Super Mario Run creator: you will only play if you have an Internet connection

Nintendo already announced that its blockbuster Super Mario Run hit will be released on iOS on December 15th, and the other day it issued the funky promo teaser that you see above, but it failed to mention a pretty important caveat. It turns out that you will only be able to play Super Mario Run if you have an active internet connection going. 

This disappointing tidbit emerged from an interview with the game's designer Shigeru Miyamoto. He mentioned that this is done because it would be complicated to loop the connections from the World Tour single-player mode, to the Mushroom Kingdom and Toad Rally regimes that require a data connection. 

Here's the kicker, though - even though Mr Miyamoto says "we wanted to be able to leverage that network connection with all three of the modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure,” he later acknowledges that by security Nintendo means piracy, plain and simple.

Oh well, Nintendo's walled garden consoles with games that cost $40 a card should have given us a hint what could happen when the company finally makes its move to mobile. Cheer up, though, having to maintain an Internet connection to play Super Mario Run shouldn't be that difficult, given the ubiquitous Wi-Fi and LTE blanket all around us, though if you are flying, cruising, or roaming abroad, getting your Mario game on might not be that easy. Bummer.

source: Mashable



1. DeusExCellula

Posts: 1390; Member since: Oct 05, 2014

lmao.. we wont ever get it on android then.

11. JunitoNH

Posts: 1946; Member since: Feb 15, 2012

No, cause they are smart. They know the moment it comes to Android, everyone is going to side-loaded, with a lost of profit. I'm willing to wait for a year.

2. FlySheikh

Posts: 444; Member since: Oct 02, 2015

I ain't playing then

3. FlySheikh

Posts: 444; Member since: Oct 02, 2015

That's if we ever see it on Android

9. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

I agree. Remember Microsoft tried to pull that with the Xbox One. See how that worked out. I wont be buying either.

4. NarutoKage14

Posts: 1339; Member since: Aug 31, 2016

That quote, that way it's said. He's saying that if the game isn't sending them all kinds of data they can't guarantee that the game is secure. That's a rather weird way of saying it's an anti piracy measure.

5. SuperAndroid507

Posts: 361; Member since: Jan 06, 2014

Oh no....

6. Nathan_ingx

Posts: 4769; Member since: Mar 07, 2012

Let me see... Not free, requires Internet and launching only on iOS. And they're trying to rake in $70 million revenue in the first earnings....tough luck.

10. Makkari

Posts: 13; Member since: Apr 09, 2015

They can and probably will easily make $70 million. It's as nothing to do with the price or being on iOS. Requiring an internet connection, however, is a real bummer; don't know how many people this will sway, but I was willing to fork over the money on day one. That was until I read this.

7. Tizo101

Posts: 595; Member since: Jun 05, 2015

"given the ubiquitous Wi-Fi and LTE blanket all around us, though if you are flying, cruising," This site should have just stayed in the U.S. coz not everyone has those privileges. My data is expensive and I really can't waste it playing a game

8. Makkari

Posts: 13; Member since: Apr 09, 2015

I can't believe that I'm reading this. Maybe something was lost in translation, because that's just dumb.

12. boinero

Posts: 50; Member since: Apr 18, 2015

Dumb Miyamoto

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