Modern Combat 5 gets bigger explosions and fancier effects on iOS 8 powered by the Metal API

Modern Combat 5 gets bigger explosions and fancier effects on iOS 8 powered by the Metal API
Have you updated to iOS 8 yet? We don't know about you, but Gameloft was quick to bring its most graphically intense games - Asphalt 8 and Modern Combat 5 - in line with the latest iteration of Apple's operating system. Which makes sense - as you probably know, it comes with a new graphics API, called Metal, and graphical flair has been a seller for Gameloft's titles for a long time now.

Thanks to Metal, the Modern Combat 5 version 1.0.3 update brings "denser explosions and RPG rocket trails, awesome impact particles, richer environments and weather effects, and improved heat haze and god rays". The best-looking mobile shooter just got better-looking, and one can never simply have enough explosions in their lives, right? 

The enhanced visuals are enabled on the following devices: iPhone 5s, iPad Air, iPad mini with Retina display, iPhone 6 and iPhone 6 Plus. It goes without saying that iOS 8 is required. The game will require re-downloading the DLC packs.

Although the graphics bomb of an update is free, Modern Combat 5 is still priced on the steeper end of App Store games at $6.99. And here comes the good related news! Today, Gameloft is selling Modern Combat 5, 4, and 3 in a $9.99 bundle on iOS 8. If you are yet to get up to speed with the franchise, now might be the best time to procure the games on a sweet price and put your iDevice's hardware in high gear!

Download Modern Combat Pack: iOS

Finally, here's a video by TouchGameplay to check out the Metal-powered graphics in motion. There's obviously some stuff that needed to be worked out before the release - we're talking about the artifacts in the sky. But still, the game looks killer!

FEATURED VIDEO

33 Comments

1. Settings

Posts: 2943; Member since: Jul 02, 2014

I admit most of the games are more visually enticing on iOS than those on Android. And these games run on year 2012 specs.

2. DogeShibe

Posts: 1121; Member since: Jan 10, 2014

One of the reasons iPhones are successful.

4. Settings

Posts: 2943; Member since: Jul 02, 2014

Im not a fan of iOS but I envy how the apps looks good in its ecosystem. It feels like the app was made for the device itself.

6. DogeShibe

Posts: 1121; Member since: Jan 10, 2014

It indeed is made for the device itself.

9. androiphone20

Posts: 1654; Member since: Jul 10, 2013

okay, I must say this made me cringe

21. DogeShibe

Posts: 1121; Member since: Jan 10, 2014

Ah i meant to say optimized ...

30. michaelny2001

Posts: 326; Member since: Aug 01, 2012

yes because developers only have to worry about Apple in the case of iOS. With android, they have to worry ab out LG, Samsung, Sony, HTC, etc.

10. JMartin22

Posts: 2369; Member since: Apr 30, 2013

Give it time, Android has caught up a lot with iOS over the years with the stronghold of priority and exclusivity titles Apple has commanded. Android is steadily closing the gap as the platform gains more legitimacy with developers and continually becomes more profitable. If some games look better from certain developers right now, its because they dedicate more detail to them on the platform that is most profitable. Android will slowly and steadily continue closing the gap here on out with Android 5 L

12. E.N.

Posts: 2610; Member since: Jan 25, 2009

The Play Store developers have definitely made some significant improvements in app quality, but the improvements are starting to slow. When iOS 7 came out, it felt like developers paid more attention updating iOS apps than Android ones. They'd either keep Android on the side-burner or update the Android app with the same iOS 7-esque UI. Now, developers have to optimize their applications for the bigger iPhone screens, take advantage of all the new APIs, and also make the accompanying widgets. I wouldn't be surprised if the gap actually starts to widen. And if the iPhone 4.7 and iPhone Plus are as successful as I think it's gonna be, it'll be bad news for the Play Store.

15. KonaStang4.6

Posts: 285; Member since: Nov 04, 2011

That's why so many people are satisfied with the Shield and Shield Tablet ? Most people that I know that have them are bored to death for lack of games. iOS has advantages where there aren't as many phones to support. When I got my Galaxy S III from Sprint, I had to email Gameloft because every game I had on a previous device wouldn't work. When I had my iPhone 4, and now my iPhone 6 Plus, all of my games work without issues except a few newer ones but I didn't have as many issues with them as I have had with Android.

20. vincelongman

Posts: 5677; Member since: Feb 10, 2013

Lack of games? Half Life 2, Portal and Trine 2 on iOS? Also there's millions of games that you can stream from PC, with the best graphics if you have a good PC

17. vincelongman

Posts: 5677; Member since: Feb 10, 2013

Nvidia still has a much better Android gaming ecosystem than iOS, e.g. Half Life 2, Portal, Trine 2,... Also better graphics that are almost console quality The HTC Nexus 9 is rumored to be powered by a 64-bit K1

5. slh163

Posts: 140; Member since: May 19, 2014

"more visually enticing"!!? are you talking serious ?

7. redmd

Posts: 1925; Member since: Oct 26, 2011

They are just the same. I just wish the game supports QHD displays.

11. Settings

Posts: 2943; Member since: Jul 02, 2014

I saw Real Racing 3 on iPad 4 and it was good. Compare it to my Real Racing 3 on Nexus 7 2013 that got serious jaggies. To think that my Android got better paper specs but RR3 in iOS is beautiful. Well that was before, but iOS RR3 still looks good than Android RR3.

14. vincelongman

Posts: 5677; Member since: Feb 10, 2013

Wait were you surprised that a ~$500 high end iPad looked better than a ~$300 mid range Nexus 7?

25. Settings

Posts: 2943; Member since: Jul 02, 2014

No. But its not on the price. At first I thought graphics on my tablet waz good but till I see iOS'. On the other note, we all know Apple products are overpriced, iFixit guys found out that since day one.

33. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

You are not a bias iOS fan and yet every posting by you just bash Android and praise iOS. Apple product is good but their fans is just as annoying as any other fan boys.

13. mayur007

Posts: 593; Member since: Apr 10, 2012

when u make for android you make for billion types where as for ios you have to make games for 5 devices only so developer will enhance better on ios than android thats the reason why ios gets new apps quickly bcoz its easy than coding adding kernel source for new devices everyday thats why they dont able to provide quality like this but still iphones is a good phone not a perfect phone

26. Settings

Posts: 2943; Member since: Jul 02, 2014

Defragmentation is still a kryptonite for Android.

3. RebelwithoutaClue unregistered

Looks good, not on par with current console graphics, but still looks very good.

8. androiphone20

Posts: 1654; Member since: Jul 10, 2013

You're right, they've not yet reached console level renderings and it really showed in the demo. But I must say Metal has to get it's credit, looks amazing.

23. vincelongman

Posts: 5677; Member since: Feb 10, 2013

The K1 (Shield Tablet, HTC Nexus 9), GX6650 (most likely in the next iPad), T760 (most likely in Samsung next tablets) are about as powerful as the last gen consoles The current gen consoles aren't that powerful I reckon in ~5 years these will be as powerful as the PS4

29. elitewolverine

Posts: 5192; Member since: Oct 28, 2013

The k1 one though is battling power requirements and other things to get to 1.5tflops of gpu output (not including cpu, which is done with a dual core at the moment not a quad in the shield). As well the last gen consoles are 2003/4 hardware. Meaning it took 11-10yrs for mobile hardware to catch up to a aging console. Which is great cause i love my 360. However to think you can shrink current gen hardware into a 8in tab form, in just 5yrs i dont think so, perhaps get close to 1tflop in that time but not 1.4-1.8 in just 5yrs. I could absolutely be wrong though.

16. ShenAlJoker

Posts: 113; Member since: Jul 19, 2013

That's engineering!

18. mayur007

Posts: 593; Member since: Apr 10, 2012

good but still there were issues

19. mixedfish

Posts: 1551; Member since: Nov 17, 2013

Those controls, look at the player go all schizo when the bullets start raining down.

22. twens

Posts: 1172; Member since: Feb 25, 2012

I've got bad eyes cos I don't see much difference. Lol

24. yUlek

Posts: 57; Member since: May 14, 2014

Too bad that this game still sucks

27. slh163

Posts: 140; Member since: May 19, 2014

i tried hard but i didn't see any difference !! exept some artifacts dancing in the sky :)

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