Warning: Super Mario Run can kill your data supply if you're not on WiFi
posted by Michael H. / Dec 16, 2016, 5:00 PM
Testing has shown that Super Mario Run can use up anywhere from 40 to 60 megabytes of data per hour which can add up fast. If you were to play the game for a couple hours a day, it would only take about two weeks to use up 5 gigabytes of data. So, users have to be careful about when and where they play. Of course, Super Mario Run has a controversial policy requiring an internet connection in order to play, which is an anti-piracy measure, but at least for now it can use a lot of data.
It looks like the issue stems from server problems. Nintendo can't quite keep up with the demand for the game, so connections to the game servers are crashing and the reconnects cause the data usage. Theoretically this means Nintendo should be able to fix the problem and the data problems, but at least for now, you may want to make sure you're on WiFi when playing.
Posts: 812; Member since: Dec 19, 2014
WiFi has never been enabled on my phone. It is called a CELLULAR phone for a reason. The above aside, Super Mario Run has a rating of 2.5 in the App Store. Maybe this has to do with false expectations that a game with a mobile character (running, jumping, etc) could match that on a console with a physical controller (and much larger screen) - especially something iconic as Super Mario that has always been known as a console game. Also, I almost never purchse anything (App Store, Walmart, digital, physical, whatever) with a rating of less than 4.3 out of 5. Whatever that opinion is worth to anyone.
posted on Dec 16, 2016, 6:04 PM 3
Posts: 3651; Member since: Nov 01, 2016
posted on Dec 16, 2016, 6:17 PM 2
Posts: 159; Member since: Jan 08, 2015
I don't understand why it needs to have a constant online connection to play.
posted on Dec 17, 2016, 9:52 AM 1
Posts: 241; Member since: Oct 19, 2016
To prevent Piracy
posted on Dec 19, 2016, 8:53 AM 0
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