BioShock will splash its way to iOS later this summer, gameplay video is eye-watering



Almost seven years after it splashed its way to desktop (and select consoles later), the classic BioShock is headed to mobile devices. It will arrive on iOS later this summer and fortunately for all fans of the critically-acclaimed title, it will be a full port of the first-person shooter classic. This was revealed by the game's publisher, 2K games.

BioShock takes place in Rapture, a shattered, underwater and completely-isolated utopian city. It was created by Andrew Ryan, a business mogul and billionaire, who tried to represent his ideals and visions by creating the idyll Rapture. You play as Jack, the only survivor of a unfortunate plane crash, who has no other choice but to enter into Rapture.

The game will be completely unchanged, except for the slightly reduced graphical details and mechanics. For example, most shadows and particles might be toned down a little in order to ensure smooth and adequate performance. These minor changes won't be noticeable, so this optimization shouldn't be a deal-breaker for those gamers, who want to immerse themselves in one of the most compelling and notable FPS games of the previous decade.

If you are already salivating with anticipation, you can check out a half-hour long demo of BioShock, played with a MFi controller (of course, touch controls are also on board) on an iPad below. Neither pricing nor a specific release date have been revealed yet, but the game should be out pretty soon, judging by the video below.




source: TouchArcade via SlashGear

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32 Comments

1. SuperAndroidEvo

Posts: 4888; Member since: Apr 15, 2011

What a CLASSIC!!!

7. juandante

Posts: 679; Member since: Apr 23, 2013

waiting for crysis

14. downphoenix

Posts: 3165; Member since: Jun 19, 2010

probably will be another 7 years before we see that one on mobile.

24. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Bioshock was pretty graphic intensive in their time. Just reminded me how fast the graphic has developed in mobile devices. Inevitable that more and more game titles will be developed for mobile devices.

21. PapaSmurf

Posts: 10457; Member since: May 14, 2012

Literally hands down my favorite game of all time.

23. billgates

Posts: 555; Member since: May 29, 2014

I agree.. What a story and what an ending

27. RORYREVOLUTION

Posts: 3131; Member since: Jan 12, 2010

I'm right there with you. Now if they can do this with Fallout 3/NV or even Skyrim, oh lord. Loooorrrddd have mercy!

2. hafini_27

Posts: 949; Member since: Oct 31, 2013

I really can't play FPS game on touch screen. So uncomfortable. Loved this game on PC though.

5. juandante

Posts: 679; Member since: Apr 23, 2013

invalid argument. this game was on typical casual consoles and you can use other input methods. and i think the most important is how the technology can advance so fast.

11. DillWeed

Posts: 150; Member since: Mar 14, 2014

If only there was a way to play with a controller. Oh wait, there is.

32. RandomUsername

Posts: 808; Member since: Oct 29, 2013

If only there was a way to play with mouse and keyboard :D

3. vuyonc

Posts: 1089; Member since: Feb 24, 2014

When a premium classic gets ported to a crappy touchscreen mobile device instead of an actual portable console SMH

8. cezarepc

Posts: 718; Member since: Nov 23, 2012

Aren't smartphones/tablets turning into "actual portable consoles"? I can even play psp games on my old Nexus 7 2012, paired with a PS3 controller and I'm sold.

9. vuyonc

Posts: 1089; Member since: Feb 24, 2014

You wouldn't lug around a controller just to work round the touchscreen problem. Gaming communities are already complained for not putting it on Vita. I'm playing Bioshock right now on this PC and it's pathetic to see it optimised to react to 2 fingers at a time. They probably toned down the overall difficulty as well. Yucky plebian mobile gaming race.

26. AlikMalix unregistered

http://www.pocket-lint.com/news/125249-ios-7-gets-its-first-gaming-controller-in-the-moga-for-iphone-5-5c-5s-and-ipod-touch http://www.pocket-lint.com/news/125286-logitech-powershell-ios-7-gaming-controller-with-battery-for-iphone-5s-5-and-ipod-touch-revealed http://www.macrumors.com/2014/06/04/razer-junglecat-ios-controller/ On top of that they also add extra battery, and I love the slide out one (no need to carry around a separate controller) - attach one of these and still carry "one" device that fits into your pocket. I'm sure there are options for Android phones...

29. vuyonc

Posts: 1089; Member since: Feb 24, 2014

That only resolves the problem for emulated games that were designed solely for advanced controllers (I play N64 games with my dualshock 3 controller on my phone). But this Bioshock port was optimised for touchscreens (slower, dumber and weaker enemies, less disorienting animations and effects, aim assist), assuming that that not everyone owns a controller or controller case. So even with a controller, the overall gaming experience just ends up being dimwitted and too easy.

30. AlikMalix unregistered

I'm not going to disagree with you, some games are just horrible. But there are many examples of touch based games that work very nicely especially those that take advantage of other tilting sensors. For example, I prefer to play RR3 due to how it feels on the iPad during turns and such as apposed to a joypad, or etc: you can precisely point the car into a corner and plan your exit just right using touch for brake and acceleration. The links I posted above was in response to "You wouldn't lug around a controller just to work round the touchscreen problem." These examples lifts the burden and still keep the device pocket-able...

31. vuyonc

Posts: 1089; Member since: Feb 24, 2014

RR3 is one of the few worthwhile games made for mobile, I'll give them that (though I'd appreciate brake and throttle feathering like on Gran Turismo or Forza). And I already responded to your post with the links. That only resolves the problem for emulated console games that were designed solely for advanced controllers in the first place. If Bioshock was EMULATED from the PS3/X360 (won't happen for a while), I'd understand. But it was PORTED, stripped of its graphics, gameplay depth and challenging difficulty so that phones and tablets wouldn't explode from its awesomeness. Get ready to throw up on how badly it looks and plays. https://www.youtube.com/watch?v=7uKuqGv5sSU

4. juandante

Posts: 679; Member since: Apr 23, 2013

now if with that i dont get an ipad... next low power arm devices as powerfull as a 1500£ 2009 laptop, i must say nice.

6. Sniggly

Posts: 7305; Member since: Dec 05, 2009

Don't know about FPSes on touchscreens, and screw them if they only release it on iOS, but it's nice to see new life breathed into a classic like Bioshock. Still ranks as the most mind blowing gaming experience I've ever had.

20. PapaSmurf

Posts: 10457; Member since: May 14, 2012

I've completed this game and the other two at least ten times each. Story never gets old.

10. adwienc

Posts: 136; Member since: Mar 26, 2014

And where are those morons who said that todays tablets are more powerful than PS3/X360? Level of graphics in this on iOS is below Half-Life 2 level.

12. DillWeed

Posts: 150; Member since: Mar 14, 2014

Tegra K1, moron

13. grahaman27

Posts: 364; Member since: Apr 05, 2013

And ironically this might be an ios exclusive. Nvidia needs to flex their muscles and bring this to android.

17. downphoenix

Posts: 3165; Member since: Jun 19, 2010

I dont think it is a problem with lack of support from Nvidia, Google, etc. but it is about 2K, the publisher of Bioshock, they have given very poor support for Android in comparison to most game companies.

15. BattleBrat

Posts: 1476; Member since: Oct 26, 2011

They've had to dumb down the textures. Reflections aren't the same either. I would love to see this on the K1 in its full glory.

16. CX3NT3_713

Posts: 2349; Member since: Apr 18, 2011

I love this game on PC, idk about it being on mobile :\

18. frustyak

Posts: 248; Member since: Mar 08, 2010

I'm going to assume that since I only have the 16 GB version of the 5S, I need not bother with this, unless I am willing to delete every picture, video, and song that currently reside on my phone in order to make room for the game.

19. Blazers

Posts: 733; Member since: Dec 05, 2011

I'm sure they'll find a way to keep this under 2 gigs. Devs are fully aware of limited space on these devices, and trim things down to accommodate. Square Enix managed to do this with Dragon Quest 6...

22. Deadeye37

Posts: 291; Member since: Jan 25, 2011

Mr. Bubbles!!!

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