone for its processing power... (tethered with cable to make it lighter, but maybe it'll increase latency :-/) that way u can buy expensive phone and not mid-ranger price VR, lol

12. Shocky unregistered

Great, so it's basically GearVR with a Galaxy S6, a year too late.

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