HTC offers a peek at the 20 accessories bundled with its Vive VR headset

HTC offers a peek at the 20 accessories bundled with its Vive VR headset
Though HTC has been in financial freefall over the past couple of years, there's certainly reason for the firm and its shareholders to be a little more optimistic in 2016. There seems to be genuine excitement for the company's forthcoming flagship smartphone, which makes a welcome change given the general apathy that greeted last year's One M9. In addition, the impressive Vive virtual reality headset has thrust HTC back into the spotlight at just the right time as VR tech trickles into the mainstream. Those who've pre-ordered the head-mounted computer will be pleased to learn that HTC is now processing those orders, and the company has also offered the world a glimpse of what comes in the box.

You've probably seen enough tech unboxings to know that surprises are few and far between. With a smartphone or tablet, you usually get the device itself, a wall charger, headphones, sync cable, some literature and not a lot else. Inside the box of the Vive VR headset, though, HTC has thrown in more cables and peripherals than you could shake a stick at.

Here's a roundup of the numerous bits and pieces that will ship with the Vive (click the image for a closer look):

A – Base station x2
B – Sync cable
C – Base station power adapter x2
D – Mounting kit
E – Link box
F – Link box mounting pad
G – Link box power adapter
H – HDMI cable
I – USB cable
J – Earbuds
K – Alternate face cushion (narrow)
L – Cleaning cloth
M – Documentation
N – Headset with 3-in-1 cable and audio cable
O – Controller (with lanyard) x2
P – Micro USB charger x2

The email sent to pre-orderers is worded carefully to suggest that orders are in the works, so you have secured yourself a unit, don't expect it to land at your door just yet. Unfortunately, it's still not scheduled to reach customers until May.
Still, it's exciting stuff, and with the equally vaunted Oculus Rift also now making it way out to market, it's a really good time to be a VR enthusiast. If you'd like to take a closer look at the Vive, check out our HTC Vive Pre hands-on, which digs right into the near-final version of the product.

source: Phandroid



1. Zylam

Posts: 1817; Member since: Oct 20, 2010

Wow that's complicated man, wonder how htc got approached by Valve to do their VR project, maybe it was the other way round, but didn't some girl get fired from Valve who was handling the VR thing ages ago because Valve wasn't interested in VR, than out of nowhere HTC and Value team up for something that looks better than the Oculus.

2. Arch_Fiend

Posts: 3951; Member since: Oct 03, 2015

Maybe she really got fired because she wasn't doing it the way valve wanted. Just a thought because I don't anything about it because VR doesn't interest me.....yet anyway.

4. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

The point of the Gear VR is to make sure it works with the Galaxy phones. Looks better? Subjective. Does it even matter? Nope. How about we wait until it has retail availability and wait for a site, not PA to give a unbiased fair comparison. Because PA will find anything under the sun to say something bad about Samsung.

6. Subie

Posts: 2363; Member since: Aug 01, 2015

Hey Techie, how about giving PA credit for the findings in this pro Samsung article at least.

7. Pattyface

Posts: 1658; Member since: Aug 20, 2014

Not sure I understand what you mean.. The Vive is orders of magnitude better than gear VR on every level which it should be at its price point along with computer specs required.

8. vincelongman

Posts: 5693; Member since: Feb 10, 2013

Objectively *The GearVR has better resolution and is cheaper *Vive VR has better optics, head tracking, hand tracking, controllers, more games, more non-gaming software, ... The GearVR is amazing for its price But it doesn't come close to the Vive or Rift or PS VR Same for Google Cardboad

12. tyrionTheWise unregistered

I don't think gear VR has higher resolution. Correct me if I'm wrong but as far as i've heard, the vive has 1080p screens in both eyes. 2*1080p > 1440p in sheer number of pixels. Not to mention the higher frame rate and higher quality textures of PC games. PS VR is crap. It barely runs 720p in both eyes with that hardware. It's good if you want to play real games in VR for cheap but it's not as cheap as mobile VR and not as good as desktop VR.

15. vincelongman

Posts: 5693; Member since: Feb 10, 2013

The Vive is 2160x1200, 1080x1200 per eye, about 2.59MP GearVR screen's total resolution is 2560x1440, which is 3.69MP But not all the resolution is used for VR So I'm not sure what's the actual resolution for GearVR PS VR isn't that bad Its 1920x1080, 960x1080 per eye, about 2MP But the PS VR is 6.2 MP in terms of sub pixels (RGB, meaning 3 sub pixels per pixel) The Vive is 5.2 MP in terms of sub pixels (pentile, meaning 2 sub pixels per pixel) So the Rift/Vive have higher resolution, but it's not as noticeable as we'd expect due to being RGB instead of Pentile That being said games on the PS VR will obviously be rendered at lower quality than possible on the Vive/Rift Most PS VR games will be rendered at 60 fps, then reprojected to 120 fps While the Vive/Rift games will be rendered at 90 fps, and only use reprojection/ATW if your PC drops a frame

17. tyrionTheWise unregistered

I don't think PS4 can render new games at 1080p(total in both eyes) at 60 fps. It probably uses lower graphical settings to achieve the effect. Not to mention PC games have higher textures by default. This will widen the gap further.

20. Ezio2710

Posts: 548; Member since: Aug 22, 2015

Sony about to release new PS4 (may be PS4.5) to support PS VR

21. vincelongman

Posts: 5693; Member since: Feb 10, 2013

IMO its only going to be a slim version of PS4, which supports HDMI 2.0 and playing 4K media (not games), possibly with the PS VR box integrated I highly doubt its going have a better CPU/GPU Otherwise it will split their ecosystem and upset current PS4 owners

14. tyrionTheWise unregistered

He didn't even mention gear VR as it isn't in the same class. By oculus he means oculus rift.

3. Subie

Posts: 2363; Member since: Aug 01, 2015

Looking forward to reviews on this.

5. Pattyface

Posts: 1658; Member since: Aug 20, 2014

I have this piece of tech preordered and can't wait to get it this month. This is nothing like gear VR and shouldn't be mentioned in the same sentence. I played with many games on this at GDC this year and it was amazing

9. vincelongman

Posts: 5693; Member since: Feb 10, 2013

I'm so jealous! I can't wait to graduate, upgrade my PC and get a Vive and/or Rift That's at least 2 years away :(

10. Pattyface

Posts: 1658; Member since: Aug 20, 2014

I had my pc built oddly so I could play the newest games on ultra settings and then upgraded my ram a second time to 16 gig of ram for the newest batman game as it was coded poorly on pc but I wanted to play it at 60 fps with all the settings maxed

13. tyrionTheWise unregistered

You need to have at least a GTX 970 from nvidia or 290x from AMD to play on VR. System RAM has no effect on gaming performance as even 8GB RAM will not be a bottleneck. You can test your system using the steamVR performance test.

16. vincelongman

Posts: 5693; Member since: Feb 10, 2013

I think he meant he has a PC that can play the newest games on ultra settings But for Batman Arkham Knight, he upgraded to 16GB ram RAM usually doesn't affect performance (except for iGPUs) But the PC port of Arkham Knight is known for many issues, including memory leaks

23. Pattyface

Posts: 1658; Member since: Aug 20, 2014

Sorry I should have specified that I have dual gtx 980 cards

11. mixedfish

Posts: 1555; Member since: Nov 17, 2013

This thing will never go mainstream. How can you expect anyone to want to setup 3 wall plugs.

22. vincelongman

Posts: 5693; Member since: Feb 10, 2013

That's an option You can still play without them, like the Rift and PS VR

18. Sidewinder

Posts: 515; Member since: Jan 15, 2015

CS:Go in VR would be my childhood dream come true..

19. jonathonpower7

Posts: 49; Member since: Mar 09, 2016

Is it worth it to buy a VR headset or is it better to wait and see how it develops?

24. Pattyface

Posts: 1658; Member since: Aug 20, 2014

That's a great quesion.. Personally I feel that with most of the heavy hitters making VR it's sure to develop nicely. The games I've played were simply amazing and made me a believer.

25. mayur007

Posts: 593; Member since: Apr 10, 2012

In my opinion this vr headset looks like a facepalm

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