First Razer phone to be a beast with 8 GB of RAM, Snapdragon 835 CPU inside

Gaming powerhouse Razer may have been working on asmartphone for over a year, but, until now, it provided almost no details aboutthe device. Thankfully, the company is seemingly planning to unveil the handseton November 1. This will be Razer's very first smartphone, and it looks likeit's going to be packed with high-end features.


According to a listing found at graphics benchmark developerGFXBench, the Razer smartphone sports a 5.7-inch display with 1440 x 2560pixels, thus it won't have an 18:9 aspect ratio à la Samsung Galaxy S8 or LGV30. 

The upcoming handset should be extremely powerful - thanks to Qualcomm'sSnapdragon 835 processor (also found inside most current Android flagships) and no less than 8 GB of RAM. 

In case you're wondering, this won't be the world's first phone tooffer 8 GB of RAM, as the OnePlus 5 and the Asus ZenFone AR already have that muchRAM on board.


The Razer phone - which currently has no exact name that weknow of - should run Android 7.1.1 Nougat (almost certainly customized byRazer). Apparently, the handset will come with 64 GB of storage space, an 8 MPfront-facing camera, and a 12 MP rear one with 4K video recording. A previousreport had it that the device would be targeted at hardcore gamers, but it'snot clear what this means in terms of features.  


Back in January this year, Razer purchased Nextbit, maker ofthe interesting (and now discontinued) Robin smartphone. While we're pretty surethat the Nextbit team was/is deeply involved in developing Razer's first phone, itremains to be seen if the new device has any Nextbit DNA in it.  


source: GFXBench via Phone Radar 



1. kotan24

Posts: 312; Member since: Oct 29, 2012

isn't Tegra making mobile processors anymore?

10. ph00ny

Posts: 2055; Member since: May 26, 2011

I think the shield tablet was cancelled and no other plans for mobile sadly

14. zunaidahmed

Posts: 1185; Member since: Dec 24, 2011

They moved to cars and other AI devices. Mobile SoC (under 10watt tdp) is not their target market anymore

15. Shubham412302

Posts: 581; Member since: Nov 09, 2011

They are. Nitendo switch has it and Nvidia sheild TV

36. R3DgRu

Posts: 55; Member since: Jun 10, 2015

It was nvidia who made them. Tegra is product line.

38. jonathanfiuwx

Posts: 182; Member since: Mar 10, 2017

It wasn't that great in the photon

39. sgodsell

Posts: 7451; Member since: Mar 16, 2013

Hopefully this device will be a great gaming smartphone.

2. youssef44

Posts: 547; Member since: Apr 29, 2014

“it won't have an 18:9 aspect ratio” this is the best feature for me

3. torr310

Posts: 1676; Member since: Oct 27, 2011

ditto! hate those romote control looking phones, but I am afraid they will be mainstream.

4. youssef44

Posts: 547; Member since: Apr 29, 2014

Let’s hope it will not be on all phones! I can’t understand why they want this crazy and ugly ratio (18:9) especially on big phones (Phablets) maybey it’s useful for small phones to use them with one hand but for big phones (Phablets) already you can’t use it with one hand ! so why 18:9 ratio !??? I can’t understand!

9. tedkord

Posts: 17414; Member since: Jun 17, 2009

Because they're used a lot for media consumption, and 18:9 is closer to the aspect ratio of most movies. This minimizes black bars, and maximizes the screen used for viewing.

13. sgodsell

Posts: 7451; Member since: Mar 16, 2013

The 18:9 or perfect square is better for VR, split screen multitasking, and movies, or videos.

5. youssef44

Posts: 547; Member since: Apr 29, 2014

imagine iPad pro 10,5 inch with 18:9 aspect ratio!! how it will be !??

8. redmd

Posts: 1943; Member since: Oct 26, 2011

I think the blackberry passport with android will be perfect for you guys.

30. dazed1

Posts: 805; Member since: Jul 28, 2015

They look like remote only on pictures.

21. KeyserSoze

Posts: 387; Member since: Oct 06, 2014

@youssef44. " 'it won't have an 18:9 aspect ratio' this is the best feature for me" Pffft... that's what everyone used to say about 16:9 aspect ratio when it started to replace 4:3 screens.

6. mikehunta727 unregistered

More RAM doesn't make games run better when you have enough already and if it was such hardcore gaming device they would of went with 1080p screen for better performance and better battery life UNLESS they have option to change screen resolution...which would stil make picking quad HD dumb choice This is definitely not the best mobile gaming device out there. Lack of Vulkan games especially hurts things

12. sgodsell

Posts: 7451; Member since: Mar 16, 2013

Lack of Vulkan games? The SD 820, 821, and 835 all support Vulkan graphics API's. That is why a Samsung Galaxy S8/S8+ runs Oculus VR software, Daydream VR software, and can run Steam games as well. All of which is running off of the SD 835. An iPhone cannot run any of that.

16. mikehunta727 unregistered

I am 100% aware that S820, 821 and etc support Vulkan, DirectX11/12, latest version of OpenGL, etc. What my point was that there are very few Vulkan titles on the Play Store, Vainglory Vulkan is just one of few games literally on the Play Store that utilize Vulkan Apple Metal is effectivly Vulkan for iOS devices as it is a super low level graphics API and cuts all the middleware out like Vulkan. There are over thousands of Apple Metal made games and Metal optimized games that really does improve a lot of things over using OpenGL/etc in both performance/watt and battery life also Of course the S820, S821, etc can play desktop games, (CSGO, etc, ) but there are effectivly no Desktop or Steam games that you can actually play on a Android device besides the Shield TV with their Geforce service that streams the game to you from a high end PC Android ecosystem moving a bit slow for this transition to many Vulkan titles on the Play Store

17. sgodsell

Posts: 7451; Member since: Mar 16, 2013

Later versions of Unity 3d has Vulkan graphics support built in. So games that use a later version of unity are using Vulkan graphics API's. There are a ton of unity games out there on the play store. I guess you never used or developed anything with unity before?

18. mikehunta727 unregistered

Sure there are a ton of Unity games on the Play Store, just with no Vulkan support except for a very few. I don't develop apps but I know that a huge majority of the Android user base is not on Nougat and beyond which brings native OS support for Vulkan and more improvements related to this, which makes Vulkan quite hard to thrive and grow quick due to the majority being behind on OS version and also being so many different configurations of hardware out there on Android The engines can and do support Vulkan, but it's about Implementating it now and getting developers interest in really going for it. One great example of this is Super Evil Megacorp They have Vulkan Vainglory on Android and it uses Metal on iOS. Recent update to the game enables 120hz on iPad Pro... Which I actually believe marks the first true 120 hz mobile game on a mobile device like a smartphone/tablet. This is not possible without Vulkan/Metal

19. sgodsell

Posts: 7451; Member since: Mar 16, 2013

I know you belittle Android all the time. But there is already 19% of the Android devices that can already take advantage of Vulkan graphics API's. If you just look at the sales from the first half of 2017 alone. There was 620 million Android smartphones sold for the first 6 months of 2017. So 19% of 620 million is 118 million that are fully compatible with Vulkan graphics. That is not including any of the 1.3 billion Android smartphones that sold in 2016. Which that would add another 247 million Android smartphones that could also run Vulkan graphics related applications. There is tons of apps on the play store that already support Vulkan graphics. Unreal supports Vulkan graphics since February of this year, so any apps that were made or updated using unreal. Unity started supporting Vulkan graphics last year, which Vulkan graphics API's for 1.0 was only released last year as well. You make it sound like it's been here forever. Besides all that, many of the apps won't even tell you that it has Vulkan graphics support. Because I know you can develop Android apps to work with and without Vulkan graphics support, all in the same app. Many of the apps won't even say they have Vulkan graphics support, even though they could have Vulkan support. Stick to your iPhone. Leave Android to those of us that use and know it.

26. mikehunta727 unregistered

So speaking the facts on the current situation about Android is "belitting" them now? Please stop acting like a insecure fanboy because that is how you always come off as. 19% is not enough at all to incentivize developers to push on with Vulkan in their titles, they would rather just use easier OpenGL that can hit 99% of Android user base you fool, think of that for a second, Why would a developer target just 19% of users when they can target 99% with OpenGL and make much more money/downloads? A game engine supporting Vulkan and it being proplerly implemented in a game are two totally different things, Vulkan has been in Unity, Unreal Engine, and other engines for little over a year now yet no games out currently are using Vulkan, not on Android nor either on PC There are very few Vulkan titles on the Play Store that actually utilize Vulkan in the game, the game engine having support for it and the game utilizing it are 2 totally entire different things. Unreal Engine 4 added support for Vulkan over a year ago yet you can't actually use Vulkan in any of their games (Fortnite, Paragon, etc), they are still using DX11 renderer Heres the difference between me and you; You truly are just a fanboy and can't face the facts when it's right. I will enjoy both of my iOS and Android devices while you bitch and cry over the actual situation. Grow up please, no one is belittling anything, these are the facts. You already have been proven wrong quite a few times on this website with your ridiculous claims so why do you still even bother? You don't really have a dam clue what your talking about honestly and it's okay to critique both Android and iOS, Samsung and Apple, Google and Apple ,etc all these companies You don't need to be a brainwashed sucker, wake up and face the facts, there are VERY FEW Vulkan titles on the Play Store, that is the truth 100%. That is my whole the whole time and I backed it up completly.

31. sgodsell

Posts: 7451; Member since: Mar 16, 2013

You really wrote a lot, and proved that you don't know your head from your @$$. Unity first introduced Vulkan support in September 2016 version 5.5, and it was experimental. The experimental part was removed in 5.6. See if you were a developer, and if ever used unity, then you would know that under build settings -> Auto Graphics API. You would see Vulkan along with OpenGLES3 and OpelGLES2 as well. Plus if you want to take advantage of Vulkans multi-threading capabilities, then enable Multithreaded Rendering and Graphics Jobs. Now that app supports Vulkan. The reason why unity has Auto Graphics API, is to check to see if the device that app is running on has OpenGLES3, or 2, or Vulkan support. Then unity handles the rest automatically. Unreal has something similar. If you use Android studio then you have to code for Vulkan. But for unity and unreal, it's automatic when using those development platforms. So like I initially posted anyone that has updated to the later versions of unity or unreal will have Vulkan graphics support automatically. As far as the 19% it's still a lot of Android smartphones. You can write this and that, but once again you belittle Android once again. You have proven that here in your posts. Plus you have proven you don't know what you are talking about when it comes to development. I will say this again. Stick to your iPhone.

27. mikehunta727 unregistered

I'll stick with my lovely soon to be Pixel 2 XL(S7 edge atm) and my Shield Tablet and work 7 Plus. Thank you ;) I at least know what I am talking about and am a big veteran of both OS'es and of many different brands(have owned plenty of HTC, Samsung, Huawei, Nvidia Android devices, over 10) And what I said is pure truth, developers would rather target 99% of user base instead of the 19% only on Nougat and beyond, a game engine having support for Vulkan baked in does NOT mean at all that the game will actually utilize Vulkan render path in the game, developers have to code for Vulkan See the PC scene, almost every game engine nowadays has "support for DX12" baked in the game engine, yet all these games are still using DX11 render path and not moving to DX12 or Vulkan, both of which are low level API's, and you already have over 300 million on Windows 10 ready to use DX12

28. mikehunta727 unregistered

Just because a game engine added native support for Vulkan/DX12 does NOT mean the game will automatically utlilize Vulkan render path no steps needed. Developers have to code and optimize torwards Vulkan renderer in their game and it's just something that heavy majority of developers on Android are not willing to do right now, they would rather target 99% of the Android user base with their game instead of only 19%. Common sense sgodsell, this isn't "belittling' anything. No one was denying the capability of Vulkan on Android, it's 100% there and ready to be fully utilized, thing is, it isn't being utilized yet, because the ecosystem with updates moves SLOWLY and doesn't incentive developers at all to push on with this unless their user base is on Nougat and beyond And any developer would be dumb as heck to not include Vulkan in their patch notes, it's a big desired feature to many people including me sgodsell has been shut down once again hardbody...he wanted to seek the truth, he got it.. hopefully he can open his eyes to it and stop continuing to be a raucous spewing fanboy. Maybe 1 day sgodsell will realize that a valid actual criticism that is real in the world is actual valid criticism, and not 'belitting" a piece of software. But you act the way sgodsell does when your ignorant and don't know what your talking about

32. sgodsell

Posts: 7451; Member since: Mar 16, 2013

"Developers have to code and optimize torwards Vulkan renderer in their game and it's just something that heavy majority of developers on Android are not willing to do right now, they would rather target 99% of the Android user base with their game instead of only 19%". Android studio yes you have to code specifically for Vulkan. But for unity and unreal, NO! But I guess you like to prove once again that you are not fully knowledgeable when it comes to programming or development. Please continue to provide more false information and prove that you don't know what you are talking about.

35. sgodsell

Posts: 7451; Member since: Mar 16, 2013

You are a stupid person. You really don't know what you are talking about. You are all about trying to discredit me here. Yet this is my territory. I use Android studio and unity. You keep going on about developers have to code specifically for Vulkan. Now if you are using Android studio, yes that is true. However if you are using something like unity or unreal, then that is not true. Because underneath the covers unity will check which type of graphics your device supports, and will use what ever works best starting from the list under unity's Auto Graphics API. (Vulkan, OpelGLES3, OpelGLES2). Not to mention there are many 3rd party packages for unity that use Vulkan. But I guess you would have to be a developer in order to try that out yourself. Or read unitys documentation. Maybe 1 day mikehuntsIQ0 will admit that I am right.

34. sgodsell

Posts: 7451; Member since: Mar 16, 2013


29. mikehunta727 unregistered

So while I present to you facts and the actual current situation of Android on this topic of gaming, you go on majority of iPhone/Apple articles posting your meaningless GFLOP chart claiming that the Snapdragon 810 is more powerful then the A10 and vice versa because it has a higher GFLOP count, making up ridiculous claims and facts that are literally false, etc That is literally called trolling/belitting a piece of software, funny how things did a total 180 on you Try to have a objective mindset/debate for once, you don't need to be a fanboy to anything or anyone

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit for samples and additional information.