Warning: Super Mario Run can kill your data supply if you're not on WiFi

Warning: Super Mario Run can kill your data supply if you're not on WiFi
Super Mario Run is a phenomenon. We're still not totally sure if it's a great game or not, but people have obviously been starved for Nintendo and Mario games on smartphones, so the game is hugely popular and generating a ton of cash for Nintendo. However, the server problems may be causing the game to eat through data.

Testing has shown that Super Mario Run can use up anywhere from 40 to 60 megabytes of data per hour which can add up fast. If you were to play the game for a couple hours a day, it would only take about two weeks to use up 5 gigabytes of data. So, users have to be careful about when and where they play. Of course, Super Mario Run has a controversial policy requiring an internet connection in order to play, which is an anti-piracy measure, but at least for now it can use a lot of data. 

It looks like the issue stems from server problems. Nintendo can't quite keep up with the demand for the game, so connections to the game servers are crashing and the reconnects cause the data usage. Theoretically this means Nintendo should be able to fix the problem and the data problems, but at least for now, you may want to make sure you're on WiFi when playing.

source: pocketnow



1. Plasticsh1t

Posts: 3109; Member since: Sep 01, 2014


2. DavMor0069

Posts: 266; Member since: Dec 09, 2015


3. Omarc07

Posts: 574; Member since: Nov 12, 2012

I have unlimited so i dont care

11. civicsr2cool

Posts: 277; Member since: Oct 19, 2016

I share this sentiment.

4. phonehome

Posts: 812; Member since: Dec 19, 2014

WiFi has never been enabled on my phone. It is called a CELLULAR phone for a reason. The above aside, Super Mario Run has a rating of 2.5 in the App Store. Maybe this has to do with false expectations that a game with a mobile character (running, jumping, etc) could match that on a console with a physical controller (and much larger screen) - especially something iconic as Super Mario that has always been known as a console game. Also, I almost never purchse anything (App Store, Walmart, digital, physical, whatever) with a rating of less than 4.3 out of 5. Whatever that opinion is worth to anyone.

7. KParks23

Posts: 734; Member since: Oct 13, 2010

Or the fact that it looks free and 3 levels in they want you to buy it lol..

5. superfan

Posts: 3; Member since: Dec 16, 2016

Crappy app btw.

6. cmdacos

Posts: 4318; Member since: Nov 01, 2016

The game itself is pretty weak. Only thing it has going is nostalgia. More concerning is that the privacy policy states they are using a lot of your data such as location information however not once did i get a prompt requesting to share my location. They just took it. I guess the agreement with Apple for exclusivity trump's privacy when it's beneficial to Apple and their vendor partners.

8. WakaFlakaD

Posts: 576; Member since: Apr 30, 2011

Thanks to T-Mobile, I have nothing to worry about with their unlimited data. For the others, good luck and get ready to pay

9. jaskaran

Posts: 30; Member since: Jun 02, 2013

If it eats 60mb per hour and you play for couple of hours that's 120mb in 14 days you use 14*120mb = 1680mb. Which is almost 1.5gigs not 5gigs. Author needs to work on his/her math.

10. Marslander

Posts: 160; Member since: Jan 08, 2015

I don't understand why it needs to have a constant online connection to play.

12. civicsr2cool

Posts: 277; Member since: Oct 19, 2016

To prevent Piracy

13. Marslander

Posts: 160; Member since: Jan 08, 2015

So they inconvenience the vast majority of people who pay for the game just to stop a few from pirating the game? Nice job, Nintendo.

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