Not me, it's you! Verizon blames Niantic for the Pokémon Go Fest trainwreck

Niantic is beefing up last year's hit Pokemon GO game with the biggest updates since its inception, adding extra features as if there is no tomorrow, and it is bound to make some mishaps along the way, given the game's scale, with millions of players hitting the augmented reality world of Pokemon critters every day. The grandest mishap so far happened during the real-life event in Chicago over the weekend, dubbed Pokemon GO Fest, which was supposed to gather thousands of trainers for unorthodox treats and challenging gameplay that was supposed to unlock many of the legendary Pokemons players have been lusting about for a year now.
Probed about the traumatic data guzzling experience, a Verizon spokesman actually placed the blame squarely on Niantic. "This was not a Verizon issue," they said, citing the carrier's engineers who probed the event afterwards, and "reported that even when attendees were experiencing issues accessing the game itself, other applications like YouTube worked just fine - which indicated the issues were outside of Verizon's control, like an issue with the game's server itself."
In any case, Niantic issued refunds and showered the trainers who traveled from all over the US, and even abroad, with gifts as a compensation. Then it released two legendary Pokemon out in the open, and now the only major problem everyone is talking about is how hard they are to catch, even after gathering ten trainers to take them down. Well, those are legendaries, after all, so it makes sense that not everyone will be allowed to carry them in their quiver, what do you think?
source: BI