Not me, it's you! Verizon blames Niantic for the Pokémon Go Fest trainwreck
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Niantic is beefing up last year's hit Pokemon GO game with the biggest updates since its inception, adding extra features as if there is no tomorrow, and it is bound to make some mishaps along the way, given the game's scale, with millions of players hitting the augmented reality world of Pokemon critters every day. The grandest mishap so far happened during the real-life event in Chicago over the weekend, dubbed Pokemon GO Fest, which was supposed to gather thousands of trainers for unorthodox treats and challenging gameplay that was supposed to unlock many of the legendary Pokemons players have been lusting about for a year now.
It turns out that, as with any major event, Verizon tasked its local engineers to boost the carrying capacity of its network over the spot, and they did, which should have been more than enough to cover the Raid battles for legendary Pokemon during Chicago's Fest. Even after fortifying the network, though, problems with cell connectivity lag could still be on the carrier. Given Niantic's issues with server capacity that the CEO himself said are the culprit behind a slower-than-expected rollout of major additions, though, it's not out of the question that the Pokemon GO's servers might have had issues with all the localized niceties they had to spit out for the first time.
source: BI
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