Vive senior designer leaves HTC to work on Google Daydream


Claude Zellweger, a senior designer for HTC's Vive, has joined the ranks of Google to work on its Daydream mobile VR platform. The Taiwanese tech giant has confirmed Zellweger's departure from the company, noting that his contributions to the development of the Vive are greatly appreciated.

2017 is shaping up as a big year for mobile VR and AR, with Google's Daydream and Tango platforms setting the standards. Most, if not all, Android flagships of 2017 are expected to be Daydream-ready, while Google is continuing its work with various phonemakers to produce Tango-compliant devices with advanced AR capabilities.

Zellweger's departure from HTC is not all that surprising, considering the direction in which the mobile industry is moving. In 2017, we are expecting to see more developers, hardware and software alike, shifting more of their attention and resources over to mobile.

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7 Comments

1. sgodsell

Posts: 7365; Member since: Mar 16, 2013

It doesn't surprise me one bit. Especially since the mobile SoCs are getting faster and faster all the time. The current generation can easily drive 2k displays, and sustain 60 fps indefinitely or untill the battery dies. Not to mention Daydream VR added a 9 axis controller to it's platform. This gives some spacial awareness to the Daydream platform. Naturally you don't get the the Vives room and object awareness. But at least it's a start and now a standard for a 9 axis controller, because developers and consumers can be guaranteed that this controller can be part of a Daydream VR application.

2. Arch_Fiend

Posts: 3951; Member since: Oct 03, 2015

They can't easily drive QHD screens and none of them can currently drive a QHD screen at 60 fps. Seriously, current QHD phones are barely getting up to 30fps in GFX 1080p benchmark(manhattan3.1)

3. Arch_Fiend

Posts: 3951; Member since: Oct 03, 2015

Simply manhattan**** not 3.1, like I said the 1080p benchmark.

5. vincelongman

Posts: 5692; Member since: Feb 10, 2013

That's because Manhattan 3.1/3.1.1 are benchmarks meant to push phones to their limit Daydream devs will design their games around the 820/821's perf level Give them time, VR is still in its infancy

7. Arch_Fiend

Posts: 3951; Member since: Oct 03, 2015

I know that I was just pointing out that this guy was daydreaming when he commented is all lol.

4. UglyFrank

Posts: 2194; Member since: Jan 23, 2014

It will be years before they reach PC GPU capabilities.

6. vincelongman

Posts: 5692; Member since: Feb 10, 2013

Daydream isn't competing with PC GPU/VR capabilities (not even console GPU/VR capabilities) Daydream is competing with GearVR Qualcomm is currently leading in the mobile GPU space

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