VR

Lower demand for VR expected in 2017

Lower demand for VR expected in 2017
2016 is a year in which we've seen a lot of companies taking bold steps into the world of Virtual and Augmented reality. While many pundits might argue that this is a sound investment as this new market is expected to grow by more than $150 billion by 2020 according to the IDC, the reality of today and the forecasts for next year tell a different story.

The concern that several market watchers share is that the demand for this technology in 2017 won't be as high as predicted, due to a combination of high pricing per unit and a lack of content. This skepticism is further confirmed by the lower-than-expected sales of Google's Daydream View, Oculus Rift, Samsung Electronics' Gear VR, Sony's PSVR and HTC's Vive.

While tech giants with near-infinite resources such as Google, Samsung and Sony wouldn't have too much trouble to sit and wait for this promising market to develop, HTC could potentially be facing a crisis next year, as its share of the global smartphone market is decreasing and Vive has yet to become a bestseller. Computer manufacturers Acer and Asustek might also share the same fate, as both companies have invested heavily in AR/VR and their new products are expected to hit the shelves in Q1 2017.

Samsung Gear VR

Samsung Gear VR

HTC Vive

HTC Vive

Oculus Rift

Oculus Rift

Sony PSVR

Sony PSVR


source: DigiTimes

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10 Comments

1. Martineverest

Posts: 521; Member since: Oct 27, 2015

microsoft's windows holographic devices will prove this forcast wrong

3. kiko007

Posts: 7469; Member since: Feb 17, 2016

Considering HoloLens is an MR tool AND it's basically still in beta....I highly doubt that.

6. krystian

Posts: 423; Member since: Mar 16, 2016

I think the person meant "holographic API" which is much different. Simply it exposes a rich set of features, an ecosystem and support for any hardware with sensor tech standardization for that hardware to use. A sort of minimum spec guideline which any company can create vr/mr/ar products that use windows 10.

2. bucky

Posts: 3771; Member since: Sep 30, 2009

its a flawed design from the beginning for regular gaming.

4. Darkkracker

Posts: 255; Member since: Jun 11, 2016

makes my eyes hurt. I could see that being an issue for growth. all people have eyes that can hurt, thus lowering future sales.

5. Boybawang

Posts: 204; Member since: Jun 02, 2013

VR needs help from PORN industry to survive!

7. cdgoin

Posts: 614; Member since: Jul 28, 2010

Its gonna grow as fast as 3D TVs.. oh wait.. that was a fad that flashed out.. Hmm.. :/

8. cdgoin

Posts: 614; Member since: Jul 28, 2010

So far all I have seen are gimmicks.. nothing that really works. Nothing that makes me want to spend money on it.

9. Leo_MC

Posts: 6396; Member since: Dec 02, 2011

VR is heading on a route that is connecting it with mobile business, which is wrong because a mobile user doesn't need to VR. Try developing it around porn (I heard that a porn site is working on bringing content for VR), 360, and games.

10. tokuzumi

Posts: 1800; Member since: Aug 27, 2009

VR is cool from a theoretical standpoint. "Oh, look what this can do!" It's great while you are using it, but to everyone looking in, they probably see someone who they are sure is on acid/mushrooms as you look aimlessly around the room, and move your hands all over the place. What would really make VR take off would be a Google Glass type implementation. You get Terminator style access to the world, and you are just wearing a slightly odd pair of glasses.

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