Here's what iPhones and iPads are compatible with Apple's augmented reality ARKit framework

iOS 11-bundled ARKit is out and neat augmented reality apps are already available for users to download and freely use on their iOS 11-powered devices.

A virtual ruler? Check! An interactive furniture designer? Sure thing! An augmented car showroom? You bet!

An AR-powered human atlas that allows you to explore livers, digestive organs, and lungs from the inside? Ugh... yeah, sure....

The potential benefits and uses of AR are huge and quite possibly the next big mobile software trend that's ready to explode anytime now. Yet, not all iOS 11-compatible devices are also compatible with ARKit. There is a rather important prerequisite that will prevent some users from enjoying the capabilities of the reality-augmenting framework.

A device with Apple A9 chipset or newer is required, and here's what iPhones and iPads are compatible with ARKit:

ARKit-compatible iPhones and iPads
Apple iPhone SEApple iPad 9.7-inch
Apple iPhone 6sApple iPad Pro 9.7-inch
Apple iPhone 6s PlusApple iPad Pro 10.5-inch
Apple iPhone 7Apple iPad Pro 12.9-inch
Apple iPhone 7 Plus
Apple iPhone 8
Apple iPhone 8 Plus
Apple iPhone X



1. Cat97

Posts: 2029; Member since: Mar 02, 2017

The iPad makes sense (again) due to this AR thing. Interesting.

5. seret6

Posts: 279; Member since: Aug 14, 2013

Is ipad 12.9 2015 eligible?

6. Dr.Phil

Posts: 2525; Member since: Feb 14, 2011

Yes, pretty much any iOS device with an A9 or better (original pro had A9X) can do AR.

2. fonephreak

Posts: 24; Member since: Feb 11, 2017

shouldn't the title read 'which' instead of 'what'

3. tigas

Posts: 15; Member since: May 16, 2017

Congratulations iphone/ipad users. You can now enjoy what we are enjoying since 2013. Since the original Xperia Z :)

4. bucky

Posts: 3797; Member since: Sep 30, 2009

yep, only this time it will have some actual support :)

7. kiko007

Posts: 7525; Member since: Feb 17, 2016


13. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

I have been playing with AR since Nintendo release their 3DS in Feb 2011. Looking forward to seeing more AR games. The main advantage to me is Apple tends to create the awareness to push forwards adoption. Thanks to Apple, I will be playing more AR Games on my Android.

8. bmwzimmer

Posts: 7; Member since: Sep 18, 2017

Cool, we can finally enjoy what all 30 Xperia Z users in the USA have been enjoying since 2013!!! SWEET!!!

9. jeroome86

Posts: 2314; Member since: Apr 12, 2012

Now the Air 2 is starting to lose some support. Oh well.

10. LanjaKodaka

Posts: 219; Member since: Sep 27, 2016

This is why I love Apple. They don't ditch their old customers when they launch new stuff... Paying a few extra bucks for Apple's devices is a superior option in the long run. Definitely.

12. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Why don't you say this to iPad Air 1 and 2 customers? Some of them just got theirs a year or two ago. iPhone 6 is also considered quite recent for my standard, some people like me are using an older device, a six-year Motorola Xoom for my case. That's one I consider old but it's still able to use 80% of the apps on the Playstore.

14. LanjaKodaka

Posts: 219; Member since: Sep 27, 2016

Come on dude. I spoke generally... If Apple could support a 4 year old device like the 5S with ios 11, then why cant they give AR capabilities to the iPhone 6 and the old iPads ? It must be something to do with compatibility... They must have found that AR might be running choppy on those devices. Why else have something that doesnt work properly... Dont ship it. As in the end they are really bothered about the end user experience.

15. peter.k

Posts: 78; Member since: Jul 05, 2017

It's not about will or anything, it's just that ARKit requires the Apple A9 chip or newer due to technical limitations.

11. whatev

Posts: 2444; Member since: Oct 28, 2015

And this article is to shut some mouths, isn’t every iOS update just an aesthetic change lacking features? :-)

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