Bloomberg says Apple will unveil ARKit 2.0, Digital Health and more at WWDC
by Alan Friedman / May 31, 2018, 2:03 PM
According to a new report from Bloomberg, WWDC 2018, set to kick off next Monday, will unveil Apple's Digital Health initiative. This is Apple's response to those who say that the company has a responsibility to make its devices less "addictive." Digital Health will include a series of tools that will allow users to monitor the amount of time they spend using their Apple devices. People familiar with the company's plans say that this information will be found inside the Settings app in iOS 12.
Bloomberg, Apple has been working on a mode that will allow users to play AR games head-to-head using the same "virtual background." Another mode being developed lets users drop an item into an area where it will remain in place. As we've pointed out numerous times, Apple CEO Tim Cook is extremely high on the potential of AR.Apple is expected to introduce an upgrade to ARKit 2.0. This will provide developers with improved tools to create better AR apps. According to
Today's report says that Apple will be making small changes in iOS 12 to some of its features dealing with stocks, snoozing notifications, FaceTime and sharing Animoji.
June 4th is when WWDC 2018 kicks off and you should check in often for the latest news coming from Apple's annual developers conference.
Posts: 436; Member since: Apr 02, 2018
New 2 apple watch model with edege to edge screen sounds sceptical.ios 12 sound like nothing more than a stable,smooth update with less features coded in this time.who need a useless digital health apps,your sensor tracker model can already track it down.AR stuff will be mainly be use for games and productivity apps.Also nothing for ipads look like apple run out of it own money to save tthose few pennies.
posted on May 31, 2018, 2:20 PM 0
Posts: 360; Member since: May 31, 2013
Nobody cares about ARKIt 2.0, stop pushing this tech. It will fail, just like VR did.
posted on May 31, 2018, 3:11 PM 0
Posts: 2248; Member since: Feb 14, 2011
AR and VR are both in their infantile stages when it comes to the technology that has been introduced as well as the software that has been written for it, so I wouldn't call it a failure yet. The IDC even suggests that there may be 60 million VR devices sold by 2022. That's a significant figure. And there will most likely be a huge push into AR/VR when Sony releases their next iteration of the Playstation as well as when Microsoft starts to create a more affordable and mainstream version of their Hololens device. But, AR/VR are here to stay as it's pretty much the future of how we will interact with future games and industrial software.
posted on May 31, 2018, 4:02 PM 1
Posts: 1025; Member since: Mar 15, 2018
I love AR. I filled my garage and with fancy cars - screen-record the thing and send it to my friends. My kids play with dinosaurs. And I use it to measure areas without need to look for measuring tape. ARKit 1.5 sees vertical walls, wonder where ARKit 2 takes us - got the best tool to find out in my hands.
posted on May 31, 2018, 9:48 PM 1
Posts: 1348; Member since: Feb 19, 2017
It's a good start, but to be honest, AR is still in pretty useless gimmick territory. I can't wait for the first implementation that will make sense to use longer than just to check the new tech. AR tech is pretty impressive, AR software isn't.
posted on Jun 01, 2018, 2:36 AM 0
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