ARM unveils second-gen Mali-T600 GPUs, promises 50% boost in performance

ARM unveils second-gen Mali-T600 GPUs, promises 50% boost in performance
Soon after the Samsung Galaxy S III was announced, its Exynos 4412 processor was given the benchmark treatment, and to no surprise, the quad-core piece of silicon delivered some impressive results. The chip was not just fast, but it was actually faster than any mobile processor out there, at least theoretically. That level of performance was partially thanks to the Mali-400 graphics processing unit that Samsung's SoC utilizes. However, ARM is yet to show us what its mobile GPUs are capable of.

ARM announced a trio of second generation Mali-T600 GPUs on Monday. First up are the Mali-T624 and Mali-T628, which offer 4 and 8 cores respectively and are meant to be used in smartphones and smart TVs. The Mali-T678 is also scalable up to 8 cores, but it is tailored for tablet use. All three units promise to deliver a 50% performance increase over Mali-T600 GPUs of the previous generation, all the while retaining their physical footprint and power efficiency. 

But there's more tricks that the new pieces of silicon are capable of performing. ARM has implemented a new graphics compression codec within its newest Mali-T600 GPUs called Adaptive Scalable Texture Compression (ASTC for short). In a nutshell, ASTC supports a wide range of color standards and compression bit-rates. With its help, developers will be able to "use texture compression throughout the application, and to choose the optimal format and bit rate for each use case." The compression standard should not only make a developer's life easier, but should also help lessen the processing power an app needs in order to run, thus extending the device's battery life. It's pretty nerdy stuff, we know, but those of you who are into coding should get the idea.
So when we might see these GPUs inside a commercial product? ARM does not clarify on that, but our guess is that it will take some time until the second-gen Mali-T600 lineup gets to show off its processing prowess. What is pretty certain, however, is that Samsung could be quite interested in ARM's new GPUs.

source: ARM via Engadget



1. PhoneArenaUser

Posts: 5498; Member since: Aug 05, 2011

Good news! :)

3. PhoneArenaUser

Posts: 5498; Member since: Aug 05, 2011

Nice to read such news because they are not about how Apple sues someone...

2. sid07desai

Posts: 290; Member since: May 03, 2012

Real HD gaming on cellphones... soon... meanwhile, make do with the Tegra 3..

4. IamYourFather6657

Posts: 321; Member since: Jul 01, 2012

Problem ? Nobody have that 1st get mali 600 yet Samsung is getting more and more like apple Using old mali 400 gpu on the galaxy s3 People will buy samsung only if they dont want apple there are more and more s-sheeps out there

5. aayupanday

Posts: 582; Member since: Jun 28, 2012

I'm surprised that it wasn't released yet...

6. SonyFTW2020

Posts: 311; Member since: May 03, 2012

WOW! this is going to be interesting....Quad core S4 pro vs Exynos Mali T600

7. Bluesky02

Posts: 1439; Member since: Dec 05, 2011

It sucks that Qualcomm uses Adreno instead of Mali which is more powerful. I don't know if there are cost associated with that.

12. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

There is cost associated, as Qualcomm only pays for the use of the ARMv7 instructions set, but it doens't uses ARM chipsets. If they used ARM cpus or gpus they should have to pay for the licenses too. And saying that Adreno is less powerful than Mali is just childish. It's just like saying Nvidia is more powerful than ATI/AMD... What you should compare is which Adreno with which Mali. And in the current versions (Adreno 225/Mali 400 MP4) they are petty much tied. Mali is better at filling pixels as it has an asymetric structure with more pixel shaders than vertex shaders, but it's worse at high polygon counts (eg: with good graphics 3D games) than Adreno 225 that has an unified shader's architecture.

8. ahomad

Posts: 175; Member since: May 15, 2012

I can't see the 1st gen in any device out there, so whats the point of announcing the 2nd gen, if we see the 1st gen next year (assuming that all flagship phones are out for this year) then the 2nd gen will be available in 2-3 years (assuming manufacturers, i.e. samsung, will use the 1st gen for two years) and by that time the phones will be using 4k screen (O.o) and these chips power won't be enough, lol. no kidding but it would probably take few years to available in any smartphone

9. SonyFTW2020

Posts: 311; Member since: May 03, 2012

nothing else to talk about.......LOL

10. Berzerk000

Posts: 4275; Member since: Jun 26, 2011

But... We haven't even gotten the first gen yet... Have we?

11. PhoneArenaUser

Posts: 5498; Member since: Aug 05, 2011

I have. :D

14. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Seriously? How did you get your hands on a Mali T600?? There are no consumer products (that I'm aware of) with it yet!

16. PhoneArenaUser

Posts: 5498; Member since: Aug 05, 2011

Military's secret. ;)

17. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

You got me for a moment! I checked in the Samsung page and you can only get the chip for "Customer Samples". Ummm, unless you got one of those!

15. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

No as far as I'm aware, the only chip I know with it is the Exynos 5 Dual with a Mali-T604. But I'm now aware of any consumer device with the chip inside.

13. marchels14 unregistered

O-O that is good at least some improvement somewhere, nice to see something new .

18. twenti7

Posts: 152; Member since: Jul 09, 2011

I have an idea. I'm not sure how plausible this is, so if someone who knows a bit more about this stuff could give an input to my idea that would be appreciated. What if manufacturers started using ARM-based graphics in PCs, rather than regular PC video cards? I feel like this would be a step towards making gaming PCs, and especially laptops smaller and significantly more efficient. The only thing I'm unsure of is if it's even possible to develop games and other programs to use an X86 processor and ARM graphics, and if so, would game and software developers be willing to do that?

19. nofrag

Posts: 3; Member since: Aug 08, 2012

are you kidding me? no mobile gpu even has the performance of an Xbox 360 and the gpu inside the Xbox 360 is terrible compared to modern gpu's. unless you want to play something like skyrim at like 2 frames per second this is a terrible idea.

20. nofrag

Posts: 3; Member since: Aug 08, 2012

this was in reply to twenti7. tablet posted in wrong place sorry

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