MOBA fans, rejoice – Vainglory finally comes to Android!

Oh, mobile gaming – whenever a passionate gamer hears this phrase, they can't help but raise an eyebrow. Fact is that, even though mobile devices have became quite powerful, their main input method, small screen, and battery life make them mostly a platform for small, casual titles, rather than hardcore grinders. Well, “mostly”... Some developers have dared release titles that aspire to bring console-grade graphics and gameplay to mobile. The perfect example for that would be the Modern Combat series – an FPS that plays pretty familiar once you connect a controller, and has a multiplayer to boot.

Other developers have attempted to bring another popular genre to the mobile industry – the MOBAs. If you are not familiar with the term – that's the genre used to describe games like Dota 2 and Leage of Legends. In a nutshell – a MOBA (Multiplayer Online Battle Arena) game pits two teams against each other. Each player controls their own hero (or "champion"), with a bird's-eye-view on the battlefield, much like in a strategy game. The heroes gain experience throughout the match and get unique skills and items with each level. It's a unique mix between action, strategy, and RPG.

Many of you who watched Apple's iPhone 6 event will remember that the company used a game called Vainglory in their presentation. The title was a soon-to-be-released MOBA, which has been iOS exclusive up until now!

So, Vainglory is developed specifically for touch-based controls and is a real treat for MOBA-craving gamers who are often on the go. It's free-to-play and the developer claims that players will be able to unlock content by playing through the game normally, but will also have the choice to pay if they wish to unlock things faster. The game is designed for quick, 20-minute matches – a good middle ground between short, mobile-friendly rounds and full-blown Dota-like slugfests.

The game requires Android 4.4.2 or later. It's recommended you play it on a large screen, though, the developer has not placed a limitation on device size (a-la Hearthstone, pre-phone edition).

So, any MOBA fans out there? Will we be seeing you in the field?



1. Nicko97

Posts: 49; Member since: May 25, 2015

The performance wont be as good as ios as ios games are built on metal which is 10x better than open GL as devlopers can write code closer to the chip combine this with swift and you have a sick game. Apple is also making swift open source too so it won't be long before we see it in all tech

3. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

4. Ordinary

Posts: 2454; Member since: Apr 23, 2015

Lol he wont reply anymore

8. Iodine

Posts: 1478; Member since: Jun 19, 2014

The shadows were toned down on iOS, the game is now brighter. There are all fancy effects, running at 60 fps at 1080p and in an iPhone. Tegra requires a thick and heavy tablet, bacause it got like 3x the power compumprion of A8.

5. RebelwithoutaClue unregistered

You said that incorrectly.. Metal can be under the right circumstances 10x faster than OpenGL (not better, faster) on the same device. In real life it's usually between 8 to 11 % faster. Not a big difference.

16. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

I just happy that the developer optimize the game for the respective platform. They also use all the great features available on them such as metal and for android one of the more recent SDK 4.4.2. They remind me of Crytek, developer for Crysis.

18. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Android L also support low level direct GPU calls if the developer choose to use them. Its build into "Android Extension Pack" Personally, i would prefer they stick with standard OpenGL ES 3.0/3.1 for maximum portability.

2. waddup121 unregistered

Wow finally.

7. gaming64 unregistered

Now prepare for a true mobile gaming experience, PC and console wh*res!

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