After Angry Birds Go!, Rovio believes that free-to-play can be "the best model" for gamers and devs alike

In an interview with The Wall Street Journal today, Jami Laes, Rovio's executive vice president for games (who previously worked for Electronic Arts and Digital Chocolate), explained why the company made Angry Birds Go! free-to-play from the beginning. Reportedly, it's because it wanted to offer fans the best possible experience - since previous games, which have had both paid and free versions, caused "confusion in app stores." With only one version available, everyone knows what to expect from a game, Laes seems to suggest. Although, we must say, few are probably expecting to be asked to pay up to $50 - in real cash - for a really good car, as it can happen in Angry Birds Go!
source: The Wall Street Journal
Things that are NOT allowed:
To help keep our community safe and free from spam, we apply temporary limits to newly created accounts: