ARM says mobile game graphics will catch up to PS4 and Xbox One by 2018

ARM says mobile game graphics will catch up to PS4 and Xbox One by 2018
Gaming enthusiasts know that smartphones and tablets can pull off intense 3D graphics that compare to those seen on consoles like the PlayStation 3 and Xbox 360. But even now, we are hardly reaching anywhere near the ceiling of possibilities. Leave it to renowned chip architects ARM, whose CPU core designs are used (partially or entirely) in virtually every modern Android device, to give you a glimpse of a near future with high polygon counts.

At the Casual Connect conference in Amsterdam this week, ARM's Nizar Romdan announced that, two years from now, mobile graphics chips his company creates in partnership with Nvidia, Samsung, and TI will be able to handle visuals on par with those of the PlayStation 4 and Xbox One consoles.

Dazzling visuals are one thing, but mobile devices generally can't deliver game experiences on quite the same scale as dedicated consoles. Developers must deal with small displays, imprecise touch controls, mostly casual-oriented audience, battery life restrictions, and app stores' data footprint and pricing considerations.

Still, technological advancements could bring more hardcore players into the $30 billion mobile gaming market, and lay a stronger foundation for mobile virtual reality, which tech advisers from Digi Capital say will grow to a $15 billion market by 2020. Speaking of VR, Romdan pointed out that virtual reality headsets eliminate the form factor difference, as wearing a headset on your face is the same, no matter if you have a PC or smartphone. No wonder that the likes of Apple, Samsung, and HTC are being all serious about VR.

source: VentureBeat

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52. elitewolverine

Posts: 5192; Member since: Oct 28, 2013

Visuals? Maybe. But throw in physics ai and everything else that actually runs a game and watch it crawl. I am waiting for android game to match the depth and level of Halo 3 much less the x1 or ps4...oh without microcharging the f out of people.

49. darealist

Posts: 107; Member since: Feb 25, 2015

Way to mislead the consumers. They said the same thing for PS3 and the current games are still rubbish indie crap that looks like it took a few weeks to create. Software written for ARM is just as much of a joke, which is why they've failed to push their crap inti thr desktop PC space.

45. skips

Posts: 490; Member since: Oct 04, 2015

Noone thought about such GPU's in handhelds? Ahem ahem somethibg like a PSVita successor, etc.

42. namesib

Posts: 97; Member since: Feb 08, 2015

Erm, I'm very, very doubtful. How would the heat be managed with no fans and an increasingly thin design? Even if that weren't an issue, how would a small phone battery power such a GPU?

27. vuyonc

Posts: 1094; Member since: Feb 24, 2014

Around the time that happens, the PS5 and XB2 could push VR gaming at 2K/60fps and almost certainly beat Titan X or Fury X with much more efficient and complex APIs, much faster HBM2 VRAM with at least 12GB and native 10-bit HDR colour quality. I'm not even sure Vulkan can close the gap against today's consoles.

30. Subie

Posts: 2467; Member since: Aug 01, 2015

You are most certainly correct. Yet the current Xbox One and Ps4 are only now just keeping up or slightly passing my 6 year old desktop for graphics power.

35. Shocky unregistered

PS5? are you kidding? that won't be around until 2020. :D They tend to last 5 years, no doubt I expect great things in 2020 but by that time I would have updated my graphic cards 4 or 5 times. Titan X will be a thing of the past.

51. vuyonc

Posts: 1094; Member since: Feb 24, 2014

The PS4 and Xbox One came out in late 2013 so 2018 is not out of the question to replace them. Especially since Sony and Microsoft poorly underdesigned their respective APUs thinking that old and grey Jaguar CPU cores and 7870 level GPU could push 1080p gaming for at least 5 years.

54. Shocky unregistered

I don't think they care, the Xbox 360 had to last 8 years. :D The average consumer doesn't understand any of this.

26. oozz009

Posts: 520; Member since: Jun 22, 2015

Even when that happens, developers will still have a lot of catching up to do. GPU in mobile has been rising hugely in just a few years but the same can not be said for high quality mobile games available out there! Advancements in that area are much slower. Sadly...

24. hado86

Posts: 177; Member since: Oct 15, 2014

I live in the now and by his estimate current iPad pro graphics should be on PS3 and Xbox 360 level so make new games and port AAA titles in present and I'll be very happy. My god the day fallout 3 and Skyrim hit an iPad pro is the day I stop working

15. Shocky unregistered

We just need developers to bring AAA games to mobile devices, there is a market for it.

25. hulk_14

Posts: 72; Member since: Dec 14, 2013

For mobile? What for? AAA games + touch? Nonsense.

32. Shocky unregistered

It will happen. :)

12. Trakker

Posts: 283; Member since: Feb 11, 2016

Just a pity all this processing power gets wasted on Freemium games with most of the AAA games being 10 year old console ports. The only way ARM processors have any chance of using their power is if Windows is made fully compatible with ARM.

11. TheGranter

Posts: 63; Member since: Jan 28, 2016

Picture a life where you didnt actually have a computer. You only had your phone that you would BT connect to a keyboard/mouse and a screen. And just brows the web like you normaly would do. Phone would be given a wireless powersource. And you would just place the phone on your "phonecooler" so that you can power up the device x4 the speed without overheating it Something like this i can see being real in maybe 15-20years because i can't see people be using old stationary computers except for those that really wants a powerpack of computing.

29. Subie

Posts: 2467; Member since: Aug 01, 2015

Microsoft Continuum is 1 step on the way to what you just described. Though I'll still keep my desktop for that "powerpack of computing"

10. CX3NT3_713

Posts: 2365; Member since: Apr 18, 2011


9. Dee79

Posts: 307; Member since: Jun 19, 2014

Slide out control pad would be a good start. U can't control games on a touch screen.

13. HonestRealist

Posts: 196; Member since: Jan 25, 2016

No, but you can purchase a mifi controller, there are plenty to choose from.

19. Shocky unregistered

Depends on the games, some you definitely can control with a touchscreen.

6. Ghost04

Posts: 522; Member since: May 03, 2014

Graphics level has grown a lot but no game of such level exist . We are still stuck to 10-15 year old PC games in mobile platform .

8. HonestRealist

Posts: 196; Member since: Jan 25, 2016

Example 2

36. MrElectrifyer

Posts: 3960; Member since: Oct 21, 2014

Now you're looking asinine labeling everyone that has a rational reason not to praise this idea as hater...

41. ThePython

Posts: 902; Member since: May 08, 2013

It's easier than writing a counterargument.

47. HonestRealist

Posts: 196; Member since: Jan 25, 2016

Merely proving a point. And since you want a counter argument, I replied to you. Old fart.

55. ThePython

Posts: 902; Member since: May 08, 2013

10/10 maturity.

18. Shocky unregistered

Borderlands 2 is available for Android, that was released in 2012. the hardware is catching up fast. For indie games we get them fairly quickly, in some cases we get them first.

23. itsjustJOH

Posts: 232; Member since: Oct 18, 2012

Are you talking about Tales from Borderlands or Borderlands 2 via remote play?

31. Shocky unregistered

No, it's actually Borderlands: The Pre-Sequel. To my surprise it's not available yet, been coming soon on nvidia's tegra zone app for months. Metal Gear Rising: Revengeance is available though.

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