Could freemium games teach today's kids better budget-management?

Mark Sorrell, a freemium game design and behaviour change consultant, contributor to "The Children’s Media Yearbook" - a comprehensive guide to children's use of media, has an interesting viewpoint on the topic.
So the "freemium" model has been contained to the "adults" sector, but does that help? Doesn't seem so. In reality, Sorrell says, children not only love games, but get into them and learn all the mechanics inside out faster, than an adult can say "What do I press now?". So, having a game labeled as being more complex may make us think that the youngsters would stay away from it, but fact is that kids rarely turn down a challenge. And thus, the "freemium" problem persists.
So what exactly is this "responsibility"? Well, the way children learned in the past was by spending their allowance on "useless", colorful, over-the-top toys that they quickly grew tired and disappointed of. These disappointments, believe it or not, slowly but surely led to the budget-conscious adults that we all are. Mr. Sorrell hereby asks - why not prepare today's children for a future of invisible and untouchable cash by helping and guiding the way they spend their funds in-game? Instead of condemning the industry as the Evil Man's business – why not take advantage of this learning tool?
What do you think of this standpoint?
source: The Guardian