Dead Trigger is the most beautiful mobile game ever, read our review

Dead Trigger is the most beautiful mobile game ever, read our review
Czech Developer MadFinger Games first gained prominence with its Samurai and Samurai II games, which were cartoon-style top-down third-person melee action titles. However, things became much more serious when MadFinger released its ShadowGun – third-person action cover shooter in the style of Gears of War. Even though it was similar to an already hit game for PC and consoles, though, doesn't mean ShadowGun was a mobile clone. It felt like an original and self-sustained title. What drew most attention towards the game was its amazing graphics, courtesy of the cross-platform Unity 3D engine.

After the great success of ShadowGun, it must have been clear for MadFinger that it has to keep those spectacularly-looking games coming, and not go back to the toonish realm of Samurai. Enter Dead Trigger, the latest hit title of the developer, which aims to deliver even more amazing graphics, right on your phone or tablet.

The good

In contrast to ShadowGun, MadFinger's new title is a first-person (zombie) shooter. And boy does it look awesome! This has to be the most visually-impressive game on a mobile device ever. Actually, it'd be safe to say that Dead Trigger for iOS and Android is what Doom 3 was for the PC. For those who don't know – it revolutionized the way games look. It's true, Gameloft's NOVA 3 is also quite a looker, but its colorful and somewhat flat-looking objects can't really measure up to the level of awesomeness found with Dead Trigger's realistic lighting effects and detailed environments.

Although it enters a market full of zombie games, Dead Trigger does feature a story of its own. In short, things don't seem to be going very well with the world in 2012 (sounds familiar?). These are times of great economic collapse, and the world's population is rising against its rulers. However, the real rules of the world who happen to play behind the scenes are making a quick escape, leaving everyone to die from a strange virus. Not everyone dies, though – many turn into zombies, while very few people actually survive (thankfully, you are among them). The story isn't anything unheard of, but it's good enough to keep you interested.

Dead Trigger can be played absolutely for free on Android, but it offers lots of content that can be bought via in-app purchases, like special items, weapons and abilities. Some items can only be purchased this way, but others are available for virtual money, that you're making while playing the game.

The bad

As with every other thing in this world, Dead Trigger isn't perfect. Although character animations for the game are made using motion-capture, and are generally very good, there were some instances when we saw some glitches, although nothing that can ruin the experience.

It also depends on your preferences when it comes to games, but we guess there will be many who won't be impressed by Dead Trigger's somewhat small levels. In this respect, Dead Trigger isn't a continuous game like NOVA 3; instead, it's divided into small episodes.


With Dead Trigger, MadFinger hasn't simply created a tech demo. It has created a full-featured game with amazing graphics and atmosphere. Although the missions are a bit short for our taste, they still provide a lot of fun. Probably the coolest thing here is that in addition to the missions following the main storyline, Dead Trigger also features unlimited, random-generated levels of a few different gameplay types. Thinking about it, that's an absolute steal when you know that the iOS version costs a buck, and the Android one is free. Everyone should buy at least several in-app purchasable items as a big “Thanks!” to the developer, for bringing us this amazing mobile game.

Rating: 9.5/10

Download Dead Trigger: Android (free) | iOS ($0.99)

Dead Trigger Video Review:



1. nnaatthhaannx2

Posts: 820; Member since: Oct 19, 2011

It's so sad to see that the developer is getting no reward for their hard work on Android. Google needs to do something.

2. Ray.S

Posts: 459; Member since: Jul 19, 2011

The game actually offers in-app purchases, which remedies the situation to some extent.

3. nnaatthhaannx2

Posts: 820; Member since: Oct 19, 2011

Yeah.. but only to a certain extent. And making apps for Android isn't easy... so MadFinger might not do it again :(

4. ghostkilla1388

Posts: 50; Member since: Jun 11, 2012

I agree they didnt have to take it from the price to free, i wasn't planing on getting it( tight money :/ and bills) even though it was cheap i didnt want to buy it if i know that im only going to play it every now and again and not frequently. i love the game though and would get some of the in-game purchases but money is tight for me right now from sudden experiences i have. I will say that the game looks vastly different on nvidia tegra 3 vs tegra 2( i have both, a tf300/700 and a Droid X2) the graphics look amazing on tegra 3 and when you plug it into a hdtv it gets better, on tegra 2 it looks great too it just lacks some of the little special effects but after playing both you will notice the difference in the two. To the devs who worked on this game i give it a 11 out of 10.9 XD its amazingly fun to pass the time.

7. darac

Posts: 2156; Member since: Oct 17, 2011

How can Gameloft do it? They are producing the most expensive games - I'm talking about the budget of games - on android and are fully committed to the platform.

8. Ray.S

Posts: 459; Member since: Jul 19, 2011

I guess things stand differently for every company.

9. jdcxxx

Posts: 15; Member since: Nov 14, 2011

Freemium games are becoming the norm. The company increases the amount of users by having it free, increasing revenue from advertisements. They then can charge people for unlocking certain parts or features of the game for a fee.

19. snotyak

Posts: 27; Member since: Jun 05, 2012

It's strange that they made it free. Even with people pirating, they'd still be making money from the non-pirates. But regardless of that, Android's licensing service has improved recently and when you set it up within your application, you can say when to check whether or not an application is licensed. That, I guess, doesn't work around people downloading, decompiling, and removing the license check code though. The only real way to stop it would be to stop using apk's for apps (they're essentially .zips) and use something encrypted with a key from the licensing server to your specific device/s......

5. theBankRobber

Posts: 682; Member since: Sep 22, 2011

Another zombie shooting game, when are they going to release a game with more of a challenge? These zombie games are so played out, I want a game with a great story line behind it like metroid or resistance.

6. DogsGoMeow

Posts: 18; Member since: May 04, 2012

im enjoying it as of now :D

10. JessJess unregistered

It's not bad. I went ahead and bought it. Does show how far games are coming on mobiles, I despise IAPs though. I wish they just charged £2-3 for the game instead.

22. Lana1

Posts: 2; Member since: Dec 27, 2012

@Jess, Agreed. But then people would rant & rave about how they can't afford a $ 1 for their $200 smartphones because they have bills and food to buy. They say the same about $1 ebooks and $1 iTunes music.

11. Hammerfest

Posts: 384; Member since: May 12, 2012

Before you do anything, read: developer-android-designed-for-piracy Also, the comments point out LOTS of HORRID flaws left and right with the developers statement on Android, links abound as well for both sides of the argument because some points are made in support of SOME things that are said... Frankly however, its pathetic... No walled garden, K THX

12. Bluesky02

Posts: 1439; Member since: Dec 05, 2011

Wow.. The graphics are mind blowing :O

13. aoikemono27

Posts: 177; Member since: Feb 27, 2012

The review sounds like another forced phonearena post. Yeah I know you people get paid by quantity over quality, but still... The graphics are technically good for a phone game, but its mostly the technical aspects and not actual content. People who think the graphics are amazing seem to be comparing it to the Nintendo DS or something. Get real. It's nowhere near PS3/Xbox360/Vita/PC graphics at all. I saw the same poorly animated zombie model over and over again. Fought in the same handful of corridors with same copy/paste barren assets. Phones can "technically" be good as a modern console. But even the best looking games can't utilize the power with proper assets and content and real levels and real animation, real story, real game building, etc. It doesn't even qualify as a tech demo. I've seen tech demos with more assets and visual effects. It's like a barren box with a couple models and all the built in special effects turned up. As much a single dev, basement dwelling, hobby project as ever.

17. Ray.S

Posts: 459; Member since: Jul 19, 2011

Phone games will probably never get so much of "real levels, real animation, real story, real game building", because they are simply not PC/console games. At least for the time being, they will remain more on the casual game side, because it's simply way more uncomfortable to play on a phone, compared to a PC/console. Whoever wants some serious gaming action will surely stick with their PC/console.

14. aoikemono27

Posts: 177; Member since: Feb 27, 2012

Modern phones can handle modern games, aside from the controls, but who will make them for phones? The answer is: no one. This can hardly be called a game. More like a timewaster flash game that required a few lines of code and can only do one thing. That's why it's free. The dev explained it himself, that people have pirated the crap out of his game already, so no use charging the pitiful 99cents. Real games cost money to make. You get what you pay for. Don't expect any Call of Duty or Battlefield or Skyrim level games ever on an open platform. Those would cost at least $20 or more. The piracy rate would be 99.9% then. Game companies are not marking up their games 10x the cost of producing it. They actually cost that much to make, even if they subsist on soda and pizza in a basement. If they can't even break even, no idiot is gonna make games, especially not quality games that require time and effort, on Android.

15. theBankRobber

Posts: 682; Member since: Sep 22, 2011

What I hate more is a IOS or android game remade for ps3 or Vita and have a bigger price tag.

23. Lana1

Posts: 2; Member since: Dec 27, 2012

@Bank, How often does that happen? Not very.

20. darac

Posts: 2156; Member since: Oct 17, 2011

I think you need a reality check. For example taking NOVA 3, connecting a galaxy s3 with six axis controller and starting the multiplayer. Then talk about PS vita. Also, you just can't label mobile games as a casual waster for anyone who tried P.C. and console. In case you missed, these are some inherent advantages in "palm" playing for the casual non-hardcore(great majority btw)folks. I played games on a pc and console, yet it didn't stopped me from spending tens of hours playing games such as galaxy on fire, townsmen, moto challenge extreme etc. Touch controls can be a decisive advantage even in full blown 3D games- it's just a matter of game concept.

16. alekso9

Posts: 40; Member since: Jan 30, 2012

In my opinion the controls in this game are completely horrible. Other than that the game isnt to bad for an android game. I got bored after 30 or so minutes of playing it.

18. Ray.S

Posts: 459; Member since: Jul 19, 2011

I don't see why. They are fully customizable, like on every good FPS game made for touchscreen. Plus there's the option to define your keys if you use a gamepad.

21. alekso9

Posts: 40; Member since: Jan 30, 2012

Yeah I tried to customize my controls, but still didnt work. What really pissed my off though was that sometimes when i would try to shoot the character would instead move with my finger instead of shooting.

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