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Android Market hits 50,000 apps

Posted: , by FAUguy

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Android Market hits 50,000 apps
Android Market hits 50,000 apps
Back in March we reported that the Android Market hit 30,000 total apps, but now a month later it has hit a new mark of 50,000 apps. This information is provided by Androlib which tracks the total amount of Android apps and the amounts added each months, which is quoted saying "Honestly, we cannot guarantee we have everything but we think we are doing a pretty good job at it. Our number is high as some applications might have been taken out of the market. We count everything that has ever been added to the market. Updates do not count towards the overall number obviously." While 50,000 still does not match the amount of apps for the iPhone, the site AndroidPolice believes it will hit 100,000 Android apps by September.

source: androlib via AndroidPolice

Android Market hits 50,000 apps

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posted on 20 Oct 2010, 01:46

1. HanfordStore (Posts: 18; Member since: 04 Mar 2010)

This is awesome! I would stick with an android rather than any icrap.... any day!

posted on 25 Apr 2010, 18:59

2. tuminatr (Posts: 862; Member since: 23 Feb 2009)

Nice !!!! lets see some sweet games

posted on 25 Apr 2010, 22:04

3. jenna_23 (Posts: 145; Member since: 02 Apr 2010)

cool i like android more than itunes... um i have a question that i know its totally off topic please dnt get mad cuz im asking but can any one please explain to me why the iphone in europe ,canada,mexico,australia is available on like 5 diffrent carriers? i berly found out today .. if u go on the apple website and click on the international page it shows that the iphone is available on a lot of carriers overseas .. like in some places like canada and australia and london is available on 5 diffrent companies.. why the hell is it only available on 1 company here? on at&t?? why is that i cannot understand that .. does anybody know why??? thanks

posted on 25 Apr 2010, 22:53

4. PhoneArena Team (Posts: 258; Member since: 27 Jun 2006)

Because Apple has an exclusivity deal with AT&T in the U.S. but it ends this year.

posted on 26 Apr 2010, 01:01

6. PapaJay224 (Posts: 866; Member since: 08 Feb 2009)

Its available through those countries because they support GSM and the Exclusivity only applies to US carriers. Vodafone even has the iPhone available on there site.

posted on 26 Apr 2010, 10:58

9. gba2000 (Posts: 49; Member since: 28 Dec 2008)

I remember Apple saying this year that they have 3 countries with exclusivity carriers, one being USA, can't remember the other two.

posted on 26 Apr 2010, 13:36

13. jundibasam (Posts: 119; Member since: 05 Aug 2009)

I believe the countries are U.S., China/Hong Kong, and Brazil. It would make sense as all three of these countries have CDMA and GSM Carriers just as the U.S. does. Plus, Apple is making a killing at AT&T's expense with the exclusivity. In their earnings report, they say that about 75% of their revenue from the iPhone comes from AT&T. Its well documented AT&T pay's Apple $600+ for each iPhone activated, AT&T subsidizes the price at $199.99, so AT&T is already $400 in the hole when a customer walks out of the store. That doesn't include sales or marketing costs, fixed or variable overhead costs, etc. If you look at how much an iPhone is in Mexico and Peru, all the carriers there offer it f or between $300 to $400, with no subsidy to Apple from the carrier, so they don't make nearly the amount of money from these foreign carriers that they get from AT&T

posted on 26 Apr 2010, 00:52

5. Vegas89 (Posts: 51; Member since: 15 Mar 2010)

Now if only we could get some good games......

posted on 26 Apr 2010, 02:54

7. Kiltlifter (Posts: 742; Member since: 11 Dec 2008)

The hard thing about game developing on android is all the different spec sets for different devices. If android were to implement a minimum spec set for things like graphic processing, it would make it easier to design games. It saddens me to admit it, but Apple did it right in the 3g and 3gs for graphics so game developers know what to make. WP7 will have minimum specs too so game developers don't have to write 1 game like 7 times in order for it to work properly for different manufactuers.... Hopefully the successes and commonality of the 480x800 screens will make it easier for developers.

posted on 26 Apr 2010, 06:40

8. DonkeyPunched (Posts: 321; Member since: 10 Jan 2010)

Very true. I didn't know why, but Apple definitely made it capable of getting all those cool 3D games on the iPhone, iPod Touch, and iPad. Even though the Nexus One has better specs (even the Incredible), it still can't get these games which is very sad. Does anyone know if there will be some way Google will follow through with this stuff? I just remembering reading that most applications downloaded are usually games, well, at least with the iPhone. What about Google? I just don't seem to find anything good on the market.

posted on 26 Apr 2010, 11:16

10. PapaJay224 (Posts: 866; Member since: 08 Feb 2009)

garenteed they wil be able to get those games, its up to the developers to make it work...the 1Ghz snappy Snap will rock 3d games better than iPhone, it has too!

posted on 26 Apr 2010, 11:26

11. tallica05 (Posts: 93; Member since: 26 Dec 2009)

Yeah i Notice most of the 3D games work best on moto droid. I think developers are making it work on the more popular phones. everyone who gives them bad ratings has Nexus One or my touch etc.

posted on 26 Apr 2010, 12:02

12. networkdood (Posts: 6330; Member since: 31 Mar 2010)

ok, this is real news: Google scrapped plans to sell a version of its Nexus One smartphone that supports Verizon Wireless' (NASDAQ: VZ) network, according to a company blog post. For months, Google's online phone store promised the HTC-built Nexus One would be available for Verizon sometime in the spring. Now, however, Google is urging U.S. customers waiting for Verizon's Nexus One to instead buy the HTC Droid Incredible from Verizon, "a powerful new Android phone and a cousin of the Nexus One that is similarly feature-packed," according to Google. Verizon will begin selling the Incredible April 29. Brenda Raney, a Verizon spokeswoman, declined to comment on the change in plans, noting Google would have sold the Verizon-capable Nexus One, not Verizon. A Google spokeswoman did not immediately respond to a request for comment. The Incredible does pack many of the same features as the Nexus One, including the new Android 2.1 operating system. However, it sports HTC's own Sense user interface overlaid on the Android platform. Currently, Google sells the Nexus One for $529 unlocked (with versions that work for AT&T Mobility (NYSE: T) and T-Mobile USA's 3G networks), and $179 when paired with a T-Mobile contract. T-Mobile is the only carrier that offers a subsidized version of the device, though Sprint Nextel (NASDAQ: S) has indicated that it will also sell it when a Sprint-capable version of the device becomes available. Google has not disclosed how many Nexus Ones it has sold, and has declined to say whether it plans to sell the gadget in any retail stores. However, the company said earlier this month that its Nexus One effort is profitable.

posted on 26 Apr 2010, 13:56

14. Jeradiah3 (Posts: 1121; Member since: 11 Feb 2010)

its good to see androis apps increasing in apps and reputation. i dont care 2 much for the i-phone and im lookn forward to the evo 4G and hopefully its to my satisfaction.

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