Yu-Gi-Oh! Duel Links Review: A mobile reimagination of the classic TCG

Duel Links makes use of a completely fresh rule set. Duels are designed to last for just a few minutes, due to the mobile nature of the game. The number of monster and trap/magic cards you can put on the field are reduced to just three, as opposed to the standard five. Additionally, Life Points are reduced to 4,000 and deck sizes are halved to 20-30 cards, instead of the regular 40-60. Also, there is no Main Phase 2, which means that you can't play any cards after the Battle Phase.

Both legendary and generic duelists can be found in Duel World
The game itself is organized in something called Duel World. According to the story, it's a virtual reality environment, where duelists gather for the title of Duel World King or Queen. In reality, it's just four separate screens with different buildings on each. All of the screens are riddled with blips that represent different NPC duelists that you can battle.
The first screen holds the Duel School, where you can go through simple tutorials, and the Portal, which allows you to battle different legendary duelists from the anime, such as Joey Wheeler, Yugi Muto, Seto Kaiba and so on. The second holds the PvP Arena, which pits you against other human players in a real-time online match. The third houses the card shop, where you can purchase booster packs, and the Card Trader, that allows you to trade special items for individual rare cards. The Card Studio is on the last screen, and you can use it to customize your decks.
As for the computer-controlled duelists, at first they're laughably easy to beat. They would summon monsters in attack position that are considerably weaker than the monsters I had on the field, for example. I had many duels that ended in less than 8 turns, with me not losing a single Life Point. However, when you reach the later stages of the game, you might be in for a surprise. The mysterious duelist, known as the Vagabond, is one of those surprises. I have yet to win a duel against him, or even damage his Life Points in any way. He uses a “challenge” deck and special rules apply in duels against him, such as not being able to use monster effects for example.

When an opponent quits, you're forced to 'Wait for Response' until you're given the win
The constant chatter from you and your opponents alike isn't the only drawback of the game, though. The way you level up, acquire new cards and complete challenges is confusing too. The game features two separate leveling systems – one for each of the characters that you can choose, and one for your account. The first is based on experience points that you get from duels. The better you do in a match, the more experience you get. The second, however, is based on different objectives. For example, winning six duels in duel world will allow you to advance to the next level, or Stage, as they're called. The presence of two systems is confusing and unnecessary in my opinion.
And while we're talking about cards, the selection is currently quite limited. According to the Yu-Gi-Oh website, Duel Links features “more than 700 classic Monster, Trap and Spell cards”. To put it in perspective, the official Trading Card Game features nearly 8,000 unique playable cards. But if we consider the fact that Duel Links is meant to be simple and novice-friendly, the limited card catalog actually makes sense.
Pros
- Easy for newcomers to the Yu-Gi-Oh franchise
- Quick-paced duels make for good dueling on-the-go
- Polished graphics and sound
Cons
- Obtaining cards with no IAP is too hard
- No Main Phase 2
- Confusing UI and Duel World mechanics
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