Bloomberg: Google's VR platform Daydream to launch within weeks


Back in May, during Google I/O, the company introduced Daydream, its platform for VR.  According to a report published today by Bloomberg, Google has started sending out an update to Android users so that the operating system will support Daydream. Google is now expected to launch the platform in a matter of weeks.

Google has been investing in content from Hulu and certain YouTube stars. YouTube and HBO will be among the streaming apps that Daydream users will be able to turn to for VR video, along with sports-related content from Major League Baseball and the NBA. Video game companies have also teamed up with Google to make sure that the platform offers enough different VR options for consumers. After all, the more content that Google can provide to consumers through Daydream, the more VR users will be attracted to it and make it the preferred VR portal.

Besides offering a virtual storefront that will hawk apps, games and video clips, Daydream will also provide manufacturers with reference designs and specs. The idea is to give consumers a uniform VR experience that they can rely on when they see the Daydream logo. Besides offering these designs to other companies, Google plans on selling its own hardware as well. 

This is just the beginning for VR. According to research firm Gartner, VR equipment sales will hit $1 billion this year and soar to nearly $20 billion by 2020.

source: Bloomberg

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17 Comments

1. Unordinary unregistered

Anyone have a TLDR for what DayDream is? Had to pick up pizza during that part of the I/O

5. ibend

Posts: 6747; Member since: Sep 30, 2014

expensive version of cardboard

15. vincelongman

Posts: 5746; Member since: Feb 10, 2013

Yep, in terms of price: $800 - Steam/HTC Vive $600 - Oculus Rift CV1 (not including Oculus Touch controllers) $500 - PS VR ($400 not including the camera/Move controllers) ~$100 - GearVR and probably DayDream ~$3-30 - Cardboard (depending on source)

14. fiji.siv

Posts: 95; Member since: Nov 25, 2015

"Besides offering a virtual storefront that will hawk apps, games and video clips, Daydream will also provide manufacturers with reference designs and specs. The idea is to give consumers a uniform VR experience that they can rely on when they see the Daydream logo."

2. JC557

Posts: 1925; Member since: Dec 07, 2011

How about Google actually f**ks off and does something useful and not gimmicky? Walelocks from Google Play Services is still a huge problem and it's random as hell.

3. trojan_horse

Posts: 5868; Member since: May 06, 2016

How is the walelock issue related to Daydream? VR isn't gimmick.

8. JC557

Posts: 1925; Member since: Dec 07, 2011

Google should be focusing on fixing issues instead of mucking around adding more crap to their ecosystem. They're dragging their feet onnissues brought up by users as if they have a small group of programmers and devs. It's f**king supid for GMail to nag about body sensors being diasabled, imagine of it starts nagging you to turn on VR services once they add it into Google Services for their next version of Android.

11. sgodsell

Posts: 7533; Member since: Mar 16, 2013

Are you dumb or something? You do know that Google has more than one developer, right? So why can't they work on many things at once? Besides a few of Google's developers started playing with VR a few years ago, before anyone started working on it. Now everyone is working with some kind, or version of VR.

12. vincelongman

Posts: 5746; Member since: Feb 10, 2013

Google Play Services isn't the root cause of your wakelocks There's a poorly written app on your phone causing Google Play Services to wakelock your phone Find that app, uninstall it, problem solved

4. vliang86

Posts: 337; Member since: Oct 05, 2015

Apple is so behind Google and Samsung in VR...

6. MrElectrifyer

Posts: 3960; Member since: Oct 21, 2014

Their brainwash marketing is unparalleled and will get them the spotlight whenever they jump on board. So long as that remains the case, they have nothing to worry about.

7. kiko007

Posts: 7520; Member since: Feb 17, 2016

They don't have anything to worry about because normal people don't want to strap phones to their faces to play Dungeon Hunter or whatever s**tty VR games exist. How can a platform (Android) where maintaining 60fps is basically impossible, promote VR as a feature? VR usually requires 90fps to avoid motion sickness......so how?

9. vliang86

Posts: 337; Member since: Oct 05, 2015

VR is great for **** :)

16. vincelongman

Posts: 5746; Member since: Feb 10, 2013

You get what you pay for Dont expect $100-200 DayDream to delivery the same experience as the $500+ Vive/Rift/PS VR 60 fps is still "ok" for casual games, many console games are still 30 fps And 60 fps is fine for media, media is only 24-30 fps Personally, I'll probably get one for media

10. Unordinary unregistered

Samsung has released VR before Sony, but Sony has been working on it for a while, and will blow SS away with content and community alone.

13. vincelongman

Posts: 5746; Member since: Feb 10, 2013

I'd hope so A $400+ VR system should be far far better than a ~$100 one

17. Martineverest

Posts: 521; Member since: Oct 27, 2015

daydream is DOA.samsung,LG and sony have their own vr platform.huawei is developing their OS.daydream will go the same way brillo went.

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