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HTC has sold more than 140,000 Vive VR headsets

Posted: , by Alan F.

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HTC has sold more than 140,000 units of its Vive VR headset

HTC has sold more than 140,000 units of its Vive VR headset


On March 1st, HTC started taking pre-orders for its Vive VR headset. In the first 10 minutes, 15,000 units were reserved. That worked out to about $12 million in orders. The device actually launched on April 5th, and has sold more than 140,000 units according to Chialin Chang. The executive happens to be president of HTC's smartphones and connected devices business, and he revealed this figure during an October 25th conference call between investors and HTC. A transcript of the call has just been released.

Chang added that every HTC Vive sold brings a profit to the company. A rumor that started making the rounds last month suggested that HTC had rung up 140,000 Vive units. During the call, Chang addressed the rumor by saying that the actual sales total is higher. How much higher, HTC won't say and that is a problem for developers trying to decide which VR device to hitch their wagon to.

"HTC still continued strong momentum for the HTC Vive across both consumer and enterprise market, while the virtual reality content store Viveport, launched in late September, aims to bring the non-divergence action of virtual reality experience to Vive owners."-Chialin Chang,president smartphones and connected devices, HTC

The Vive is priced at approximately $800. If each unit sold at that price, the beleaguered company grossed over $112 million selling the product. Back in January of this year, HTC co-founder and CEO Cher Wang said that the company was moving away from smartphones to focus on VR.  On April 14th, HTC released its best flagship phone yet, the HTC 10. But HTC's failure to properly market the device led the phone to languish in the U.S. market and overseas. As a result, the company has continued to report red ink for each quarter, although it is losing money at a slower pace.



HTC has sold more than 140,000 Vive VR headsets
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source:  SeekingAlpha via MobileSyrup

11 Comments
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posted on 24 Nov 2016, 12:23 7

1. TreyTreyTaylor (Posts: 708; Member since: 21 Dec 2010)


I've heard it really is the best VR headset. Good for them.

posted on 24 Nov 2016, 13:33 3

4. sgodsell (Posts: 4757; Member since: 16 Mar 2013)


The Vive is the best VR experience with spacial awareness. No doubt. However I think mobile VR/AR /mixed reality is going to take over. There are a few good reasons for this. The Vive has 2 cameras that need to be stationary and properly configured. Plus you have the Vive headset that needs to be wired in and tethered to a beefy computer with a high end GPU. This ties the Vive down, and forget about portability. Not to mention the pricing which kills it for most users.

This is where portable systems are going to overtake and shadow both the Vive and Oculus Rift. Mark my words.

posted on 24 Nov 2016, 18:07 1

7. TreyTreyTaylor (Posts: 708; Member since: 21 Dec 2010)


This is true. I feel like a S8 with a 4k screen in conjuction with a new efficient exynos could be revolutionary for VR altogether.

posted on 24 Nov 2016, 19:22

8. joey_sfb (Posts: 6540; Member since: 29 Mar 2012)


I played their retail demo and I do find they offer the best overall VR experience.

If mobile VR can reach Vive standard, VR will have a high chance of becoming the next main stream consumer product.

posted on 24 Nov 2016, 20:45 1

9. mixedfish (Posts: 1327; Member since: 17 Nov 2013)


Nope, perhaps for shallow experiences but mobile will never overshadow a dedicated VR setup. To get fully immersive and run Vive at 1440p with 90+ frames it is recommended you use the Nvidia GTX 1070 which has 6.5tflops of bandwidth where as even the best chips like A9X only has about 0.5tflops.

Your points on the Vive are moot, because Vive is not a consumer friendly form of hardware. There will be many revisions in the years to come to continually reduce pain points. For instance there is already a battery and wireless accessory coming to make the Vive fully untethered.

I won't have to mark your words, because you are overly optimistic.

posted on 25 Nov 2016, 04:40

10. TylerGrunter (Posts: 1543; Member since: 16 Feb 2012)


mixedfish is fully on target. I have tested first hand many VR systems (HTC Vive, Samsung, carboard, Oculus Rift, etc)
The mobile ones are FAR away from the inmersive experience of the Vive or the Oculus. And of the two Vive offers the best experience.
It can go any of the two ways: mobile will catch up (still far away) or stand alone solves the pain points.
If you ask me both will move in the correct direction (solving the pain points of each solution) and the one getting the goal first will win. But for now they will coexist.

posted on 24 Nov 2016, 12:50 5

2. kiko007 (Posts: 5218; Member since: 17 Feb 2016)


If I had a PC that could run with the Vive, I'd totally cop it :D. Alas, I am a lowly console peasant.......throw shade if you wish.

posted on 24 Nov 2016, 13:02 2

3. FlySheikh (Posts: 417; Member since: 02 Oct 2015)


Lol......

posted on 24 Nov 2016, 14:05 2

5. nokia12 (Posts: 580; Member since: 19 Nov 2013)


Pc specs are not that demanding now with oculus rift... soon vive will follow

Core i3 6100 with rx 470 - total system cost 500 $

it is the headset cost that is hard to swallow ..

posted on 24 Nov 2016, 17:37 1

6. sgodsell (Posts: 4757; Member since: 16 Mar 2013)


The rx-470 is $180 US. Where I live it's $250. The rx-470 supports up to 4.9 teraflops. Then you have to include the computer. I know the Core i3 6100 is a good processor. However that 6100 model is only a dual core with hyper threading. So with the latest Vulkan graphics support it has much better multitasking support. So if users are going to buy a gaming computer, then you really would need at least a quad core i5 or greater.

posted on 25 Nov 2016, 08:23

11. ebilcake (Posts: 947; Member since: 16 Jul 2016)


Oculus Rift here, sorry HTC but the Vive is insanely uncomfortable.

A lot of PC games bought it

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