5 fun and addictive Apple Watch games you can play with a flick of the wrist
posted by Luis D. / Apr 15, 2016, 10:50 AM
The five games in this selection will get you spending plenty of quality time with your wearable, and with your iPhone, actually. Some of them are made for the iPhone but have companion apps on the Apple Watch that double as mini-games, of sorts. Others are designed for the Apple tick-tocker from the ground-up. Whatever the case, we're pretty sure you won't be disappointed. This is a great beginning for wrist-borne gaming!
Posts: 234; Member since: Mar 22, 2016
Why would anyone want to play in a 1.5 inch screen? LOL
posted on Apr 15, 2016, 10:53 AM 5
Why did anyone play tamagotchi giga pet? Don't forget early phones had similar screens, lower resolution, and even no colors - and we all played games on them. This is just a time waster.
posted on Apr 15, 2016, 11:18 AM 0
Posts: 966; Member since: Feb 02, 2012
Most games I've found on smartphones are also a waste of time. I waited 5 years for Tablet tech to mature to a device worth having, and it looks like I'll be waiting just as long for smart watch tech to mature. Silly games certainly aren't selling me on the idea of goofing around with a tiny square screen.
posted on Apr 15, 2016, 12:03 PM 1
See, I prefer games that are more simulator than smash, bang, fly thru it. Real racing is so much better on devices with gyro sensors than playing racing games on PC (I don't care to own consoles or steering wheel). And AfterPulse is just freaken awesome - graphics are outstanding. Got a 5 star a500 now and I'm killing in it.
posted on Apr 15, 2016, 1:11 PM 0
Posts: 14967; Member since: Sep 25, 2013
I was thinking the same thing. But then I remember back in the 80's, I played with game watches. It was cool as I had a Pac-Man one. But it was a chore. I did try this cool race car game on my GS2 that looks like Outrun, but the screen is just to tiny. I also tried a Blackjack and slots machine. Not even worth the time and effort to install. Other than reading notifications, these tine screens just aren't good for anything more. Even sending a text is a chore on the S2 vs my S. The S has a full QWERTY keyboard. I dont see them being anymore useful than they already are. Their size is a limitation within itself.
posted on Apr 15, 2016, 3:14 PM 0
Posts: 6747; Member since: Sep 30, 2014
back then we just a child and didnt have much game to choose, so any game will look cool.. but kids nowadays have tons of game selection, they may just try this game for 1-2times and forget it, since there are lots of better game on other device with bigger screen
posted on Apr 15, 2016, 7:15 PM 0
Posts: 624; Member since: Sep 02, 2014
These games will never be on AW because manufacturers are moving to round displays. Goes to show Apple had the right choice choosing a square shape.
posted on Apr 15, 2016, 11:57 AM 2
I was confused for a second because "AW" can also stand for Apple Watch, not just Android Wear. I disagree though games can easily be optimized for round watch. With its own interface. Android hardware is just too varied and they don't sell well enough YET for devs to explore the android wear market as they do WatchOS. Samsung watches will work with iOS - do the sales should pick up for android - and devs will see a green light to move in.
posted on Apr 15, 2016, 1:14 PM 0
Posts: 3133; Member since: Apr 15, 2016
why did i6S+ 1080p rated as high definition (blue icon thingy) while 1080p on redmi note 2, Galaxy A5, and gazillion other phone rated as average definition??? phonearena.com/phones/Apple-iPhone-6s-Plus_id9502 phonearena.com/phones/Samsung-Galaxy-A5-2016_id9813 phonearena.com/phones/Xiaomi-Redmi-Note-2_id9032
posted on Apr 15, 2016, 7:41 PM 0
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