7 tech demos that showcase some of the best 3D graphics Android can pull off

7 tech demos that showcase some of the best 3D graphics Android can pull off
Not that long ago, gaming used to be for nerds and 3D graphics was an art form only to be appreciated by the ones invested in big, mean, expensive PC rigs. That's no longer the case, though. Gaming has become a casual hobby for the masses, and awesome 3D worlds are being rendered on our mobile devices in real time. What a time to be alive, huh?

While today's 3D games can make short work of even the most muscular graphics units out there, there's a category of content that was designed for this from the very beginning. It's called a "tech demo" and it's meant to showcase the most amazing graphics a piece of mobile hardware is able to pull off at the moment. We decided to round up 7 of these bad boys for your aural and chipset-straining pleasure right here. Some of them are a little long in the tooth now, but they are still interesting and engaging enough to be worth visiting or revisiting.

Now, charge that smartphone to full, do any over-clocking you might have been planning to do, and get to grips with those tech demos!



1. Unordinary unregistered

When will Google soon bring Apples Metal-like, low overhead graphics API to Android? Did they start Vulcan already? Are there apps I can try out using Vulcan? Do these use Vulcan? If not, since Vulkan is a low-overhead graphics API that gives developers more direct access to the graphics processor and control over how their graphics are rendered, can we see even better displays of 3D graphics on our Android devices than what is posted above, any time soon? Serious qustion. No circle jerkers please. Wish PA would actually post info like this instead of this TMZ/Buzzfeed style reporting.

2. RebelwithoutaClue unregistered

http://arstechnica.com/gadgets/2015/08/android-to-support-vulkan-graphics-api-the-open-answer-to-metal-and-dx12/ Google will implement Vulkan but it won't be soon, perhaps in Android N. Graphics could turn out better, but my bet is that mainly performance (framerate) will improve over the current implementation of OpenGL

3. Unordinary unregistered

Sweet, thanks for the link btw.

4. vincelongman

Posts: 5691; Member since: Feb 10, 2013

BTW its because the Vulkan spec isn't finished yet It was scheduled for the end of this year Khronos just released the OpenCL 2.1 & SPIR-V 1.0 specs SPIR-V the language used by Vulkan and OpenCL 2.1, so it means the Vulkan should also be close

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