Apple releases iOS 9.2 beta with Safari improvements

Apple releases iOS 9.2 beta with Safari improvements
Apple has officially seeded the first beta version of the iOS 9.2 update to developers along with a new beta version of the Xcode software used to build apps for Apple's mobile platform. From the looks of it iOS 9.2 doesn't have huge new features waiting inside, but there are a couple interesting tweaks that should help out users.

The best additions are both related to the Safari browser in iOS> First, there are new "Action Extensions" that will be supported in Safari to allow third-party applications to hook into the browser. This means that you'll finally be able to have apps like 1Password auto-fill passwords in your browser, which is extremely useful. Also, long pressing the Reload button in Safari will give you the option to reload the page normally or without any content blockers you may have installed. 

There's no word on when iOS 9.2 might make it out to user devices, but given that iOS 9.1 and all of its new emoji was just released last week, we wouldn't expect 9.2 to be finalized all that soon. 

source: Forbes



26. abhishekvashishth

Posts: 20; Member since: Aug 19, 2014


25. discharge unregistered

Well Tim Cook should should expertise on sucks and swallows LMFWAO!!!

24. discharge unregistered

This won't do sh.t!! Apple needs to toss in the towel, them updates dis one thing but destroy 100 others and on and on and on!!!! Apple sucks and swallows

20. Zylam

Posts: 1826; Member since: Oct 20, 2010

long pressing the Reload button in Safari will give you the option to reload the page normally or without any content blockers you may have installed. Can't you already did this since 9.0? If I hold down on the refresh in safari right now I get an option that says reload without content blockers. I'm on 9.1 and used this in 9.

21. illusionmist

Posts: 157; Member since: Jan 29, 2013

Yes. All those features were already in Safari. What's new is that they're now available for "Safari View Controller". This article is misleading.

13. Quduz

Posts: 84; Member since: Aug 18, 2015

my s6edge plus pushing 2k screen always At 60fps

16. bucky

Posts: 3797; Member since: Sep 30, 2009

Except when your 8 core is reloading your home screen icons and widgets of course.

22. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

8 cores are never all busy at the same time on Galaxy devices.

30. 99nights

Posts: 1152; Member since: Mar 10, 2015

Never experienced home screen redraws on an 8 core. 4 core yes.

1. patrickf3

Posts: 43; Member since: Feb 11, 2015

I have also heard that 9.2 may fix the lag and frame drop of the iPhone 6s Plus. This is a huge plus because those are very expensive phones, there should be no lag at all.

2. strudelz100

Posts: 646; Member since: Aug 20, 2014

Never heard of that issue. And it seems pretty far fetched since iOS 9 runs fluidly on even the iPhone 5.

3. marorun

Posts: 5029; Member since: Mar 30, 2015

Not really working at a cellshop here and both iphone 6 plus and 6S plus has thats issue. Feel like the UI is in part at 30 fps only where its easily 60 on the normal 6 and 6S. I think there is something software or hardware thats have problem with 1080p screen. Maybe something to do with the downscalling used or something. But the problem is there and exist. Some ppl are fine with 30 fps ( myself i am fine with it ) but some can easily spot the difference. As for running fluid on iphone 5 well the total pixel count is lower on iphone 5 so its would be less heavy. A good example of this is my Sonim XP7 run game as smooth as a much higher end android but at a lower resolution but its butter smooth with no lag and between me and you.. SD400 cant compare to new high end soc when speaking raw power but you dont need thats power if you have lower amount of pixel to push on screen.

4. AlikMalix unregistered

How did you measure fps on an iPhone UI?

8. Ordinary

Posts: 2454; Member since: Apr 23, 2015

You dont really need FPS meter to see the difference between 30 and 60 FPS

9. AlikMalix unregistered

Ordinary, I don't respect moronrun'is claims, so I was hoping he'd enlighten me how he concluded that iPhone 6s+ is at 30fps when I see them everyday and compared to my 6s which is smooth, the UI fluidity on 6s/6s+ is identical.

10. vincelongman

Posts: 5827; Member since: Feb 10, 2013

Some people are used to seeing lower fps from tv/movies and console games But its very clearly 30 fps, sometimes even below 20 fps on my iPad Mini 2

5. AlikMalix unregistered

Yeh there are plenty 6/6+ and 6s/6s+ phones around me - all run smooth no difference in frame rate dropping.

18. vincelongman

Posts: 5827; Member since: Feb 10, 2013

12. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

AlikMalix is to "fan"tastic to notice any difference. From her video its the issue with the scaling. The GPU is pushing 750p on the 6S, while pushing 1080p on the 6S Plus. I've seen this on Android too with displays with higher resolutions. But on Android you dont need a fix in software. You can just bring up developer options or install a 3rd party app that lets you control the timing on the animations. Here is what i see. It seems liek the delay in animations is set to be higher on the 6S Plus vs the 6S. This could have been done on purpose for several reasons. First, because it takes more time for things to happen on a larger device, the animation was probably slowed down to compensate for apps taking longer to open or transition. The other possible issue is the "Scaling" which I already got into an argument with someone before. making Bitmaps larger than what the display can handle will cause a delay because down-scaling takes longer than up-scaling. The other issue is, in this case with the scaling, the GPU is taking an up-scaled bitmap that is not using a standard resolution and scaling it down to a standard resolution on the 6S Plus. But on the 6S the display is already a non-standard resolution and down-scaling has less of an effect. The the GPU Apple uses should be able to handle this and unless you are looking at it closely, you just wont see it. Basd on my experience, I always see this when you first set up an iOS device and the icons fly in for the first time after the OS has already been loaded while you are going through the setup. I notice as the icons fly in, the Plus model stutters more than the base model even tho they both do. I've notice this since iOS7 and its worse now. On older Android, I saw this as an issue when pulling down the notification panel on higher res screens vs lower ones on ICS and jelly Bean. But again, manually adjusting the animation delay got rid of it without a software update. I set my animation which Samsung set as default to 1x...all to 0. The animations make the device seem slower to me.

14. GeekMovement unregistered

Cool (-:

17. vincelongman

Posts: 5827; Member since: Feb 10, 2013

The 6+ and 6S+ rendered at 1242x2208 then downscaled to 1080p Rendering shouldn't be a problem since weaker GPUs on the Android side can render 1440p (1440x2560) without lag Scaling shouldn't be a problem either since it's a light task, and it's probably hardware accelerated as well IMO its the blur effect, because once you reduce the blur the lag is fixed

28. 99nights

Posts: 1152; Member since: Mar 10, 2015

There was an article about the 6s lag that was release yesterday or something. Look it up.

29. 99nights

Posts: 1152; Member since: Mar 10, 2015

6 plus and 6s plus**

6. TheJewishMerp

Posts: 12; Member since: Sep 20, 2015

Yeah, the work around is fine for now, but I'm glad that it's being addressed, it's kinda unfortunate that I have to turn on a setting that is very unappealing to me personally, looking forward to this fix.

11. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

But I thought iPhone's don't lag? Also how is a brand new IOS device lagging already? Its on;y a few weeks - (now I'm trolling) But I am also serious.

15. bucky

Posts: 3797; Member since: Sep 30, 2009

what android users consider as lag is a whole different world compared to what iPhone users consider as lag. Don't get too excited.

19. XperiaFanZone

Posts: 2282; Member since: Sep 21, 2012

When Android progresses, the lag is reduced. When iOS progresses, the lag becomes more and more noticeable.

23. discharge unregistered

Apple has been a lag since 2008

* Some comments have been hidden, because they don't meet the discussions rules.

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit for samples and additional information.
FCC OKs Cingular's purchase of AT&T Wireless